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PMichaud Take the Red Pill.
Joined: 13 Jun 2003 Posts: 3 Location: Jacksonville, Florida
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Posted: Fri Jun 13, 2003 7:29 am Post subject: Making hero graphics bigger/different sized |
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I was wondering if there was a known plotscripting method of making hero graphics bigger than the standard 32 by 40.
If not, I think I can make my own, but it'd be nice not to have to swing that from scratch.
Thanks. |
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Fri Jun 13, 2003 7:42 am Post subject: |
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There is no way to affect the battle graphics, unless you want to go through the trouble of making a fake battle system. Of course that would be extremely hard and only a few people have done it. Not to mention that it would require extensive plotscripting requirements, and lots of work which would take lots of time and you might get bored which is a bad thing when making a game because the important thing to remember is that if you don't have fun making the game no one would have fun playing it and did you really go through the trouble to read all this? |
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PMichaud Take the Red Pill.
Joined: 13 Jun 2003 Posts: 3 Location: Jacksonville, Florida
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Posted: Fri Jun 13, 2003 6:10 pm Post subject: |
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question is, is there a fake battle system available for download, or are the people who programmed them withholding them?
ps. I went through the trouble, yes |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Jun 13, 2003 8:22 pm Post subject: |
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Very few people program their own battle systems, and as far as I'm concerned none of them are public domain. _________________
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Sat Jun 14, 2003 7:11 am Post subject: |
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I believe Bob360 was going to make a public battle engine for the OHR--- but never did... _________________ Preserve OHR history! Do it for the children! |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Wed Jul 16, 2003 12:39 am Post subject: perhaps this might help you... |
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heros use two pictures for the same hero in the battles. But you''d have to have two heros for each hero, at least. Which is bad because you''s have to call them something and give them stats and whathaveyou. Or use a backdrop for each formation, and draw the hero on the backdrop. overlay the actual moving hero bits (arms and so on) on top. Just don''t have any dash in attacks. They look kinda silly! If your game has lots of different heros just use a fake battle engine. Or just make one hundreds of formations for each hero combination.... ) _________________ ~PH
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