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Castle Paradox
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Lyhn Sohler Uhh, wait, what?

Joined: 13 Mar 2006 Posts: 174 Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh
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Posted: Sat Mar 18, 2006 7:29 pm Post subject: |
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(That was a long sentence!)
...into a world ruled by apes. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Sun Mar 19, 2006 5:20 am Post subject: |
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The apes had four hands, nine eyes and a constant hangover. They all wielded... _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Mar 19, 2006 5:00 pm Post subject: |
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spaghetti noodles, but their leader carried a Level 9, + 10, vorpal rubber chicken D24 + 2 D6! _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Mon Mar 20, 2006 8:46 am Post subject: |
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Tom didn't first had any clue, what to do in this distasteful situation. His first thought was to get back six feet under as soon as possible. Then he had an idea, which would turn everything to his advance. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Wed Mar 22, 2006 4:14 pm Post subject: |
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He built a giant wooden horse and hid himself within its hollow interior. The monkeys, thinking it a gift, proceeded in bringing it inside the fortified walls of their Forbidden City. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Thu Mar 23, 2006 5:22 am Post subject: |
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The night fell and our hero patiently waited inside the wooden horse. He heard few monkey guards talking outside, but the footsteps and the babbling soon vanished into the dark. He climbed out from the wooden horse and he suddenly noticed, that he had unlimited amount of extra-hot chili sauce bottles in his backbag, not to mention, he didn't knew, where he even got that.
Without hesitation he grabbed one extra-hot chili sauce bottle and threw it inside the nearest building. In just a seconds it was no more. Just ashes. The extra-hot effect of the extra-hot chili sauce inside the extra-hot chili sauce bottle burminated the house, so there was no sound, flames or even smokes to show any marks of sabotauge.
He was about to throw another extra-hot chili sauce bottle into the monkey guard garrison, when he suddenly noticed, that... _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Thu Mar 23, 2006 8:38 am Post subject: |
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...the heat eminating from the bottle had caused the palm of his hand to sweat considerably, and as he was just about to release his grip on the extra-hot chili sauce bottle, it slided out of his perspiring hold and landed on the ground at his feet. Tom could only yell, "Son of a-" before the bottle burst. |
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Lyhn Sohler Uhh, wait, what?

Joined: 13 Mar 2006 Posts: 174 Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh
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Posted: Thu Mar 23, 2006 1:25 pm Post subject: |
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Since Tom was still immortal, he survived the extra-hot blast. But his clothes were disintigrated, and his wooden horse, backbag, and extra bottles were now gone. Not only that, but his yell had woken everyone up and attracted a bunch of guards, who raised their spaghetti noodles maliciously at Tom. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Mar 24, 2006 12:09 am Post subject: |
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(Devi ant, you just got here, but the rule is one sentence. One thought. That goes for Valgarmander as well. Stay in line!)
At the last minute, just before the malicious guards noodled Tom to death, The great Pan spirit appeared and fried the noodles up for everybodeh! _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Chicken Ken
Joined: 29 Aug 2005 Posts: 46 Location: Behind You, In the shadows
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Posted: Fri Mar 24, 2006 4:15 am Post subject: |
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... and then no one was able to say anything except "Pudding". _________________ If you went into a cave and there was a monster in there that gave you ultimate power but you would turn completely evil in 3 days, what would you do?
To answer the question, go http://www.castleparadox.com/viewjournaltopic.php?t=143 |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Fri Mar 24, 2006 4:26 am Post subject: |
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Way to screw up the thread! 7 words was the best, because you had enough to finish a decent sized thought, but you didn't have ultimate control, and that's part of the fun of these things, is the story jerking around in different directions. But now, hell. You let 'em have a sentence/thought, and you've opened the door to these big long posts. Thread's almost worthless now. |
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Lyhn Sohler Uhh, wait, what?

Joined: 13 Mar 2006 Posts: 174 Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh
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Posted: Fri Mar 24, 2006 11:38 am Post subject: |
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Then everyone got noodle poisoning and died. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Sat Mar 25, 2006 5:41 am Post subject: |
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(My apologizes Leroy and Gizmog. Sometimes I just can't handle it)
But the naked and noodled Tom opened his eye. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Mar 28, 2006 1:38 pm Post subject: |
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(I understand that now, Giz. I was thinking something of the other way around; one sentence would allow a person to complete a thought without it being interrupted and the whole story go spewing in more directions. It can't go in more directions than seven words can. It's a sentence opposed to half a sentence or less. I still think that makes perfect sense. More words, less chance of the story going off course. The only problem with allowing a whole sentence is, like you said, people start making more than one sentence. That's ignorance more than anything else, and you know I'm right. One sentence. No more. No less.)
His vision cleared after five minutes and he was alone. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Fri Mar 31, 2006 10:17 pm Post subject: |
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(The fun IS that no one person has control of it, and that it gets pulled into all sorts of directions, and seeing if everyone's smart enough to kind of take it in a neat direction without getting mad at each other's additions and undoing them) |
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