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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Wed Oct 05, 2005 3:18 am Post subject: |
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..thanks!..but:
Quote: | It has nothing to do with layers, I'm afraid. |
..oh.. ..will the OHR ever support layers?..and maybe smooth scrolling.. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Oct 05, 2005 3:56 am Post subject: |
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The OHR already has smooth scrolling. I'm not sure what you're talking about.
Pepsi, the easiest way to do that is to turn off the map's display and use a plotscript with a textbox to simulate the display map name feature. _________________
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Wed Oct 05, 2005 8:41 am Post subject: |
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Thanks for the info. I am still a tad muddled, but that's best fixed with a little old-fashioned experimentation. After the Halloween contest.
Another question: I heard something about a new version of the master palette. Has that been implemented? I would be interested in seeing it.
This string management stuff will be a real boon for custom battle engines... |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Wed Oct 05, 2005 12:11 pm Post subject: |
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Quote: | Pepsi, the easiest way to do that is to turn off the map's display and use a plotscript with a textbox to simulate the display map name feature. |
Actually, it'd probably be easier to just display a string instead of using a textbox. _________________ Locked
OHR Piano |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Wed Oct 05, 2005 12:45 pm Post subject: |
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Moogle1 wrote: | The OHR already has smooth scrolling. I'm not sure what you're talking about.
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..i meant "smoother" scrolling..OHR somewhat "frameskips" (like the feature the emulators have"..
..still,i wish the OHR have layers..  |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Oct 05, 2005 12:55 pm Post subject: Re: about strings (this needs to go in the docs) |
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The Mad Cacti wrote: | WHOA there! |
I stand corrected!
I am delighted that you went to the trouble of implementing string literal syntaxt correctly rather than the lazy way I would have done it if I had written the code ;)
Now that you point it out, I remember a conversation on the subject that we had on the subject back when you originally implemented this.
The Mad Cacti wrote: | There are other stack leaks. Every time you jump out of a WHILE with a GOTO in QB, you leak a little bit of stack. So if you quit to the title screen enough times, you will get an out of stack error. I think there was also another jump out of a while loop in the script interpreter. |
All those evil gotos can be re-written so that the WHILE or DO exit in a leakless way. That is the purpose of http://hamsterrepublic.com/bugzilla/show_bug.cgi?id=49
I already got rid of the easy ones, but there are still 29 GOTO's left in the code (not counting ON ERROR GOTO).
Pepsi Ranger wrote: | Please...please somebody write in a plotscript that offers the ability to turn off the map name upon entry. I need this for smooth cutscenes. |
I just noticed the need for this too, when updating PushPush to use strings. I am not eager to disable map name display manually in each of 50 levels :P
Mr B wrote: | Another question: I heard something about a new version of the master palette. Has that been implemented? I would be interested in seeing it. |
That got postponed, but it will still happen later. See http://hamsterrepublic.com/bugzilla/show_bug.cgi?id=60
AdrianX wrote: | ..i meant "smoother" scrolling..OHR somewhat "frameskips" (like the feature the emulators have"..
..still,i wish the OHR have layers.. ^^; |
Are you using DOSBOX? It does frameskipping.
Or are you talking about OHR's low frame rate? (approx 16 fps)
As for layers, yes, that is currently still impossible. Maybe after the FreeBasic port is complete we can start thinking about that subject again. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Oct 05, 2005 9:06 pm Post subject: |
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For the general public's edification, here is a list of things that WILL NOT HAPPEN any time soon, and yet people have asked about for Rusalka. These will take until the Windows port is complete. Actually, after, since we need time to implement them. So, I forcast at least 6 months, maybe a year, depending on the TLR*.
- Faces in text boxes
- Transparent tiles/layers
- A higher framerate
- Support for real music
* - Team Laziness Rating = 1 / (<number of things team says it'll do> / <number of things gotten done>) _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Oct 05, 2005 9:30 pm Post subject: |
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That's a nice formula, except that it's an overly complex way of saying (things done / things we said we'd do). _________________
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chris98

Joined: 23 Feb 2005 Posts: 114 Location: On Jupiter, My rubber Boobie, s45 h79
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Posted: Wed Oct 05, 2005 9:37 pm Post subject: |
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Moog, I've been wondering... Is your sig from Team America World Police? Cause I find it amusing, at the moment I'm taking it to mean LOL at the formula, but I know he's screaming 'cause he can't act ^_^
Oh and Pkmnfrk, LOL at formula... _________________ ANIME FREAK!!!!!! LOLOLOLOLOLOLOL DIS RO><ORS!!!
Come to http://firaga.conforums3.com for discussions about RPGs, old and new alike. We need members. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Oct 05, 2005 9:59 pm Post subject: |
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Moogle1 wrote: | That's a nice formula, except that it's an overly complex way of saying (things done / things we said we'd do). |
Shut up, it's 2:00 am here. You know how I am this late at night/early in the morning. Besides, overly complex is my idiom. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Oct 05, 2005 11:07 pm Post subject: |
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Take two of these and edit it in the morning.
Anyway, faces in text boxes can be done right now. Geesh. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Thu Oct 06, 2005 4:08 am Post subject: Re: about strings (this needs to go in the docs) |
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James Paige wrote: |
AdrianX wrote: | ..i meant "smoother" scrolling..OHR somewhat "frameskips" (like the feature the emulators have"..
..still,i wish the OHR have layers..  |
Are you using DOSBOX? It does frameskipping.
Or are you talking about OHR's low frame rate? (approx 16 fps)
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..yeah,i was talking about the frame rate.  |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Thu Oct 06, 2005 5:42 am Post subject: |
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Thank you so much for implementing the "Ctrl+T" translucent tile placing... Its pulled a huge thorn out my ass...
Now the only request I have for now is that the tilesets become bigger... Or a map is able to use more than 1 tileset...
Thanks guys _________________
2nd Edition out now! |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Oct 06, 2005 5:50 am Post subject: |
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chris98 wrote: | Moog, I've been wondering... Is your sig from Team America World Police? |
Yeah, since it outright says he's quoting me, NO.
And it took me a second to realize the boon we get out of strings. Strings are good. They are very good. I should do something with them. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Oct 06, 2005 7:11 am Post subject: |
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He may be thinking of the avatar. I dunno, I never watched the movie, but the sig definitely isn't -- as Unc pointed out, it's even credited to him. _________________
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