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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Mon Jan 16, 2006 11:38 am Post subject: View/Modify Bitsets? |
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Is there any way that bitsets could be viewed and modified via plotscripting?
I ask because I would like to make a custom battle engine that responds to bitsets (resist/immunity/status/etc.). I could have equipment modify tags, but each piece of equipment can modify only one tag, and what if I want to make a Pair of Boots of Haste /and/ Shock Resistance?
I dony know much about the internal workings of the OHR, but could I view this with gmap or something?
Thanks
-B |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Jan 16, 2006 12:07 pm Post subject: |
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An item can modify all the elemental resistances. Just set two tags.
Anyway, no, you cannot modify bitsets outside of what plotscripting commands are already there. And, since we expose as much of the data as we can without causing problems, we're not likely to add any more. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Mon Jan 16, 2006 9:54 pm Post subject: |
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Okay...
So how can I tell what bitsets are active? I don't care to set them so much as simply view them. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Wed Jan 18, 2006 1:14 pm Post subject: |
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Yes! Thank you very much -- that's exactly what I'm looking for.  |
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