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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Mon Dec 13, 2004 11:49 am Post subject: A Few *NEW* Mystics Screenshots |
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Update: made it so they are no longer .bmp, so now you get to see them blurred! also the title is different now, as well as a few new screen shots on page two.
This is from my upcoming game Mystics: The Beginning. What i would like from you is to just critique these or whatever, tell me if theres anything i may need to fix. thanks and here they are...
In house shots:
Town shots:
Cemetary shot:
Forest shot:
and the title:
:edit: these screenshots are no longer actually in game, im just gonna keep them here for looks. for the newest screenshots go to page two. _________________

Last edited by Jack on Sun Apr 10, 2005 3:18 am; edited 1 time in total |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Dec 13, 2004 11:50 am Post subject: |
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I love the statue in the town shot. But, uh... why's everyone yellow? _________________
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Dec 13, 2004 12:17 pm Post subject: |
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Some of this is actually pretty cool. But, a suggestion:
You might tone down the the highlights on the floor. Right now they're insanely bright. Also you might choose a different color for the floor as it really clashes with everything else in the room (though if you use a darker shade all around it might work better).
I really like the round window over the doors in the 3rd and 4th shot. I dunno why, but I think it looks cool.
The yellow skin is a bit odd, but it doesn't really bother me. _________________ Locked
OHR Piano |
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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Mon Dec 13, 2004 12:42 pm Post subject: |
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i used the same colors on the skin for the game as i did on ash in my avatar. i guess it does look a bit bright in the shots, but in game they seem to look fine.
i was planning on changing the color of the stone floor in the house, but im not really sure what color i should change it to; any suggestions? _________________
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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Mon Dec 13, 2004 12:45 pm Post subject: |
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Jack wrote: | i used the same colors on the skin for the game as i did on ash in my avatar. i guess it does look a bit bright in the shots, but in game they seem to look fine.
i was planning on changing the color of the stone floor in the house, but im not really sure what color i should change it to; any suggestions? |
Grey might work, or maybe dark red. I think your graphics look good, though. _________________ The Following Statement is True.
The Above Statement Is False |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Mon Dec 13, 2004 12:57 pm Post subject: |
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I like these graphics. Agree that the floor could be toned down. I am liking the forest, although in the future, you might want to add some more tree trunks for variety, or to fill up the blank spots between the current trees. The only real problem I have is the skin color. People don't have yellow skin. I generally like to use the colors from the lighter end of the brown spectrum in the palette, as they look closest to actual skin tones. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Mon Dec 13, 2004 1:04 pm Post subject: |
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If you could make one side of the Roof of those houses a lighter color, that would create a neat light effect. And speaking of light effects, I like the 3D feel I get from the stones of the fireplace.
The trees looked weird at first, but then I noticed the detail you put into them. Especially in the forest. I like how they fade to black at the top to show the limit of sight.
I think I can learn a few things from these tiles.
Could you show us some battle pictures, if it won't spoil anything for us? _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Mon Dec 13, 2004 1:25 pm Post subject: |
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:edit: i'm stickin' with the yellow
sorry but i've been so busy on working on maptiles and other things that i havent yet worked on the battle graphics. i'm sure i'll have some done in a bout a week or so though. _________________

Last edited by Jack on Sun Apr 10, 2005 3:19 am; edited 1 time in total |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Mon Dec 13, 2004 2:19 pm Post subject: |
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It took me several years before I figured out that tan is actually light brown, and that light brown makes for an excellent skin tone. _________________ im realy ded  |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon Dec 13, 2004 9:05 pm Post subject: |
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these look mighy fine. one problem though, is the "grid" if you would try to get rid of it, especially in grass tiles, the whole game will look more professional, as for yellow color, I am guessing its ok to use, although if you study rpgs like finaly fantasy and dragon warrior, there is no yellow skin color in there, except of course for chocobo in ff series.
anyway, the main problem is the grid, get rid of it, and the game will look fine.
also, add more detail to the houses, give them the "Stony" effect, and the roof needs a little bit of shading, also make sure its not too shadded in.
well thats it from me. I hope in the long run, you will have a great game going on. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Dec 13, 2004 9:31 pm Post subject: |
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Quote: | although if you study rpgs like finaly fantasy and dragon warrior, there is no yellow skin color in there |
And we could never do something differently from FF of course!
It should be noted that DW4 uses white skin for most of its characters, which seems even more unrealistic than yellow to me. _________________ Locked
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Dec 13, 2004 9:35 pm Post subject: |
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Mighty Fine!
General Comments (shot by shot)
1: As said earlier, the floor is too bright. I'd keep the blue though, just reduce the highest shade.
2: See above
3: Oh my, I love the water at the edges of the mini-cliffs. You don't see that much detail lately in OHRRPGCE games. A few diagonal stones would be nice.
4: Loving the statue.
5: Grid is far too apparent here. Maybe a taper off of the stones would fix this?
6: The trees... I'm not extremely fond of this style unless it's used extremely well (Think FF5) Don't run off and change it cause I said that. You can make it work. Try adding different shapes to defeat the grid in the trees.
As for walkabouts, I would go with the tan color. It's just that the yellow is very unrealistic, and far too... I don't know the word.
Also, for the walkabouts, are you using an outline? I'm not really seeing it, but it might be a colored outline. If so, you either saved in a bad format (why did they even make jpegs?) or the colors for outline are far too close to the inside colors.
On any level, this game would get a good score in graphics if I were playing it right now. Great work, keep it up. _________________ Calehay |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Dec 13, 2004 9:39 pm Post subject: |
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FF1 and DW1 -- shoot, pretty well every NES RPG -- used white skin. We've come a long way since then. _________________
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Mon Dec 13, 2004 9:47 pm Post subject: |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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