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The final version of importer is out.

 
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Ysoft_Entertainment
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Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Sep 08, 2004 11:49 am    Post subject: The final version of importer is out. Reply with quote

now features import from 16 color bmps,
read the readme for more info.
here is a link

www.geocities.com/yuriym3/files/ohrGfx.zip
www.geocities.com/yuriym3/files/ohrGfxRT.zip
this on is with runtimes.

tell me what you think.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Fenrir-Lunaris
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Joined: 03 Feb 2003
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PostPosted: Wed Sep 08, 2004 12:25 pm    Post subject: Reply with quote

You sir, are a godsend.
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Linkmax
I'm an idiot.




Joined: 03 Feb 2003
Posts: 202
Location: Oly

PostPosted: Wed Sep 08, 2004 10:57 pm    Post subject: Reply with quote

Nice. Sure helps Me with My junk Oookay...
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Thu Sep 09, 2004 10:04 am    Post subject: Reply with quote

you can thank moogle1 for suggesting an importer, and Fen to suggest import from bmp files.

all in all it was a fun little program to write.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Moogle1
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PostPosted: Thu Sep 09, 2004 11:57 am    Post subject: Reply with quote

Hey! I get some credit for this neat little device? Supergreat!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
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PostPosted: Fri Sep 10, 2004 2:58 am    Post subject: Reply with quote

Cool. You may get some competition after all: I might decide to finish TinyXprt. I might have to abandon the original idea and pack it into 2kb though : ( Otherwise, there simply won't be room to code a graphical preview, which would make the program extremely easier to use. Though, maybe I'll build a 1kb version too to show it can be done Raspberry!
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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Location: Wherever There is a good game.

PostPosted: Fri Sep 10, 2004 10:17 am    Post subject: Reply with quote

I thought my program was already easy enough to use. I may have been wrong.
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OHRGFX
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TMC
On the Verge of Insanity




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PostPosted: Fri Sep 10, 2004 4:20 pm    Post subject: Reply with quote

No, I meant making my program easier to use. Your's will still be the easiest to use overall, but I was hoping to pack added features into this one (probably not in the 1kb version though : (
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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Location: Wherever There is a good game.

PostPosted: Fri Sep 10, 2004 6:05 pm    Post subject: Reply with quote

well, I might add the palette modifier to this one. enabling the user to modify and insert the graphics with palettes, if the color of the palette matches one in master palette, than the program is going to notify user how many colors were inserted into the palette, if the program doesn't find the color, its going to leave it the way it was
example: if color 14 is in the master palette, than the program is going to place the index of that matched color in slot 14 of the palette array, if not, than its going to be left as 14.
message: 13 out of 14 colors, inserted into the palette

color 0 will always stay default.

but thats a maybe.
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OHRGFX
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*Worthy*
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Joined: 11 Aug 2003
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PostPosted: Sat Sep 11, 2004 3:54 pm    Post subject: Reply with quote

Is there a way to export a walkabout from one game then import it into another game with the same palette? Whenever I select the palette then try to import it, it imports the graphic, but not the palette.

Thanks,

~Worthy
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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Location: Wherever There is a good game.

PostPosted: Sat Sep 11, 2004 6:47 pm    Post subject: Reply with quote

umm. no, like I mensioned earlier, palettes are not imported, for the reason that many rpgs might have different master palettes, but if you read a post above you, you will get an answer.


What do you guys think? should I add this feature too? should I add the import with palettes feature?

if two rpgs have different master palettes, than the palettes might not be imported correctly
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OHRGFX
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