 |
Castle Paradox
|
View previous topic :: View next topic |
Author |
Message |
Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
|
Posted: Mon Nov 08, 2004 4:17 pm Post subject: Battle system |
|
|
I have an idea for a battle system for my new game.
(This is highly inspired by Sukodien IV, Grandia (I'm guessing all of them) even ripped at times, so if you've played the game it will be very familiar.)
Each character has 2 regular attacks, a Regular, and a Critical (Names will change.) The Regular attack attacks the character twice, but has less chance of hitting then the critical. The Critical takes more than one hit, and has more of a chance of hitting.
While playing the Sukodien IV demo (which was highly unenjoyable, but I'm sure the full game is much better.) I fell in love with the Combo system. I thought about it, and here's my version.
Combos take two characters (or more, maybe special combos?) turns and performs a pimp a** move. However, the pimpness(coolness, if you have put 2 and 2 together) of this move is hindered or helped by the other members in your party. For example, I thought of have two people doing a move, a Avampire and a Glangan, when BVampire was in the party, the move increases power. Of course, if the BVampire's lover (story segment, not going to spoil. Just hear me out.) is in the party, it hinders the performance. Then, if the BVampire's lover and the BVampire are both in the party, the effect cancels (or does some nice number thing.)
What do you all think? It makes who you have in the party important instead of just putting in the strongest people. Comment and review. _________________ Calehay |
|
Back to top |
|
 |
DukeofDellot

Joined: 07 Feb 2003 Posts: 32
|
Posted: Mon Nov 15, 2004 6:32 am Post subject: |
|
|
Sounds, kinda neat... but how exactly would you pull this off?
I like the idea, but I still have trouble with twin magic... How do you get it to work? |
|
Back to top |
|
 |
rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
|
Posted: Mon Nov 15, 2004 6:34 am Post subject: |
|
|
You will either have to link attacks... or do some hectic plotscripting to make your own battle system. _________________
2nd Edition out now! |
|
Back to top |
|
 |
Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
|
Posted: Wed Dec 22, 2004 7:25 am Post subject: |
|
|
I know that this is reviving to a maximum degree, but I've made advancements on this idea.
I finally found a way to make different combo effectiveness, but I'm having trouble about how to tell the player about the effectiveness. I thought about placing a percentage next to the spell to show it's potential, but then that would cause the player to have to randomly group people together to see what the strongest combination is. But then, shouldn't the story show how compatible people are?
I'm not sure. Any ideas will help. _________________ Calehay |
|
Back to top |
|
 |
Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
|
Posted: Thu Dec 23, 2004 2:17 am Post subject: |
|
|
If you can make it an image, I'd use a pie graph (a different picture for each 5 or 10 percents. That, or a bar that looks something like hp bars, with two colors. One color representing one person, and the second color for the other.
I'm really tired, but they seem like good ideas to me :p _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|