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Slime Objection!!!

Joined: 27 Feb 2005 Posts: 170
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Posted: Sun Aug 28, 2005 7:10 pm Post subject: Do you get bored halfway through projects? |
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THIS IS NOT A POLL!
Anyways, I always seem to get bored when working on my game, then get all excited about it, add a good chunk, and get bored for a few more months.....and the cycle repeats....
I was supposed to finish the game months ago, but I'm still about 3/5 done.....
Am I the only one? _________________ http://hellyeahmyownurl.spaces.live.com/default.aspx?_c02_owner=1
Slime's Sexy and Provocative and Potentially Offensive Space |
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Pako the True G pako

Joined: 26 Mar 2005 Posts: 184 Location: Bleh-ville
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Posted: Sun Aug 28, 2005 7:51 pm Post subject: |
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No Mr.Slime actually im going through the same thing... Thats why i havent released my game for download yet _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Aug 28, 2005 8:03 pm Post subject: |
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Well, not bored, but sometimes I lose inspiration... _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Pako the True G pako

Joined: 26 Mar 2005 Posts: 184 Location: Bleh-ville
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Posted: Sun Aug 28, 2005 8:25 pm Post subject: |
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Yeah thats a good way to say it! _________________
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Fernurion Village Idiot

Joined: 19 Aug 2003 Posts: 192 Location: Lost
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Posted: Sun Aug 28, 2005 8:26 pm Post subject: |
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my problem is getting halfway through a project, then getting a better idea. I then start a new project. The cycle repeats. At the moment I have about 9 diferent, unfinished projects. |
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Pako the True G pako

Joined: 26 Mar 2005 Posts: 184 Location: Bleh-ville
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Posted: Sun Aug 28, 2005 8:29 pm Post subject: |
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hehe i do that too!  _________________
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Sun Aug 28, 2005 9:12 pm Post subject: |
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Pako, this is the sort of thing I was talking about in that PM a while ago. _________________ You got film in my video game!
You got video game in my film! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sun Aug 28, 2005 9:58 pm Post subject: |
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Fernurion wrote: | my problem is getting halfway through a project, then getting a better idea. I then start a new project. The cycle repeats. At the moment I have about 9 diferent, unfinished projects. |
The same thing happens here, although on occasion, my new project is actually an improved version of an unfinished one.
I find that I can keep three projects going on at once without feeling overwhelmed or anything. However, I can't work on them "at once" (not, simultaneously, but in the same day). I usually work on each one, say, a few days, then switch to #2, work on that for a bit, #3, etc. That way, when I'm not working on a particular project, I can let it "stew", which both gives me inspiration, and lets me see the wood for the trees, so to speak. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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MADSOFT Games Representing more than 80% of the internet!

Joined: 06 Nov 2004 Posts: 221 Location: AWESOME land
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SilentAngel The Angel of Silence

Joined: 16 Dec 2003 Posts: 122 Location: The comfiest chair in #CastleParadox
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Posted: Mon Aug 29, 2005 12:49 am Post subject: |
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Some advice for you guys, which I've found helpful when game-designing/making:
If you feel tempted to release a demo just to get something out there, don't. Trust me. I did this, and it killed any inspiration to work on it further. I was warned about this prior to releasing Hikari no Senshi, ignored the advice, and shortly after I released the first demo, I stopped working on it due to lack of inspiration. (And that was over a year ago ). I may still work on it in the future, but during the class semester I don't have a huge amount of time to do anything OHR, so it'll be a project I'd work on in the breaks.
Secondly, don't over-implement a project to the point where you have a massive epic storyline - it also won't get finished. Once again, another of my fatal mistakes.
Most of the stuff leading to losing inspiration comes from the knowledge (or lack thereof) of exactly how long it takes to create a game, even a small one. That being said, if you're not willing to set aside at least a couple of months, don't expect to have a game that's anything more than 30mins, unless it's a contest entry. _________________ Current Projects:
Hikari no Senshi - Inperiaru Taisen: ~10% Complete
http://www.castleparadox.com/forum/download.php?game=392
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Next song to pass on DDR: MaxX Unlimited(Standard)
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Mon Aug 29, 2005 12:54 pm Post subject: |
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SilentAngel wrote: | Some advice for you guys, which I've found helpful when game-designing/making:
If you feel tempted to release a demo just to get something out there, don't. Trust me. I did this, and it killed any inspiration to work on it further. I was warned about this prior to releasing Hikari no Senshi, ignored the advice, and shortly after I released the first demo, I stopped working on it due to lack of inspiration. (And that was over a year ago ). I may still work on it in the future, but during the class semester I don't have a huge amount of time to do anything OHR, so it'll be a project I'd work on in the breaks. |
So, what you're basically saying is "releasing a demo will kill the momentum," right? That's only true with sex, girl.
Give me a break, SA. This may be good advice if there are bad reviews flying around or NO reviews what-so-ever, but it's misleading. I think you bring up a big point here, though. This is a review problem more than a personal problem. You might have sub-consciously thought that your work was done now that the game was out there. You needed someone to tell you there is more work to be done.
In essence, it's not entirely YOUR fault that releasing the demo for "Hikari No Senshi" shot down your inspiration to finish or continue it. It's never entirely the author's fault; it's the author's choice to not continue it. If the author got a good enough review of said demo, which gave them insight on what could be done to make the game turn out great, would there be inspiration to start work on their game again? Be honest with me here, and ignore the above stupidity. :p
(Why is the leading messed up?)
SilentAngel wrote: | Secondly, don't over-implement a project to the point where you have a massive epic storyline - it also won't get finished. Once again, another of my fatal mistakes. |
Yes. I concur without a second thought of the correctitude of this advice (I AGREE). Short games have a lot of advantages over long ones, but long ones can be great too. The TRICK is, and this is part of a Universal law, all big things MUST START SMALL. You're right: Don't start with an epic story line and expect to finish it. Start with a foundation (like a basic objective and a few mini games and battles to fill a tiny space), then add on to your foundation. All thing which start big have a greater risk of failure. It has also been called the "Too much of a good thing" rule. Where, if you overfeed the beast, it's belly will explode, so to speak. In this case, the beast is the game's story/plot or objective.
Thank you for bringing up these points. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Mon Aug 29, 2005 1:11 pm Post subject: |
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Yes, I do. I lose inspiration and wait a couple of months, then it pops back. Yay.
Just don't delete the file, or you will die. |
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Slime Objection!!!

Joined: 27 Feb 2005 Posts: 170
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Posted: Mon Aug 29, 2005 2:18 pm Post subject: |
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Silent, I think that that's what makes me lose inspiration, the fact that I have it all planned in my head. According to my plans, I still have a long way to go. However, if I were to ditch that plan, I could probably make it better....
But it's so hard to destroy a plan which took me at least a month to create...since I started small and with no goals in particular, but formulated a plan a few weeks later. _________________ http://hellyeahmyownurl.spaces.live.com/default.aspx?_c02_owner=1
Slime's Sexy and Provocative and Potentially Offensive Space |
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Sparoku Pyrithea Amethyst.

Joined: 02 Feb 2004 Posts: 467 Location: Washington State
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Posted: Mon Aug 29, 2005 2:32 pm Post subject: |
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Fernurion wrote: | my problem is getting halfway through a project, then getting a better idea. I then start a new project. The cycle repeats. At the moment I have about 9 diferent, unfinished projects. |
The same thing happens to me also. I get going on one project, then another and another and ANOTHER.
Never ending cycle for me  _________________ "There will always be people who will tell you they hate what you made, or like what you made, and will tell you that what you did was wrong or right."
My Discord ID: SparDanger#0305 |
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Pako the True G pako

Joined: 26 Mar 2005 Posts: 184 Location: Bleh-ville
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Posted: Mon Aug 29, 2005 3:34 pm Post subject: |
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Oh, sorry squall But really i do all of those things, i just dont know how to adress it properly...  _________________
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