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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Sep 08, 2004 11:49 am Post subject: The final version of importer is out. |
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now features import from 16 color bmps,
read the readme for more info.
here is a link
www.geocities.com/yuriym3/files/ohrGfx.zip
www.geocities.com/yuriym3/files/ohrGfxRT.zip
this on is with runtimes.
tell me what you think. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Sep 08, 2004 12:25 pm Post subject: |
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You sir, are a godsend. |
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Linkmax I'm an idiot.
Joined: 03 Feb 2003 Posts: 202 Location: Oly
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Posted: Wed Sep 08, 2004 10:57 pm Post subject: |
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Nice. Sure helps Me with My junk  |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu Sep 09, 2004 10:04 am Post subject: |
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you can thank moogle1 for suggesting an importer, and Fen to suggest import from bmp files.
all in all it was a fun little program to write. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Sep 09, 2004 11:57 am Post subject: |
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Hey! I get some credit for this neat little device? Supergreat! _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Sep 10, 2004 2:58 am Post subject: |
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Cool. You may get some competition after all: I might decide to finish TinyXprt. I might have to abandon the original idea and pack it into 2kb though : ( Otherwise, there simply won't be room to code a graphical preview, which would make the program extremely easier to use. Though, maybe I'll build a 1kb version too to show it can be done  _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Sep 10, 2004 10:17 am Post subject: |
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I thought my program was already easy enough to use. I may have been wrong. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Sep 10, 2004 4:20 pm Post subject: |
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No, I meant making my program easier to use. Your's will still be the easiest to use overall, but I was hoping to pack added features into this one (probably not in the 1kb version though : ( _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Sep 10, 2004 6:05 pm Post subject: |
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well, I might add the palette modifier to this one. enabling the user to modify and insert the graphics with palettes, if the color of the palette matches one in master palette, than the program is going to notify user how many colors were inserted into the palette, if the program doesn't find the color, its going to leave it the way it was
example: if color 14 is in the master palette, than the program is going to place the index of that matched color in slot 14 of the palette array, if not, than its going to be left as 14.
message: 13 out of 14 colors, inserted into the palette
color 0 will always stay default.
but thats a maybe. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Sat Sep 11, 2004 3:54 pm Post subject: |
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Is there a way to export a walkabout from one game then import it into another game with the same palette? Whenever I select the palette then try to import it, it imports the graphic, but not the palette.
Thanks,
~Worthy _________________ You can do whatever you want...but prison is full of people who make bad decisions. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat Sep 11, 2004 6:47 pm Post subject: |
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umm. no, like I mensioned earlier, palettes are not imported, for the reason that many rpgs might have different master palettes, but if you read a post above you, you will get an answer.
What do you guys think? should I add this feature too? should I add the import with palettes feature?
if two rpgs have different master palettes, than the palettes might not be imported correctly _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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