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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Mon Jul 05, 2004 6:51 pm Post subject: Enemy Retrieval |
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Is it possible to retrieve enemy stats? I heard somewhere from someone it is but I have not found a way. If there's actually a command for it, then I would feel rather embarrased.
So anyways, IS IT FREAKEN possible? Cause I don't like using fatass global arrays. |
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Mon Jul 05, 2004 8:01 pm Post subject: |
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Use this in an attack
Damage=100%(stat)
Then, make it so the attack shows damage without dealing it. Make sure it doesn't randomize. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Tue Jul 06, 2004 3:56 pm Post subject: |
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That's for in-battle, of course. If you were looking for a plotscript command, you're out of luck. |
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Wed Jul 07, 2004 12:15 pm Post subject: |
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If you want to view the stats of an enemy outside of battle, simply write them down and place them into a textbox. Then, make an npc display the textbox. |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Wed Jul 07, 2004 6:30 pm Post subject: |
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What do you need to retreve enemy stats for? |
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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Wed Jul 07, 2004 10:45 pm Post subject: |
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Actually, I can only think of ONE reason anyone would ever need to retrieve enemy stats. And that is the one reason I need them for.
As in, using them in a custom battle system. Otherwise, we would be forced to use create them ourselves in arrays. |
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Kenji Murasame Shizuma

Joined: 06 Nov 2003 Posts: 103 Location: ON TO
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Posted: Thu Jul 08, 2004 8:28 am Post subject: |
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Pretty easy
Reserve one element for "Scan"
have each monster counter scan, with a text box showing whatever stats you want. So it's just an other attack per monster, got it? |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Thu Jul 08, 2004 8:54 am Post subject: |
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Shiz, there's a new option to "display damage without actually counting it" made for Scan attacks, so that technique is kind of outdated.
For retrieving enemy stats for a custom battle system, just use variables for each necessary statistic and retrieve them as necessary. It's kind of hard to explain it beyond that. :\ _________________
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Thu Jul 08, 2004 9:36 am Post subject: |
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Im sorry buddy... you cant use the actually built in enemy stats for your custom battle system.. but that doesnt mean there isnt any other way.
Use all of those empty characters to hold stats for you. You are limited a bit in the number of enemies (60 characters total including your own, but that is better than using global variables all crazy everywhere. ^^
EDIT:
Also Aethereal is right.
You can make a set of globals specifically for each enemy slot available in any given battle, and have a routine that sets their stats as you initialize the battle. This would be a better idea if you plan to have more than 50 or 60 varieties of enemies.
Good luck on your custom battle! ^_^ |
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LongeBane

Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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Posted: Fri Jul 09, 2004 1:40 am Post subject: |
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I learned...nothing I didn't already know.
But thanks anyways. |
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