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Improving Fiend Hunter

 
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RPGrealm5
Sir, the Goombas are dancing again!




Joined: 17 Apr 2003
Posts: 354
Location: Sacramento, CA

PostPosted: Wed Sep 01, 2004 6:20 pm    Post subject: Improving Fiend Hunter Reply with quote

Yes, a while ago I released the latest version of Fiend Hunter, and I'm well into work on the next version with a new area available to visit. However while working on the area, a thought I should ask if there is anything someone would like to see either in the game, or more of it in the game. I do have many more things I've added to the next version, which some people may like, but I won't get into that now.

If someone would be willing to help plotscript a few things for the game (because I've never been good at it...) I would greatly appreciate the help. If anyone else would consider doing some small contributions, such as monsters battle graphics, I would be very thankful because it would ease the work I've been doing lately. So yes, any suggestions or feedback from the latest version...please tell me, I will work my hardest to fix any problems anyone has encountered. Thank You.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Thu Sep 02, 2004 7:41 pm    Post subject: Reply with quote

I can't say I have the ability to COMPILE my plotscripts, but if I can get that to work, which I am working on, I can plotscript for you.

About that, I think that the game would be a little more interesting if the enemies were visible instead of random encounter.
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RPGrealm5
Sir, the Goombas are dancing again!




Joined: 17 Apr 2003
Posts: 354
Location: Sacramento, CA

PostPosted: Fri Sep 03, 2004 1:34 pm    Post subject: Reply with quote

I was actually going to make the enemies visible on the maps, but since the maps are so big, making so many NPCs on the map would make it very slow. Also making them reappear right after a fight when you are trying to reach an area on the map...just would not work out the way saw the game.

However there are certain areas I am building that you can go into and see the enemies. I'll talk more about that when I actually decide on what I'm going to do with it.

(As for your help, I'll PM you when a situation comes up.)
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