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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Jul 16, 2004 8:26 pm Post subject: Check out this sprite |
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here it is
the legs and arms were kind of based on final fantasy 1 sprite for WSC
other than that its 100% my original work.
tell me what you think
edit:
www.geocities.com/yuriym3/hero.gif
excuse my stupidity. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
Last edited by Ysoft_Entertainment on Sat Jul 17, 2004 11:33 am; edited 1 time in total |
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SunsOfFlame

Joined: 28 Apr 2003 Posts: 139
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Posted: Fri Jul 16, 2004 8:29 pm Post subject: |
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It's bringing up a 'page can't be found', and I've tried all the geocities tricks.
Please, to everyone and not just you, switch to photobucket.
www.photobucket.com |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Fri Jul 16, 2004 8:31 pm Post subject: |
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Yup... not found.
Photobucket eh....? o.O!
I've been looking for an easier way to host images. I'll look into that. ^o^ |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Sat Jul 17, 2004 3:27 am Post subject: |
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he just left out the username. doesn't need photobucket, just use my goddamn .txt image linking and anywhere is fine. |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Sat Jul 17, 2004 7:58 am Post subject: |
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It's not too bad. I think that the spread between the colors used on your shading is way too big, though (i.e. on his hair, either make the darker blue lighter or the lighter blue darker). It gives your sprites more of a "superpixel" look, for lack of a better term. _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Jul 17, 2004 8:07 am Post subject: |
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The hair is a mess. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat Jul 17, 2004 11:48 am Post subject: |
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thanks for critisism.
here is a correct is a picture.
also fixed the palletes. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Jul 17, 2004 11:54 am Post subject: |
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Yeah, the black outline in the hair makes it look very messy. |
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Kenji Murasame Shizuma

Joined: 06 Nov 2003 Posts: 103 Location: ON TO
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Posted: Sat Jul 17, 2004 3:25 pm Post subject: |
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Don't make black hair (or black clothes) if you use black outlines. you need dark grey or blue hair. |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Sat Jul 17, 2004 5:35 pm Post subject: |
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looks great. Keep up the same quality with the rest of your game's walkabouts, and you have something good going there. =) |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat Jul 17, 2004 6:02 pm Post subject: |
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Outline makes the hair stand out in the tiles. take for example lafia series, they outline their sprites, and also bahamut lagoon. basically outlines make the sprites stand out more.
if I remove the outline, it will look even more messy. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Friend

Joined: 06 Feb 2003 Posts: 235 Location: California
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Posted: Sat Jul 17, 2004 6:08 pm Post subject: |
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The general rule for using a black outline is don't use them if you're outlining a dark color. If you have that guy against a grass tileset or earth-colored tileset, it will stand out even without the outline. And if you have that guy walking around on a dark tileset, well, uh, the hair's probably going to blend with the tileset. _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sun Jul 18, 2004 4:04 am Post subject: |
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good job, the only thing I recomend is to redo the hair without the black "outline" in it.
The frames going downwards looks like he's wearing a helmet, Maybe the hair could cover the eye a little or something. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue Jul 20, 2004 4:24 am Post subject: |
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thanks guys, this sprite will be my base for the rest of my sprites, and since mostly everyone here didn't like the hair, I will change them, but since this is just a base, I think its fine. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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HaveWeLostOurWay whats the answer to this question?

Joined: 05 Jul 2004 Posts: 17 Location: winthrop maine
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Posted: Tue Jul 20, 2004 6:02 am Post subject: |
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can we say mullet?  _________________ Just because you're not paranoid doesn't mean they're not out to get you.
Don't let the world bring you down
Not everyone here is that fucked up and cold
Remember why you came
And while you're alive
Experience the warmth before you grow old. |
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