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Third Annual Epic Marathon
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Mon Sep 19, 2005 1:23 pm    Post subject: Reply with quote

Are your books the ones in your sig?
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Sparoku
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Joined: 02 Feb 2004
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PostPosted: Mon Sep 19, 2005 1:31 pm    Post subject: Reply with quote

After reading and re-reading the rules and guidelines, I have decided to enter. It would be nice to enter a contest for good games instead of the Terrible game contest. Hehe.

Anyway, I was thinking of taking the Futuristic era, but I am still undecided on that one.

Moogle1 wrote:
I'm in for Dark Ages, willing to take team members.

Team members? How would you devide the prize if your team won?
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Moogle1
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PostPosted: Mon Sep 19, 2005 1:44 pm    Post subject: Reply with quote

You're confusing terrible games with terribly-designed games. The difference is absolute.

How I split the prize depends on what the prize is. If it's the two books, then I'd give one and take the other, assuming my partner worked roughly as much as I on the game.
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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PostPosted: Mon Sep 19, 2005 6:24 pm    Post subject: Reply with quote

Ok, the official name of my entry is Mynorety Whispers:Rise of The Hero.
I hope we cannot use same titles, so I am reserving mines right now.

Its a definate go for me, I am starting the planning fase of the development. Hopefully 2 month is enough two make a decent game, I am hoping to get more then just the required 10 minutes of the game in.
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Pepsi Ranger
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PostPosted: Mon Sep 19, 2005 9:25 pm    Post subject: Reply with quote

Moogle, the books are the ones in my sig.

That aside, Hachi-Roku PMed some valuable questions, which I think deserve to be answered in public in case any of you have the same questions. So, here they are:

hachi-roku wrote:
1. The Village, Town, City - does it neccessarily need to be a village, town, or city? I mean, as long as it is a "center for market trading, living, and all out having a good time" relative to the story, does it need to be a settling ground for persons? Details available upon request.


Well, technically the description you're giving fits into the category of an RPG village, town, or city. The only specific requirement in this capacity is to give your gathering place a name. If it's just a series of huts populated by squatters, there should still be a name to identify that collective. How you design your...whatever you're designing, is up to you. You won't be penalized if it resembles something like a village or whatnot.

hachi-roku wrote:
2. How much leniency is allowed in the details? "The hero of the game, he dresses in gray pants, black shirt," is basic, and alone might not fit the style of the game that I am planning, so I was wondering if "grey pants black shirt" could be extended into "grey bottom black top" or something similar.


I tried to give the hero as general of a description as possible so that the designer could have some freedom in adapting him to the style of his era. Mynorety doesn't have to have that seemless physical exactness from game to game that Link seems to have. My biggest concern is that he can still be identified from game to game without anyone having to call him out by name, if that makes sense. I was actually thinking of having someone draw Mynorety and post his picture in the art forum, but I'd be more interested in seeing how everyone interprets him differently. For now all I can say is draw him how you think he needs to be drawn, and let everything else fall into place. If that means giving him pants, so be it. If it means sticking him in a toga, so be it. Just stay as close to the description that everybody is working from as possible.

hachi-roku wrote:
3. "Create an alternative battle style." - ie. not using the OHR's standard battle script?


Right. If you want to create a Zelda style fight system, that's fine. If you want to limit your battles to silly exchanges of insults, that's fine too, though the latter might be difficult to pull off considering the fact Mynorety doesn't speak. Whatever you use to fight that doesn't involve the traditional battle system is acceptable for that mission objective.

hachi-roku wrote:
4. Do "supplemental materials" (ie story.doc, character musics, artwork, etc.) count under the Design Mission Objectives cap of 30 points or are they separate (ie. can get up to 30 points for Design Mission Objectives and 30 from "supplemental materials")?


They're separate. You can feasibly walk away with an additional 60 points from these two elements alone, and another 10 points if you happen to collaborate on the winning entry. The thing that should really be clarified about the supplemental materials, which I don't think I did in the official rules, is that you get ten points for each medium you use. In other words, you'll get 10 points for including written materials (stories, design documents, etc.), 10 for including artwork (character sketches, land sketches, etc.), 10 for including music (character theme, soundtrack, song lyrics, etc.), 10 for including movies (trailers, flash parodies, etc.), and the list goes on and on (however far that list allows). You can't get more than 10 for each medium. So, if you have one written document and five graphical documents, you're only getting 20 points. Likewise, if you submit four or five different types of mediums, you're still getting capped at 30. Those extras won't count toward your supplemental score, but they might impress the judges enough to vote your game into first place. So, don't limit yourself to three, but don't expect to get anything "extra" out of those extras.

hachi-roku wrote:
Also, I might as well go ahead and state that if I enter (looking more possible as time goes on), I will be doing the Fourth Age, the modern era! As late as I can go, too...year 2000, I guess.

Which brings another question!

5. Does that have to be "our" year 2000 or is there a bit of leeway as far as technology goes. For example, our current technological level give or take some improvements, while staying under the technological dominance/destruction of the futuristic level? Or is it just "buck up, you want 3d videogames in 2050 you'll have to sign up for the Fifth Age?"


Our timeline and Mynorety's timeline are completely different. While the years in the game should feasibly reveal some sort of progression throughout the eras, the main purpose is simply to give the player a sense of chronology (it's my way of reducing the chaos of assigning parts to games that might not even get made, like what happened with the first contest). The best thing I can say about Mynorety's year 2000 is to use the last couple years of an era (for the modern or whichever) as a transition point. For example, no one moves from one age into another without something happening. We couldn't move into the Industrial Age until someone in Britain developed the steam engine (or whatever history teaches us about that). The same should apply here. For example, the transition from the Prehistoric Age to the Dark Age might be that some genius in the year 9999 PA discovered how to smelt iron, and thus a year later a new revolution began. Or maybe in 10000 PA, a dragon came and ate all the cavemen, but one last survivor of the land conquered the dragon and became king...not that he had anyone left in the land to rule, but you get the idea. For the Modern Era, the year 2000 in Mynorety's time would be whatever separates the modern world from the futuristic world...which I can't tell you what that would be because I'm not making your game.

So, the bottom line is that you have complete freedom on how to make your game. Your goal is to try to stay consistent with the other games in some form or another. You can talk to other designers through PMs if you'd like to guage some ideas on what to do with yours, but if you find yourself with a separate entity, that's okay. You're still getting judged primarily on what the community finds enjoyable. I'm not dishing out grades on consistency anymore since that gets too cumbersome.

----

And that marks the end of that round. If anybody has any additional questions, feel free to ask.
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Tue Sep 20, 2005 9:12 am    Post subject: Reply with quote

I would vastly like to enter this contest. However, I am doing the one-week contest and the Halloween contest. That gives less than a month to work on this contest.

Is there any way that the deadlines could be extended by a week or two? I know that it might cut into the Human Day contest for some people, but I would much rather prefer to work on this.

I am just concerned that I won't be able to do anything with quality in a mere 26 days, including recuperation time.

That being said, if I can buck up the stamina to enter, I would like to take sometime in the Third Age. Hmm... Year 828, just to be strange.
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chris98




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PostPosted: Tue Sep 20, 2005 9:40 am    Post subject: Reply with quote

I will enter. I will do the year 1000 in the futuristic age. I've never done a contest before, this should be interesting. I will plan, then make, then submit. ^_^
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
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PostPosted: Tue Sep 20, 2005 1:47 pm    Post subject: Reply with quote

question about graphics.

I plan on reusing graphics I made for my Dragon warrior game.
just a tilesets though, since they take too long to make, and I wanna focus primarily on story and puzzles.

The question is this: for those who have seen/played my DW1 demo, do you guys think that those maptiles are suitable for dark ages?

They are not exactly made to for zelda style games, but I think they will work.

Oh, and I probably would need to put somewhere in the zip that the maptiles are based on dragon warrior's maptiles.
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Moogle1
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PostPosted: Tue Sep 20, 2005 7:39 pm    Post subject: Reply with quote

OHR only or is pure-prog okay?
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Pepsi Ranger
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PostPosted: Tue Sep 20, 2005 8:46 pm    Post subject: Reply with quote

mr. b wrote:
Is there any way that the deadlines could be extended by a week or two? I know that it might cut into the Human Day contest for some people, but I would much rather prefer to work on this.


I've considered this possibility before I posted the rules, and given that the Epic Marathon contest has a history of getting stretched past its set deadline, there's always the chance that this may follow that trend. The best thing I can say about this issue is to work on your game as much as you can, and if the majority of contestants need an extra couple weeks to finish up (with reasons not related to procrastination), I will consider a two-week extension. But there has to be a fair majority requesting this before I'll grant it.

I'll be getting an idea where everyone is at around the first week of November, and I'll make my decision then. Just note that if there is to be an extension, there will only be one. I won't be turning a two-month contest into eight like I did with the first round.

moogle wrote:
OHR only or is pure-prog okay?


Whatever you want. Just make sure everyone is able to play it.

ysoft wrote:
The question is this: for those who have seen/played my DW1 demo, do you guys think that those maptiles are suitable for dark ages?


I'm sure they're fine, but I'd rather you concentrate more on the map design than the graphic style. One thing that sets Zelda aside from other RPGs is the way that areas connect to each other. Even though the whole "World Map" approach is acceptable, the "branching map" style of Zelda is more entertaining (in my opinion anyway). I'm just bringing this up in case your Dragon Warrior tilesets include miniature towns and castles and such. Again, how you design your world is up to you, but I personally would have more fun playing a game with branching maps (which is basically individual areas connected to each other like in Earthbound and the early stages of Secret of Mana), than I would with a world map.

But do what you gotta do.
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Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
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Joined: 26 May 2005
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PostPosted: Wed Sep 21, 2005 12:16 pm    Post subject: Reply with quote

http://castleparadox.com/gamelist-display.php?game=671

Now you can't say that you didn't get any entries.
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Namyak




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PostPosted: Mon Oct 03, 2005 9:32 am    Post subject: I'm in Reply with quote

I'm in... I think I'll take the beginning of the 4th Age (never seen a colonial period RPG, might as well give it a try) and probably call it "Mynorety Whispers: Vltima Ratio Regvm".
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Moogle1
Scourge of the Seas
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PostPosted: Mon Oct 03, 2005 1:32 pm    Post subject: Reply with quote

For the record: My entry has been merged with RMZ's. I am no longer entering the contest, but I am participating with RMZ on his game.
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Moogle1
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Location: Seattle, WA

PostPosted: Mon Oct 03, 2005 4:21 pm    Post subject: Reply with quote

(double post o no)

Am I the only one who wants more time? Another month would do a lot for me. I figure now is the time to ask for time, since extending the deadline right when the contest closes isn't fair to those who did finish.

If I'm the only one wanting more time, I'll bugger off. If it turns out everyone would like more time, though, I think it'd make for better finished products.
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PostPosted: Mon Oct 03, 2005 4:32 pm    Post subject: Reply with quote

Moogle,

Just make sure RMZ knows to list you as a contributor in the text file.

If you change your mind and decide to whip something up on your own again before the deadline, feel free.

EDIT: Hmm, I see you sneaked a post in under my nose. Does this mean you're gonna keep up with your current entry, or are you bidding for more time on RMZ's behalf?

In either case, the extension will be dependent on the majority needs at the end of the month.

And with the Halloween contest starting, I can see where that might be a possibility.

Rimudora,

Funny entry, but somehow I think it's lacking something...like gameplay. If this was more than a joke entry, you still got plenty of time to do something with it. Just remember that you need at least ten minutes of game time for it to count as one of the "required 8" that will earn the first place winner a prize. So far your entry is well under the minimum time limit.
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The Adventures of Powerstick Man: Extended Edition

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