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Solo projects
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St. Ajora
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Joined: 29 Sep 2004
Posts: 98

PostPosted: Thu Feb 24, 2005 8:17 pm    Post subject: Solo projects Reply with quote

I've been thinking lately... I can't think of a single RPG, OHR or otherwise, that was made from start to finish by one person: story, design, graphics, music, everything. Now, I know I'm not the first one to try this. Am I overlooking a game somewhere?

Let me be more specific. I'm not talking about half-hour demos or look-what-I-can-do games. I'm talking about full games, at a bare minimum three hours in length.

There is much to be gained by producing the entire game. The unity of vision is something that can't be matched with a team or even with only one other person on the project. Not needing to compromise on what you want the game to be means that when it is finished, it is truly your game.

If you finish, that is.

Now, I'm aware of some games that are almost one-man jobs. Games where, for example, only the soundtrack is by a different author. Games where one person created the entire thing but "borrowed" just a little from other sources. I'm sure you all know a few that belong in this category. But the entire game?

Why not? Is it too much for one person? Do the authors cop out by saying they're just not good at a certain aspect?

What do you think are the advantages and disadvantages of solo projects?
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Thu Feb 24, 2005 8:23 pm    Post subject: Reply with quote

Fantasy Under a Blue Moon X?

Walthros? (Well, it 'rips' music)

Working solo(or with just one person) is better for small projects and OHR games in general. It also directly benefits the game's design, since the designer is the master of his own world.
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Iblis
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Joined: 26 May 2003
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PostPosted: Thu Feb 24, 2005 8:30 pm    Post subject: Reply with quote

I've never worked on a group project on the OHR, but it seems like it would be a lot of trouble. And recently I've found that working on weird little stuff is more interesting than big huge RPG projects. Better to release a bunch of 10 minute full games than work on a huge RPG for months and then drop the project due to lack of interest.

Hero's Journey was, I believe, made entirely by msw188. The music was original and what few graphics there were in the game were also original, and it was 13 hours long when I reviewed it (supposedly longer now). It's not really a good game, despite my newbie review, but I still am impressed with the effort that went into putting it together.

Most games on the list are, I think, made entirely by one author except for the music.
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Thu Feb 24, 2005 8:32 pm    Post subject: Reply with quote

I've heard of Fantasy Under a Blue Moon X, but wasn't aware it was made by one author. Did he write the music, too? I may have to play it.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Thu Feb 24, 2005 8:33 pm    Post subject: Reply with quote

Maybe not. I don't really remember.

White Owl was one hell of an artist. He didn't even use plotscripting and the game is pretty impressive from an OHR standpoint.
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Ishrie




Joined: 17 Apr 2004
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PostPosted: Wed Mar 02, 2005 4:20 pm    Post subject: Reply with quote

Do you mean completely alone, as in not asking others to testplay, no graphic/gameplay critiques, ect., or just making the graphics, story, music, and scripts by yourself?
I love the freedom given from working alone, but the music... feh. That will lead to my demise. Also, it's fairly hard to find someone with a large enough attention span to work on one project for such a long period of time.
But, I agree, it would be wonderful to see more "one-man" games.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
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PostPosted: Wed Mar 02, 2005 5:53 pm    Post subject: Reply with quote

Hrmm...well, it most definitely could be done. It would mostly depend on the person's commitment to the game. That'd be a long freaking time of production though, considering that NK2 has 2 hours of gameplay and I believe it took me 5 or 6 months to finish (and even then, I kinda rushed the ending).
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St. Ajora
Bloody Angel




Joined: 29 Sep 2004
Posts: 98

PostPosted: Wed Mar 02, 2005 6:13 pm    Post subject: Reply with quote

Ishrie wrote:
Do you mean completely alone, as in not asking others to testplay, no graphic/gameplay critiques, ect., or just making the graphics, story, music, and scripts by yourself?


That would be possible but is certainly not desirable. You don't want playtesters who know all the puzzle solutions. You want playtesters who will try other things because they don't immediately know the one thing you thought should work. That's how you find bugs and improve gameplay.

Setu, that may seem like a lot of time, but think of the number of man-hours that go into a professional game per the game's length. That's a much higher number, regardless of the game, I can assure you.
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chris98




Joined: 23 Feb 2005
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PostPosted: Thu Apr 07, 2005 9:16 pm    Post subject: Reply with quote

After seeing how much you OHRers like one man games I really need to finish Peril of Cairnavon. I am using Rinku's article on design to aid me as I have never finished a game before.
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
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PostPosted: Fri Apr 08, 2005 4:54 am    Post subject: Reply with quote

There aren't that many finished OHR games period. And group games often get dragged down because each member of the group has a different idea of what the game should be.
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msw188




Joined: 02 Jul 2003
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PostPosted: Fri Apr 08, 2005 7:54 am    Post subject: Reply with quote

Yes, Hero's Journey is made entirely by me, although any designer certainly owes a great deal to his or her influences. My only playtesters thus far have been my little brother (now 11 years old) and Iblis (at least, Iblis wrote for me what I thought to be a very good and informative review, despite his/her claim of it being 'newbie'); besides myself of course. I too think that solo projects are usually the way to go, but if a good team is put together and able to work as a team, then the product is bound to be even better. A good team able to work together as a team is a rare thing though, I would guess.

In case anyone is interested, I've now been working on Hero's Journey for about four years, and it is around 16 or 17 hours long, I am guessing (it's hard to judge for the maker). That's about the same rate Setu was describing for NK 2.
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Me
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Joined: 30 Mar 2003
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PostPosted: Fri Apr 08, 2005 9:05 am    Post subject: Reply with quote

Doukutsu/Cave Story, while you might not consider it an RPG, is an incredible game that was made, as far as I know, by a single person.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
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PostPosted: Sun Apr 24, 2005 10:45 am    Post subject: i am Reply with quote

ive been working on mine all alone. it took me 3 years so far and im about 40% done. Smokin'
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Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
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Location: Out somewhere, Chillaxing.

PostPosted: Sun Apr 24, 2005 4:17 pm    Post subject: Reply with quote

Ah yes, Cave Story is awesome.

Ends of the Earth 1 and 2 are complete games. Weren't those made by one person?
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Tsunamidog
banned...but not really.




Joined: 14 Sep 2004
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PostPosted: Mon Apr 25, 2005 10:55 am    Post subject: Re: i am Reply with quote

the_dude257 wrote:
ive been working on mine all alone. it took me 3 years so far and im about 40% done. Smokin'


Geez. How long will the game be?
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