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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Thu Mar 23, 2006 11:09 am Post subject: What to package with a game |
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With the Windows port of Tirgoviste, I was wondering if there were any changes as to what a person needs to play an OHR game. In the past, I would zip the .rpg file, game.exe, and some .txt instructions, and I'm pretty sure that that was it. Is that still all that is needed? |
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chris98

Joined: 23 Feb 2005 Posts: 114 Location: On Jupiter, My rubber Boobie, s45 h79
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Posted: Thu Mar 23, 2006 12:13 pm Post subject: |
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You also need a naughty pic called b00bies.gif!!! Doy! Otherwise Fen won't respec' you!! LOL J/K, don't take offence fenrirLunaris, I love ya really!!
Seriously, I don't think they would make it needlessly complex, that should be all it needs. _________________ ANIME FREAK!!!!!! LOLOLOLOLOLOLOL DIS RO><ORS!!!
Come to http://firaga.conforums3.com for discussions about RPGs, old and new alike. We need members. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Mar 23, 2006 1:09 pm Post subject: |
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Chris, please stop. You're dumbing the forums. _________________
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Mar 23, 2006 1:42 pm Post subject: Re: What to package with a game |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Mar 23, 2006 2:00 pm Post subject: |
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Kinda off-topic, but the CL seems to be related to the number of posts made by the user since a certain date. Inactive users are CL 0, Giz and Leroy are CL 11 (the highest I can find), and I'm CL 9. The red bar underneath that seems to be related to the user's status (e.g. moderator, admin).
Anyway, to answer the original question, PHC's right. You need exactly what was needed before. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Mar 23, 2006 2:33 pm Post subject: |
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ACTUALLY, since the OHR was GPLed, you must ALSO include license-binary.txt. MUST MUST MUST. Or, alternatively, a full copy of the source code. Which do you think is easier?
Edit: And, I think the red bar underneath CL is how many posts/points you need to "level up", or, that's what I pumped outta cube the other week. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Thu Mar 23, 2006 3:06 pm Post subject: |
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(Topic derailment ho! If you guys wanna talk about this more it'd probably be best to make a topic just for it after this post)
CL stands for Castle Level, which is part of a little thing I designed called CPS. It's a little minigame thing that'll be fully added to the site... Eventually. It's taking forever to add, I know, but whatever.
Basicly, when the red bar fills up you go up a level. It is increased by posting/writing reviews for games currently. When we get more features added to the site, there'll be other ways to make it go up too. Of course, writing a single review is worth more than just randomly posting, so the red bar fills up much faster when submitting reviews.
Eventually you'll be able to spend your gained levels on nifty little virtual stuff like swords/armor/spells (So your levels will decrease) to increase stats and whatnot, which will be used in another minigame that'll come further down the road. It's partly just for fun, but it has other uses too which will be explained when it's officially implemented.
I should also point out that it's likely everyone's level will be reset to 0 when it's actually added, so everyone starts off at even ground. We've just been monitoring how CP is gained through posts/reviews to balance it out, basicly.
So anyway, it's nothing bad if anyone was worried about that, heheh. |
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dbpro2006
Joined: 26 Mar 2006 Posts: 2 Location: unknown
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Posted: Mon Mar 27, 2006 11:29 pm Post subject: |
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I say you make it one file by getting QuickBFC and including the files. Then you can make a menu with BATMNU and make a menu, there you could choose the game (executing command as GAME FILENAME.RPG), and the readme (executing command as MORE FILENAME.TXT), and package both a win32 version and a DOS version, then you could give it away on your website, there you could give away (or sell) A ZIP DOS file a ZIP WIN file, an EXE DOS file, and an EXE WIN file. Thats what i plan to do with all mine. Of course, I would include the plotscript.hsi file with mine to make sure it works. I'm sorry that thats not very much on topic, but, thats a tip with packaging your files. _________________ (note to self* Get a better signature) |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Tue Mar 28, 2006 1:43 am Post subject: |
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you do not need to include the hsi file unless you plan on letting people see/edit/compile the plotscripts for the game. |
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