Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Any body wanna know how to customise hero names?

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Wed Jul 09, 2003 2:43 am    Post subject: Any body wanna know how to customise hero names? Reply with quote

Okay, sounds impossible doesn't it? Your thinking, "there's no way to edit the Hsi file!" "you'd have to use a 'cheat program'" "you'd have to know
how to, and edit the source code somehow."

But rest assured my friends, it can be done!

Okay, there is ONE (minor) set back. The hero's name, i.e the name you
enter in the hero stats menu can not be edited but there's a way round that.

Just call the hero whatever it may be: a mage, a knight, a hamster,
whatever it may be.

But the hero's name that you type each time by hand in a texbox can be
edited, provided there is no backdrops and you leave adequate space.
All you have to do is obey the following conditions:

1/ The textbox you use must be "see through" no crazy colors allowed.
If you want use npcs to create a pattern or maptiles. which get drawn
behind the see through box.

2/ Now, the following bit will be explained in 13 1/2 days time.
A series of scripts are run next creating npcs like letters,
one at a time on top of each other, diguised as letters.

3/ the order, style and font of these letters are declared at the start of the
game. Use a fancy menu selection screen, you see them at the start
of popular games like golden sun. experienced scripters should have
a fair idea how to do this. (when storing values use global variables
don't forget! those letters could be called into play at any time!

4/ finally, some ideas before I leave you (for 12 days)

(i) since the letters are npcs they respond to tags and the like. so,
foe example When the hero is angry a tag is set and the npcs
can be told by a script to turn red. (and that's only one example!)

(ii) animating letters! this is a bit of a challenge! Remember npcs have
two frames remember! so run a continous script that sets the letter
npcs frames from 0 to 1 and back again.

(iii)
Tips for drawing your own letters:

In my game the max length for the hero's custom name is
8, (two tiles, with 5 pixel wide letters) but it can be made
any way samller or bigger (provided you don't go off the
screen! (which is npc 40 letters back to back mind you!)

the dimensions are 5 by 6 (though you can go a little higher,
but it's risky. lower case Gs and Ys can get in the way)
i find it's better just to draw them in 16 color palette
first, that way you won't be disappointed.

each of the 8 npcs are placed (squeezed) into two tiles.
each tile is 20x20 so you can fit 8 back2back without any
spaces. the good thing about npcs is you can place them
over each other. To remove the "compressed look" i used
slightly different brightnesses and used the put npc
command to space them apart.

one last thing, for highly experienced scripters this should be a little tricky
but bearable. But for the rest of us i will supply a Hss file (in txt format)
within 13 1/2 days.

Hope this will inspire your scripting skills! bye!
_________________
~PH
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Wed Jul 09, 2003 3:42 am    Post subject: Reply with quote

Interesting, but it seems kinda like a lot of work for something little. It's also kind of odd to have the hero in the game have a name, but not have that name used in battles or in the menus. While I wouldn't have thought of that (as in, awesome idea), is it really that important to have customizable names? I mean, if the game'll have a good, serious story, it's kind of odd to allow the player to name the character anything, including something like 'Poo Head.'
_________________
Preserve OHR history! Do it for the children!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Wed Jul 09, 2003 11:41 am    Post subject: Reply with quote

I dunno. Renameable heroes may sound interesting at first but, but the truth in the matter is that it's just too darn tedious to actually bother with.

James may be adding some sort of text support to the OHR in the future for advanced plotscripters. That would be the time to start thinking about making customisable names (Although I don't know if he'll bother making the actual hero names changable or not). But I think there.... Could be a chance... .... Maybe...?

Anyhow, thread closed. It's not a question...Not really a helpful answer or tip. No real scripts are posted... Nobody will actually bother to do it since it's just a big waste of time in the long run. * Shrug * Anyway....*click*
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group