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garnetrising
Joined: 26 Dec 2004 Posts: 2
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Posted: Sun Dec 26, 2004 7:18 pm Post subject: Concerning player choices |
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Now, first off, I should mention that I've only been making OHR games for short period of time--much less than many of you--so I'm not very familiar with the tricks of the trade, hence why I'm asking.
Moving on. With the game I'm working on, I'd like to set it up so that based on player decisions, it would lock or unlock certain events. Chances are the solution is a whole lot easier then I'm making it out to be. Matter of fact, the more I think about it, the more I think I might have a solution.... so I guess now instead of asking for advice, I'm asking whether or not it's as easy as setting a tag so that--say--a player can choose between two characters when they start or if they decide to complete a sidequest it will flip a "switch" and unlock a new team member where as, otherwise, they have to wait to get that hero until later..? So um. Yeah.  |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Dec 27, 2004 10:07 am Post subject: |
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Yes, it's that easy. Use the "choices" menu in the textbox editor and go to town with your tags. _________________
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garnetrising
Joined: 26 Dec 2004 Posts: 2
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Posted: Mon Dec 27, 2004 12:55 pm Post subject: Thanks! |
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Thanks so much. Sometimes it's nice for things to be so simple you go: "No... it's really that easy?" |
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