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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 8:55 am Post subject: Calehay's Hero Sprites Thread |
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Here's a Cloud sprite I put together, using the Kingdom Hearts: COM Cloud sprite as a guide. I hope to place in this thread progress of my spriting, and ween off of the things in which I did for this one.
What I did (Mostly just for my own sake.)
1: Choose colors off of the KHCOM sprite
2: Used a lot of the sprite ideas for my sprite.
3: Not an original sprite.
Tell me what you all think. _________________ Calehay |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Sun Dec 19, 2004 11:18 am Post subject: |
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Biggest complaint is that his arm is totally out of whack. A lot too long.
Good shading job, though. A huge improvement over Verdimea. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sun Dec 19, 2004 11:30 am Post subject: |
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The shading on the hair is excellent. The face is a little wide for my preference, and as Unc said, the arm is long. He can almost reach down to his feet. Speaking of the feet, they look a bit odd to me. I'm not sure what it is though. It's a bit hard to tell details in the armor. There are so many little pieces, you might want to cut down on some of the outlines in there. It'll make it easier to tell what's what.
Overall, I think it's a good sprite. Much better than the Verdimea ones. Great job! _________________ Locked
OHR Piano |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 12:25 pm Post subject: |
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Updated:
I shortened the arm.
I turned the face into the classic FF looking forward face.
I attempted to help the boots. I'll still work on it.
Are there anyone other character sprites anyone recommends that I make my own rendition of?
Which piece of armor are you talking about. The only one that I put in was his arm plate and his glove. There's a belt as well. Edit: (The thing that normally holds his sword is there too.) Are you just saying it's too dark in general?
Which brings me to my next topic. Does anyone here like colored outlines? Personally, I think black pops more, but I've seen many sprites that I like with colored outlines. _________________ Calehay |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sun Dec 19, 2004 1:18 pm Post subject: |
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Quote: | Which piece of armor are you talking about. The only one that I put in was his arm plate and his glove. There's a belt as well. Edit: (The thing that normally holds his sword is there too.) Are you just saying it's too dark in general? |
I was talking about the armor on his body and legs. At least, I'm assuming it's armor. That's what it looks like to me (correct me if I'm wrong, I don't know what the original sprite looks like). What I was saying is that I think you used too many interior outlines on his legs and torso.
Quote: | Which brings me to my next topic. Does anyone here like colored outlines? Personally, I think black pops more, but I've seen many sprites that I like with colored outlines. |
I think colored outlines can work well. Depends on the style you're using. You appear to be going for an FF-ish style (makes sense for an FF character) so I think black works better. _________________ Locked
OHR Piano |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 1:22 pm Post subject: |
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I know what your talking about. That was my attempt to emulate KHCOM's use of folds. That's a really dark blue that looks almost black. _________________ Calehay |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Mon Dec 20, 2004 3:21 am Post subject: |
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..wow!good job!..keep it up,Calehay!..i was remaking Crescent Dream for over a month or so,and we have something in common:using almost all the space for battle sprites ..oh,and im sorry bout my arrogance before..maybe im just insecure or something..hope to see your game soon! |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Mon Dec 20, 2004 3:28 am Post subject: |
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Quote: | im sorry bout my arrogance before..maybe im just insecure or something |
Don't worry about it.
How everyone is reacting to this makes me want to start my game right away... but I'll keep practicing a bit more. I haven't even gotten to other elements yet.
Thanks for the comments.
Edit: Just wanted to note that my avatar is the sprite I worked off of. _________________ Calehay |
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Mon Dec 20, 2004 6:48 am Post subject: |
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Okay... lesee... (you image enlarging java doesn't work in the topic review, by the way)
1.) His head looks like a tube with a scarf around it. The hair is fine, but that head seriously looks messed up.
2.) I don't see how anyone can balance with feet like those. I don't doubt it's hard to make them better with your limitations, but it looks like he's standing on the edges of his feet.
3.) If this picture has knees (I'm not really sure) they're way too high.
4.) He looks like Carl from Sling Blade the way he's standing.
5. His arm is much too thin, it's in a very awkward position, and his hand looks like a claw.
Other than that, this picture is fine. I like it. _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Jan 30, 2005 10:10 am Post subject: |
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I know this is supposed to be a Hero thread, but I really see no reason in making another for walkabouts.
I've been making these for my new game, and I had a question about the way I'm doing the hair pixelation.
Is the hair ugly? I've been looking at these too long to really know anymore. The other 4 that I've done have hair in a similar style.
Tell me what you think.[/img] _________________ Calehay |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Jan 30, 2005 11:53 am Post subject: |
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The hair is the best part. It is very detailed. The light effects in the hair on a couple frames in particular strike me as fairly well done. It would be sweet if you could get the hair to bounce as he walks (especially on the walk left and right frames). That would appear more fluid. Of course, that's just an opinion. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Mon Jan 31, 2005 4:39 am Post subject: |
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a bit too much black outlining, but that looks decent for walkabouting around on OHR maps (as mentioned above) depending on your maptiles, of course _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Mon Jan 31, 2005 2:22 pm Post subject: |
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The shading on the hair looks kind of random to me, and not really that good. The way he holds his hands on the right-facing walking frame looks really feminine (if that makes any sense). |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Tue Feb 08, 2005 5:23 pm Post subject: |
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Here's two types of shading. Which one do you like better? I have to know because I have to start mass producing these.
I like this one a bit more than the other.
Tell me what you think.[/img] _________________ Calehay |
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