Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Better Battles
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Leo
The wizard of many faces...




Joined: 02 Nov 2004
Posts: 95
Location: Way far up north in Sweden...

PostPosted: Tue Mar 22, 2005 7:58 am    Post subject: Reply with quote

What is step 2 good for?
_________________
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams

Download Zander (Swedish)

or Zander (English)
Back to top
View user's profile Send private message Send e-mail
Oman




Joined: 17 Mar 2005
Posts: 16

PostPosted: Tue Mar 22, 2005 2:49 pm    Post subject: Reply with quote

Isn't it obvious? No? Methinks me better explain better. Ok- first we have the spell list. You know, what you go to to choose the spells from, usually labeled something like magic.

Step two is not neccesary, but makes the spell look better. For example, we'll call it disease. When you hit the spell list, your character will always cast disease, which will chain to different spells.

1
||
2 2
| |
3 3
Kinda like this chart.
_________________
You know, and I know, that all that I want is the red dominoe
Back to top
View user's profile Send private message AIM Address
Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Tue Mar 22, 2005 3:28 pm    Post subject: Reply with quote

Or, you know, you could put all the status ailment spells to the Disease spell list, and then set the spell list to random. You can only create 32767 attacks, so don't go about wasting them. (lol)
_________________
im realy ded Sad...
Back to top
View user's profile Send private message Send e-mail AIM Address
Oman




Joined: 17 Mar 2005
Posts: 16

PostPosted: Wed Mar 23, 2005 4:54 pm    Post subject: Reply with quote

yeah, but my way looks better... trust me. I've tried both ways, and while it is a matter of preference, my way I find makes the spell look better.
_________________
You know, and I know, that all that I want is the red dominoe
Back to top
View user's profile Send private message AIM Address
The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Wed Mar 23, 2005 5:50 pm    Post subject: Reply with quote

Quote:
1)Make a spell list with random effects. Label it something like Disease or another cool name.

2)Make a bunch of the same spell, called whatever the spell list is. Be sure to number them!

3) Make an equal number of status ailment spells, but make varying degrees of strength for a more interesting effect.

4)Make all the spells from step 2 chain 100% to step 3.


Seems to me that the only difference between your method and his is that you have a bunch of spells named disease that chain to the status afflictions, right? Well, that seems a little unnecessary to me since the spell list has random effects. I'm pretty sure that when you make a spell list with random effects, the player won't be able to view this spell list through the menu screen anyway, so they'll never know the difference. Maybe I'm not exactly understanding what you're describing.
_________________
My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah...
Back to top
View user's profile Send private message AIM Address
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Mar 23, 2005 6:57 pm    Post subject: Reply with quote

Really, what is that first attack doing? What about it make the attack "look better"?
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Thu Mar 24, 2005 7:34 pm    Post subject: Reply with quote

I think it's so it looks like you are casting one spell that has a random effect, instead of a just a random spell. You can do this just as easily by naming all the spells the same thing and giving them the same animation (actually you don't even need to name it if it doesn't display its name).
_________________
Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/

Ukelele no good!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri Mar 25, 2005 4:58 pm    Post subject: Reply with quote

I figured since he said "looks better" it could be a graphical effect, in which case it's totally dependent on the situation and person who's making it. Also, in this case he shouldn't've bothered mentioning it.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Wed Jan 02, 2008 4:40 pm    Post subject: Reply with quote

for spells, I found it can have an item cost. Hence, the first actual in-game spell components! ie, eye of newt plus powdered toad makes the "Toad" spell.
Back to top
View user's profile Send private message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Jan 03, 2008 10:34 pm    Post subject: Reply with quote

(Besides obvious complaints) Since ubersetzung. But I hadn't thought about that. That could work really well: you learn new recipes as spells, and colect ingredients. Now, if they could work out of battle as well...
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group