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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Mar 15, 2006 4:47 pm Post subject: Release: OHRRPGCE 2006-03-15 (Tirgoviste) |
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http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Downloads
After the disaster of Serendipity (and +), we are proud (and exceedingly relieved) to bring you Tirgoviste!
Code: | WHAT IS NEW?
Mar 15 2006 [tirgoviste]
* New Features
* Stat caps [Mike Caron]
* "% based attacks damage instead of set" attack bitset [Mike Caron]
* Precise weapon placement. (use . and , to choose which
frame to edit) [Mike Caron]
* NPC Placement Editor now shows the copy number of NPCs (the bottom number)
[Mike Caron]
* Bug Fixes
* Pausing the music will probably cause "stuck notes" (i.e. notes that never
get turned off) if any notes are playing at the time [Mike Caron]
* Browsing for a replacement song, and canelling deleted the existing song.
[Mike Caron]
* Rewards in battle are rewarded multiple times. [Mike Caron]
* Linux: specifying a file on the command line now works even if the file
is in a different directory. [James Paige]
* Windows: bug 140 keyboard handling quirks [Simon Bradley, James Paige]
* music_native now supports volume [Mike Caron]
* fixed bug 143 and bug 150 which disabled some spells you should have
been able to use, and permitted usage of some spells that should have
been disabled [James Paige]
* fixed bug 151 which was causing shops in non-upgraded RPG files to
expect random trade-in items for all purchases [James Paige]
* fixed bug that prevented the name of a spell learned from an item from
being displayed [James Paige]
* New Plotscripting Commands
* get/set formation song [Mike Caron]
* Stuff only Developers Will Notice |
As always, we can field questions for everyone in this thread. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed Mar 15, 2006 5:08 pm Post subject: |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Mar 15, 2006 5:51 pm Post subject: |
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Now, that's funny. TMC posted that as a script to block any keypress. Hmm... You'll have to ask him.
Anyway, as for the image off center, same here. But, that is truely something outside of our control. PHC, what video card do you have? I have an ATI All-In-Wonder 128. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Mar 15, 2006 5:53 pm Post subject: |
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Bug: windows version of game.exe lists all the files as directories in the folder, and then lists rpg files like the way it should.
And by the way, nice job. The only regret I have is not adding anything to this release, Oh well. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Mar 15, 2006 5:58 pm Post subject: |
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Ysoft_Entertainment wrote: | Bug: windows version of game.exe lists all the files as directories in the folder, and then lists rpg files like the way it should. |
Eh? How do you mean? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Mar 15, 2006 6:01 pm Post subject: |
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First, it lists all the files in the folder as folders, and then lists rpg files like dos version. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Mar 15, 2006 7:17 pm Post subject: |
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Quote: | First, it lists all the files in the folder as folders, and then lists rpg files like dos version. |
I had a problem like this too, except all rpg files looked like excel files and all .hss files looked like word documents. I just reloaded it (f5) and it fixed itself. It seems to only happen after you close custom.exe. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Mar 15, 2006 7:28 pm Post subject: |
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I get that all the time. It's a bug in Windows, not the OHR.
Quote: | Anyway, as for the image off center, same here. But, that is truely something outside of our control. |
Works perfectly with the allegro graphics library. But fbgfx is rather sucky. I still see the QB native graphics commands and FB counterparts as identically bad.
Quote: | Also, while my key press scripts DO work correctly now, it's displaying the regular OHR menu before my esc keypress script can run. |
Oh dear. Will have to look into it. Possibly more FB keyboard handling problems, which I think are secretly running around somewhere, though I might as well be pressing clay into my keyboard the way QB Game handles, so it's good in comparison. _________________ "It is so great it is insanely great." |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Mar 15, 2006 7:33 pm Post subject: |
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The Drizzle wrote: | Quote: | First, it lists all the files in the folder as folders, and then lists rpg files like dos version. |
I had a problem like this too, except all rpg files looked like excel files and all .hss files looked like word documents. I just reloaded it (f5) and it fixed itself. It seems to only happen after you close custom.exe. |
No no, this is in the browse screen of game. It'll show everything in "Folder-blue" for one frame, then smarten up. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Mar 15, 2006 8:22 pm Post subject: |
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oooh, ok, never mind then. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Mar 15, 2006 8:59 pm Post subject: |
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The windows version seems to display graphics incorrectly when in full-screen mode. It seems to mess with the palette mostly, but appears to correct itself when placed back in windowed mode. Anyone else encounter this? |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Wed Mar 15, 2006 11:29 pm Post subject: |
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I'm going to run Jade through the release. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Mar 15, 2006 11:40 pm Post subject: allegro |
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The Mad Cacti wrote: | I get that all the time. It's a bug in Windows, not the OHR.
Quote: | Anyway, as for the image off center, same here. But, that is truely something outside of our control. |
Works perfectly with the allegro graphics library. But fbgfx is rather sucky. I still see the QB native graphics commands and FB counterparts as identically bad.
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I am really thinking that we should consider making Allegro the default gfx library for ubersetzung. (actually what I *really* want is an SDL gfx backend, but unless I break down and write it myself, i probably ain't gettin' it) |
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Uber Dwayne

Joined: 15 Mar 2006 Posts: 2 Location: Apartment
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Posted: Wed Mar 15, 2006 11:58 pm Post subject: yeah Trigoviste |
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Hahaha, nice... However, all that programming is a little beyond me It is good to see the new update ready to go now. <runs exitedly to download> Yeahhhhh Trigoviste!!!! _________________ Some say theres a fine line between being a genius and a nut... Contrary to popular belief, Im not a nut, I'm just really really smart. |
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