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This kind of script in mind

 
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Devi Ant
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Joined: 25 May 2005
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PostPosted: Tue May 02, 2006 8:54 pm    Post subject: This kind of script in mind Reply with quote

When you have selected a certain character, you're willing to play with, it prompts you to enter a correct password, so you can "enable" the character.

Is something like this possible? And if it is, what kind of code is required?
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Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.

Remember, Giz! You MIGHT get that candy, if you only behave well... Only.

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Gizmog1
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Joined: 05 Mar 2003
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PostPosted: Tue May 02, 2006 9:18 pm    Post subject: Reply with quote

From what you've said, it's possible. I'm not quite clear on what you want to do though. Alright, let's use Street Fighter as an example. I can always choose Ken or Ryu, but if I try to choose Chun Li, it asks me for a password? And if I don't know said password, I cannot play as Chun Li?

If there's a plotscripting command to "GetHeroName" I think you could probably get it going in such a manner as to use the "SetHeroName" prompt to enter a code. If the player didn't enter the right name/code, it'd put you back at the character select. I really don't know what you're going for, so I can't help you much further than that unless you clarify.
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LeRoy_Leo
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PostPosted: Tue May 02, 2006 9:56 pm    Post subject: Reply with quote

Maybe it's a system where you can have multiple saved games and unlocked characters in one file, but when you start a new game or use another file, you can't use the unlocked character without a password?
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Devi Ant
(Formicidae Devious)




Joined: 25 May 2005
Posts: 196
Location: -=\The Lair of Devi Ance /=-

PostPosted: Tue May 02, 2006 10:52 pm    Post subject: Reply with quote

Gizmog1 wrote:
From what you've said, it's possible. I'm not quite clear on what you want to do though. Alright, let's use Street Fighter as an example. I can always choose Ken or Ryu, but if I try to choose Chun Li, it asks me for a password? And if I don't know said password, I cannot play as Chun Li?

If there's a plotscripting command to "GetHeroName" I think you could probably get it going in such a manner as to use the "SetHeroName" prompt to enter a code. If the player didn't enter the right name/code, it'd put you back at the character select. I really don't know what you're going for, so I can't help you much further than that unless you clarify.


This is exactly, what I'm after
_________________
Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.

Remember, Giz! You MIGHT get that candy, if you only behave well... Only.

My Art
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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PostPosted: Wed May 03, 2006 12:04 am    Post subject: Reply with quote

Try the input string (string id, max length, don't clear) command. Documentation should be in the dictionary. Note that it is implemented as a script.

As for comparinguse stringcompare.
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Devi Ant
(Formicidae Devious)




Joined: 25 May 2005
Posts: 196
Location: -=\The Lair of Devi Ance /=-

PostPosted: Wed May 03, 2006 12:16 am    Post subject: Reply with quote

Ok, I'll try
_________________
Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.

Remember, Giz! You MIGHT get that candy, if you only behave well... Only.

My Art
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