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Scripting Problems

 
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Wed Jul 21, 2004 2:27 pm    Post subject: Scripting Problems Reply with quote

Has anyone been getting scripting problems lately? I have. Like, I've been making my scripts just like I have since I started and then out of nowhere, they don't even show up. Does anyone know about this at all or have seen this? If so, what's a solution.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jul 21, 2004 3:16 pm    Post subject: "don't even show up" Reply with quote

They don't even show up where?

Is your .HS file not showing up when you try to import it?

Are some/all of your scripts not showing up when you try to assign them to things in custom?

Is something that your scripts are supposed to do in GAME.EXE not showing up. Details, man!
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Wed Jul 21, 2004 3:28 pm    Post subject: Reply with quote

Alright well, turns out it was a very simple mistake. And it took Worthy and I like an hour to fix/find. So, I'll use my incident to give a warning to everyone else. Sometimes when you make a new map and you just got done with another one, it will load all the attributes except the stuff ON the map to the next one. I was working in my World Map and then made a new city. On the World Map, NPC (0) and NPC (1) are vehicles. And an autorun script was on it. So on the new map, the autorun was set on making NPC (0) move to where the vehicle should be... Sorry for those who were thinking real hard trying to help... Oookay...
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