Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Harmtile Woes

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Nathan Karr
Zealot




Joined: 27 Apr 2005
Posts: 80
Location: Super Walrus Land

PostPosted: Fri May 05, 2006 8:59 am    Post subject: Harmtile Woes Reply with quote

Have any of you noticed that almost every RPG ever made only uses harmtiles that do 1 point of damage? Why is that? If an average person has about 10 HP, shouldn't lava do something more like 20? Should I make statements rather than asking questions?

Anyway, I know there are a few exceptions like the Barrier Floor in Dragon Warrior 1, but why are they so rare?

-Casts AFIR-
_________________
Back to top
View user's profile Send private message
The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Fri May 05, 2006 10:10 am    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
Back to top
View user's profile Send private message
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri May 05, 2006 10:58 am    Post subject: Reply with quote

FF1, I'm pretty sure. But most deal more damage (FF4, FF5).
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Fri May 05, 2006 12:30 pm    Post subject: Reply with quote

I think most of DW games feature 1 damage harm times (in addition to the nastier ones). That said, I don't think harm tiles add anything to the game. With the lava, you're absolutely right when you say it should be deadly, which is why you should make it impossible to walk on, as opposed to instant death or ludicrously little damage.

As far as harm tiles that do a little damage, they're an annoyance anyway. You just walk over them and cast heal on everyone. There's no strategy, just irritation. Just forget them entirely.
Back to top
View user's profile Send private message
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Fri May 05, 2006 12:37 pm    Post subject: Reply with quote

I don't know, I think there's something to be said for them. You can take the fast easy way, and cast heal, or you can try to find the most effective path through the lava. I think Lava tiles should be able to kill you, instead of most of them just lowering you to 1 hp, but they definitely shouldn't kill you the second you step on them. If you're going to do that, you'd might as well just add a wall.

Couldn't a pretty decent multilevel dungeon be made where a character at first level could barely cross the lava at all, and only by getting stronger could he endure the lava and go deeper into the dungeon? It'd be almost a natural level system, would encourage backtracking and exploration, and could feasibly allow sequence breaking.
Back to top
View user's profile Send private message Send e-mail AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group