View previous topic :: View next topic |
What kind of overworld technique do you use in your games? |
Connected world |
|
14% |
[ 1 ] |
Free roaming world map |
|
71% |
[ 5 ] |
Point to point world |
|
14% |
[ 1 ] |
Round world technique (Think Morrowind) |
|
0% |
[ 0 ] |
|
Total Votes : 7 |
|
Author |
Message |
JSH357

Joined: 02 Feb 2003 Posts: 1705
|
Posted: Sat Jun 21, 2003 11:21 pm Post subject: |
|
|
What's wrong with new games?
Some of them are great and some of them are bad.
The same can be said for old games. |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Sat Jun 21, 2003 11:53 pm Post subject: |
|
|
There really isn't anything wrong with new games, I just don't have as much fun playing them. I think gaming reached it's peak with SNES. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
|
Posted: Sun Jun 29, 2003 4:09 am Post subject: |
|
|
This topic can't be over already can it? You guys have barely said anything! I am the only one to defend the connected world maps so far, huh? Here's one for you: Connected maps add more exploring space! World maps just make the world seem smaller, take the Golden Sun games into thought... _________________ Gyu, Doh! |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Sun Jun 29, 2003 4:38 am Post subject: |
|
|
They only make the world smaller if you don't fill em with stuff. We have 99 maps, we can fill a world. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
|
Posted: Sun Jun 29, 2003 4:43 am Post subject: |
|
|
As opposed to the 100 maps for towns and dungeons available if you use connected maps, I don't think 99 is really THAT much worse. _________________ Preserve OHR history! Do it for the children! |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Sun Jun 29, 2003 4:46 am Post subject: |
|
|
Yeah, actually all the connections could take up multiple maps, so you might end up with less of a world. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
|
Posted: Sun Jun 29, 2003 5:21 am Post subject: |
|
|
But by making connected maps, you making the game longer. World maps shorten the game time by alot, like say you had to get to a town. I'll call the town Mustane. By world map, you could just walk on over there in a matter of seconds, assuming it's on the same continent as you and not blocked by mountains.
With connected maps you (or at least in mine) can take multiple paths and wind up at Mustane in a longer time, but think of how much longer it took to get there, more to the fun of the game, less to the replay value.
Understand what I'm saying? _________________ Gyu, Doh! |
|
Back to top |
|
 |
Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Sun Jun 29, 2003 5:24 am Post subject: |
|
|
Connective worlds like that are only an excuse to make the game longer (not to mention repetitive and tedious, in some cases). You can easily lengthen the playtime without doing any sort of thing (and no, I don't mean raising levels).
However, if you really want to make your world connective without sacrificing maps, simply spread your game over multiple .rpg files...that way you can have 200, 300, 400 maps, or more if you REALLY need them...100's generally enough though. I think my game's going to just barely make it with 100, but we'll see. _________________
 |
|
Back to top |
|
 |
RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
|
Posted: Sun Jun 29, 2003 5:33 am Post subject: |
|
|
You ruined my little secret!
Hey anyways I admit that I use connected maps as an alternative to not having a short game, but my main reason is that I want to make the impression that I have a thriving world before me. It just is cool to me to travel on a long road, tired from battle, and come across a rest stop consisting of an inn and a pub. Stop at the inn and talk with people. That gives me the impression that this world is more like a real world because you can go off the road and find your own route.
And my maps are giant! One road from my old Forsaken Sides game took five hours to construct, and was really long. In GAME.EXE, though it only took ten minutes to travel the road... _________________ Gyu, Doh! |
|
Back to top |
|
 |
Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Sun Jun 29, 2003 5:50 am Post subject: |
|
|
Splitting your game across multiple .rpg files is kind of common knowledge, RPGrealm5. Anyway, as long as the encounter rate isn't too high (I generally set mine at four), it won't really bother me. _________________
 |
|
Back to top |
|
 |
RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
|
Posted: Sun Jun 29, 2003 6:49 pm Post subject: |
|
|
I set up my encounters on my map as walkabout enemies that may chase you or just wander around, or just surprise attack you. I've tried random encounters before, It just doesn't mix well with my games.
P.S. Of course making a trilogy of .rpg files is common facts! I don't think I ever siad it wasn't...did I? _________________ Gyu, Doh! |
|
Back to top |
|
 |
Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
|
Posted: Sun Jun 29, 2003 8:41 pm Post subject: |
|
|
Has anyone ever actually released a game that long? _________________ Preserve OHR history! Do it for the children! |
|
Back to top |
|
 |
RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
|
Posted: Mon Jun 30, 2003 2:37 am Post subject: |
|
|
I haven't played one that long for the OHR, although I have for consoles... _________________ Gyu, Doh! |
|
Back to top |
|
 |
Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
|
Posted: Mon Jun 30, 2003 4:58 am Post subject: |
|
|
Arfenhouse 4 is supposed to be two discs, TSSE is planned for 2-3, depending on whether I pull a "world of ruin" out of my ass.
To keep people from immediately starting on disc two, you'd probably need a special plotscript that would check when the game was loaded to see if a special end of disc tag was on, and if it wasn't, it would run a game-over type script. |
|
Back to top |
|
 |
Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
|
Posted: Mon Jun 30, 2003 5:24 am Post subject: |
|
|
Yes. I've got a tutorial in the works for this, I just have to show it to IM. _________________
 |
|
Back to top |
|
 |
|