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A Few *NEW* Mystics Screenshots
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Tue Dec 14, 2004 9:50 am    Post subject: Reply with quote

O snap, my memory's going on me.
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Junair Wiare
I wish I'd drawn my avatar.




Joined: 03 Jun 2004
Posts: 89
Location: "A mobile man, Mr. Wiare. Now here, now there."

PostPosted: Wed Dec 15, 2004 4:31 pm    Post subject: Reply with quote

Nice!

Only thing: The road is totally griddy, and the same for the grass...

The grass...

Other than that, I like it quite alot.
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Rpeanut
Chop Chop




Joined: 16 Mar 2003
Posts: 160
Location: dunno

PostPosted: Fri Dec 17, 2004 6:45 am    Post subject: Reply with quote

Looks awesome man, the only thing bothering me is the freakishly large head size. The rest blends perfectly with each other,.
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Blaze18
Demon of hell




Joined: 30 Jul 2003
Posts: 33
Location: Hell and I like it.

PostPosted: Sun Dec 19, 2004 6:18 pm    Post subject: Reply with quote

I like the screen shots. They look most exceptinal. I will hope my demon game will have as great graphics. Your graphics though a bit yellow of the people, is great never the less. Your graphics are great but on another note they look a bit shaded. I happen to like the shaded factor. It is what I am using in: "Blaze The Demon Within". I am makeing my game a more dark rpg game. But it won't leave out any good scenes. This game will include alot of mythical yet realistic things. I will even include special features.

Well back to your screen shots, there really great and I hope you have better work in the future. Just make sure you take off the yellow people in the future as well. If you do all this you'll go far in the future. As far the graphics being more like shaded it makes them look better and darker.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Wed Dec 29, 2004 8:55 am    Post subject: Reply with quote

well i've decided to delay work on this project, its going to be an open RPG meaning you can go off and do what you please. which means theres a lot of planning going on into this game, and right now i dont want to have to deal with it.

ps. thanks for the comments. i rather like the yellow skin, and blaze... your a thread jacker
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Wed Dec 29, 2004 11:01 am    Post subject: Reply with quote

Quote:
i was planning on changing the color of the stone floor in the house, but im not really sure what color i should change it to; any suggestions?



Often when something's too bright (this may have been said before, not sure), and you don't want to change the actual color of it, it's best to shift all the colors down to darker versions of themselves. Also, on the floor there (if you REALLY think a stone floor is appropriate for the setting) I'd add little lines that let the player know all the pieces aren't smooth and perfect. I'd also get rid of that big tile that reccurs; maybe split it into two tiles of the same length, to blend the floor in with itself, and eliminate the feeling that it's a repeating tile.

Another thing I can point out is lighting. Most of the shots don't show any shadows, so everthing looks very unreal and "perfect". There are other lighting tricks you may want to try, like lightening up a small patch on a piece of wall right behind a torch. When you begin to think about the little things, like this, your graphics will make looking at the game interesting, instead of just "good".

Little things like: on the outside, drawing little spurts of grass on the very bottom of building tiles, to break the "lego" feel. Or rounding the edges of paths (as well as breaking them up, twisting them some, and not making them so solid) and rounding coast edges to get rid of some of the feeling you're walking on tiles.

If you haven't read it, I'd suggest this little tutorial:

http://tsugumo.swoo.net/tutorial/


You've got a great start; good luck,
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Fernurion
Village Idiot




Joined: 19 Aug 2003
Posts: 192
Location: Lost

PostPosted: Thu Dec 30, 2004 11:55 am    Post subject: Reply with quote

Excelent graphics, only thing i cna suggest is, like everyone else, tone down the flor. it wouldn't hurt to maybe tone the grass down a shade too.

i don't mind the yellow skin. it makes them look like lego men.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Fri Dec 31, 2004 3:51 am    Post subject: Reply with quote

These screens are truly great. They can have a few more colours in some areas to create a more dithered effect, but otherwise they are really good.

My dial-up (Which I am unfortunate enough to use when Im away from home - on holiday) is too slow to load the last pics. But the inside the house pics were really nice. I'll check the others when I get home. You should try using different formats for your files. Smaller ones.
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rpgspotkale
ME Akume




Joined: 18 May 2004
Posts: 80
Location: South Africa

PostPosted: Sat Jan 01, 2005 11:12 am    Post subject: Reply with quote

My word kid you got some skill. Mabye not perfect but I can see that you have a basic understanding of graphics. Razz

Just work on it some more and we mite have an upcoming classic.

But remember a game needs a good storyline as well.

(Damn I had a great new years party. It was banging man!!!)
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Rpeanut
Chop Chop




Joined: 16 Mar 2003
Posts: 160
Location: dunno

PostPosted: Tue Jan 04, 2005 6:12 pm    Post subject: Reply with quote

In my opinion those graphics have character, if i did not cleaarly say this before but "party like its early 1990's computer RPGs".... yay

anyways looks great, i might play it for more than five minutes. Raspberry!
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Jack
the fool




Joined: 30 Jul 2004
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PostPosted: Tue Jan 18, 2005 7:10 am    Post subject: Reply with quote

good news: i have started up work on this once again and have redone much of the graphics... except for walkabouts... the new houses look great, its just a pity that i cant show them to you right now because im at school.

so soon there will be more screenshots and hopefully a demo in the very near future if school doesnt delay things...
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Tue Feb 08, 2005 7:04 am    Post subject: Reply with quote

heres just a preview of some of the races that are going to be in the game, and that you're going to be able to pick from:



the game is going to let you create your own PC, from choosing what they look like to what they do, to what kind of armor and weapons they use.

right now though you can only see the males, because for some reason i forgot about putting the women in because im sexist like that ( Raspberry! ).

anyways, i might be posting a few in game shots within the next couple of weeks, so keep your eyes peeled.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Tue Feb 08, 2005 10:03 pm    Post subject: Reply with quote

These show a good deal of talent, Jack. Your style is pleasing, and I really have no problem with the yellow skin, or the blue floor. Hell, I'd want a floor like that. These are a lot better than the average newbies work, but you could still use some practice, so be sure to work real hard to hone your skills. If you can do that, you can easily become one of the best artists in the community
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Wed Mar 02, 2005 3:48 pm    Post subject: Reply with quote

time for a new round of screenshots everybody Razz. sorry for the big size... and the horribleness of .bmp.

maybe if i get a program to transfer them to .jpg ill do it, but until then this will have to do.

:inside:




:Town:



soon to come, an actual playable game?!

:edit: the reason the npcs all look the same is because i haven't taken the time to actually customize what each person looks like. so don't worry about seeing the same person everywhere.
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Last edited by Jack on Sun Apr 10, 2005 3:28 am; edited 2 times in total
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Wed Mar 02, 2005 4:02 pm    Post subject: Reply with quote

"Hey, baldy!"
"Takes one to know one, bud!"

Just kidding. Those are really quite good. I like the detail in the house -- it's not just a bunch of rooms, it's a place where someone's living. (It could stand a little more, even.)

The benches in the town are a nice touch. More little things like this would elevate your map from good to great.
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