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making an ohr Yugioh game

 
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Apr 09, 2005 10:36 pm    Post subject: making an ohr Yugioh game Reply with quote

I would like to make an yugioh game.

I am searching for programmers that could transform the fight mode into a duel arena so that I could make a game closed to the sacred cards or refresh of destruction.

I would take care about everything design, and programmation except for that part. So....
Feel free to post every questions about my project!
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sat Apr 09, 2005 10:58 pm    Post subject: Reply with quote

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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Apr 10, 2005 3:51 am    Post subject: I have made progress Reply with quote

Yu-gi-Oh! will be my second game. I am using custom.exe for 5 years.
I would like to learn to make patchs for custom.exe so that I can really create my OWN games. I 've found the quick basic link posted by James on the hamster republic.


Could someone tell me how to start ?I mean I would like the references of the programms and links for the good documentation for beginners.

Thanks for the advices!
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Sun Apr 10, 2005 3:56 am    Post subject: Reply with quote

I really didn't understand much on what you just said. Please check your grammer and such before posting. Its hard to make out what you are saying.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sun Apr 10, 2005 6:32 am    Post subject: Reply with quote

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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Mon Apr 11, 2005 3:45 am    Post subject: Re: I have made progress Reply with quote

bis_senchi wrote:
I would like to learn to make patchs for custom.exe so that I can really create my OWN games. I 've found the quick basic link posted by James on the hamster republic.


I've noticed that most people have specialties on this board. Mine is as a programmer, currently working on re-doing the OHR. My experience from this can be summarized in three words, which also serve as advice:

Run! Run Away!

You do NOT want to hack the OHR. Trust me on this. Not to mention that the battle code is among the most confusing code I have ever seen. And, I wrote a lot of bad bad code when I was younger.

However, there is hope. My OHRFB project is aiming to make the battle engine a plug in, so you could do exactly that. Unfortunately, that won't happen for a while.

That said, as PHC mentioned, it would probably be best if you stuck with the default battle engine.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Apr 11, 2005 9:02 am    Post subject: Reply with quote

ye, its not good to do the hacking if you don't understand anything.
even if you know qbasic, it still not gonna help you since ohr uses some assembly routines. so wait until ohrfb comes out, and hopefully that would be easier to understand.
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Apr 11, 2005 11:17 pm    Post subject: Reply with quote

You don't need to know assembly to understand the OHR's code. It's nice, but all thats required (at most) is to know what the assembly routines do.


Anyway it would be very hard to rewrite battles to use a drastically different system. It would in fact be easier to start over.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Apr 13, 2005 11:31 am    Post subject: Reply with quote

This is just me, but wouldn't you want to do something original, bis senchi?
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Jan 01, 2006 11:17 pm    Post subject: Make another game after YuGiOh! Saiyuki! Reply with quote

Yeah! I am want to make good games and it's take time! I also have in mind a Saiyuki rpg which would include the story from the mangas (I still don't know if it will be a Gensoumanden or Gensoumanden+ Reload or Gensoumanden+Reload+Reload Gunlock)

For those who wouldn't know what Saiyuki is here are some links to some websites about it

http://www.saiyuki.com/
http://www.absolutetrouble.com/saiyuki/

But to make this game I would need at least Crescent Dream quality grafics.

Anyway; for the moment I shall focus on my first game, and then on how to make a YuGiOh! battle system just like in YuGiOh! World Championship Tournament 2005. Morover, I need to also to search how to prevent the menu from appearing to launch a save game.

The save slot shall be launched automatically and it would always be slot 1 (or 2 or 3 ) depends on what you choose! I would also make apropriate save point .

All on this would be online before a very long time.
Thanks for noticing that Custom QBasic (in particular battle code) is very very messy and that learning how to make Wips take a very long time. (But I am certain that the Ohr community will still be online in 10 years Happy) )

Afterall we are here nearly since the internet wild spread at the end of 1998 aren't we ?

Good luck everyone in making your games and Happy New Year 2006!
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Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Mon Jan 02, 2006 6:25 am    Post subject: Reply with quote

If you're going for Crescent Dream's colorful graphics for your Saiyuki game, don't.

An OHR Genso game would look great if the graphics would be dark and eerie. (and if it is also drawn properly)
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Mon Jan 02, 2006 2:24 pm    Post subject: Reply with quote

If your going to plotscript an entire battle engine, its best not to use OHR. Belive me. If anyone remembers my ranting about "Adventures Of BattleBlaze" thats what happened.I actually took the time and learned plotscripting (zelda was done with tags and tags only) and I leanred it damn good for my first time.The entire game was scripted from the floor up.But when it came down to it the game was just plain buggy(it used the zelda script and if the NPC was moving you'd always miss).So unless you want something as buggy as your grammar, I'd stop before you waste 5 months on game that just isn't fun.
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