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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon May 09, 2005 6:11 am Post subject: |
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Your party has encountered 3 Skeletons and 2 Ghosts.
Do you wish to (F)ight or (R)un? _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon May 09, 2005 11:55 pm Post subject: |
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omg sephy u stol mah ideer
The generation is pretty neat because it could be extended so easily. I'm thinking there will be more demos of this?
define constant(10,_A)
define constant(11,_B)
define constant(12,_C)
define constant(13,_D)
define constant(14,_E)
define constant(15,_F)
define constant(16,_G)
define constant(17,_H)
define constant(18,_I)
define constant(19,_J)
define constant(20,_K)
define constant(21,_L)
define constant(22,_M)
define constant(23,_N)
define constant(24,_O)
define constant(25,_P)
define constant(26,_Q)
define constant(27,_R)
define constant(28,_S)
define constant(29,_T)
define constant(30,_U)
define constant(31,_V)
define constant(32,_W)
define constant(33,_X)
define constant(34,_Y)
define constant(35,_Z)
omg npc wastage!
Wow, so many text engines are suddenly springing up all over the place D: |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue May 10, 2005 2:13 am Post subject: |
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I like this idea. I mean, I think I could conjure up something similar. My only problem with this is that it runs so very slow. If you could find a way to speed it up, then it would be a lot better. Try and make it an actual game. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Tue May 10, 2005 8:08 am Post subject: |
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Quote: | omg sephy u stol mah ideer |
I tend to do that a lot, don't I? :D
The custom text system is actually part of a game that I plan to make. I need it for random name generation. I'm more upset about this than any of you could be, since (including the four punctuation marks) I'm now limited to 6 free npcs. (Meaning 40x60 npc graphics, though I might be able to make it slightly larger if I really tried...)
Quote: | If you could find a way to speed it up, then it would be a lot better. |
I'm guessing that it runs slow because of all the wait commands I used in the keypress script to prevent the game from moving too quickly. I could probably get rid of some of those, couldn't I?
IN ADDITION, HERE'S A QUESTION FOR WHOMEVER CAN ANSWER IT. THIS MEANS YOU, MAD CACTI:
What's the difference between the battleless OHR engine (that zfrt is using) and the normal OHR engine. Would getting rid of the battles allow room for more NPCs (>36) ? _________________ im realy ded  |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue May 10, 2005 7:37 pm Post subject: |
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Hmm... I suppose it could, hadn't thought hard about it. The difference is that it has about an extra 90kb to work with, which could be used for anything, but right now I just used it to allow for 8 times the script buffer and 8192 globals : D
When I said WASTAGE I didn't mean 'a pity it comes at such a cost' I meant 'omg sephy you noob' D:
*hint* each npc has 8 frames...
eg.
Code: |
define constant(0,_A)
define constant(1,_B)
define constant(2,_C)
define constant(3,_D)
define constant(4,_E)
define constant(5,_F)
define constant(6,_G)
define constant(7,_H)
define constant(8,_I)
define constant(9,_J)
define constant(10,_K)
define constant(11,_L)
define constant(12,_M)
define constant(13,_N)
define constant(14,_O)
define constant(15,_P)
define constant(16,_Q)
define constant(17,_R)
define constant(18,_S)
define constant(19,_T)
define constant(20,_U)
define constant(21,_V)
define constant(22,_W)
define constant(23,_X)
define constant(24,_Y)
define constant(25,_Z)
script,writetext, ...
...
variable(temp)
if(l1<>-1) then(temp:=createnpc(30+l1/8,0,0,(l1,mod,8)/2),setnpcframe(temp,(l1,mod,2),putnpc(temp,10*typex,10*typey),increment(typex),wait(delay))
...
end
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...Also, theres a plan in version Rusalka to let you change strings like hero names by having a bank of strings which are set/manipulated by scripts and can be displayed on screen, and letting you imbed these strings in textboxs with something like ${S#}, and finally by letting you use all the special imbed tags in things like hero names as well as just textboxs.
...OHR IRC SIM didn't even use npcs to write text, but I went off on my own and added crude strings to make that work: the OHR will do something different. |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Wed May 11, 2005 4:51 am Post subject: |
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Quote: | *hint* each npc has 8 frames... |
I.. I FEEL LIKE SUCH A STOOPID
Also, searching for Rusalka on google brings up pr0n.  _________________ im realy ded  |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Wed May 11, 2005 9:13 am Post subject: Rulsaka pr0n?? |
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Don't get why that'd be, unless there's a pr0n star with that name... _________________ A broken clock is still right twice a day. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed May 11, 2005 9:19 am Post subject: |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed May 11, 2005 11:09 am Post subject: |
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Ah, I get it. The Rusalka is an undead maiden from Russian mythology -- she died by drowning and she lures men into the water to drown them.
Hence the Google porn, but really with Google image search, any excuse will do. _________________
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu May 12, 2005 6:19 pm Post subject: |
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nice demo sephy, could be very good if wasn't slow.
also, rusalka means mermaid in english for anyone who wants to know.
and the ohr with this codename is going to have strings, if I manage to get on my programming hat, and submit patches for strings before anyone else will.
anyway, this was my kind-of-on topic post _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu May 12, 2005 6:54 pm Post subject: |
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It's not slow! Look at the code - those "lag's" are due to large waits.
Besides, I see no need for a dungeon crawler to move quickly. |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Fri May 13, 2005 9:56 am Post subject: |
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Well, whatever.
The file's been updated. With the implementation of Mad Cacti's advice for making full use of 8 frames per npc, I now have more NPCs for other stuff, including (GASP!) numbers.
Also, tweaked the display generation script, so you could toggle whether or not there's a roof. This could be used for toggling between the outdoors and the indoors.
For convenience's sake I made the script faster. _________________ im realy ded  |
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