Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Elements Suck Like.... Wo!
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Fri Mar 12, 2004 5:52 pm    Post subject: Reply with quote

No it isn't. However, since the OHR is the only thing I use, due to lack of programming knowlege (I dislike most of the other engines I've tried), I like finding ways to exploit it.
_________________
UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START
Back to top
View user's profile Send private message AIM Address
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sun Mar 14, 2004 12:00 am    Post subject: Reply with quote

Machu wrote:
Leroy_Leo, if you read the Rhthym battle thread, you'll see that this isn't an OHR project.


I see... I will stop annoying you now. I'm with Me ( The person Oookay... )
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Ssalamanderr
Simply too strong. Simply too beautiful!




Joined: 14 Feb 2003
Posts: 208
Location: Out somewhere, Chillaxing.

PostPosted: Wed Mar 17, 2004 2:23 pm    Post subject: Reply with quote

Quote:
Different elements would be able to do different things


I like the idea of a system similiar to Magic: the Gathering. The colours in magic are good at different things. For example, green has the biggest creatures, white is good at defending, blue is "tricky", black uses up extra resources for bigger results etc.
So, translated into an RPG, you could have an element that is good at damage spells (fire most likely), an element that increases your heroes' stats, and things like that. This uses attacks/spells more than the elemental bitsets though.
_________________
Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/

Ukelele no good!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Nathan Karr
Zealot




Joined: 27 Apr 2005
Posts: 80
Location: Super Walrus Land

PostPosted: Wed Apr 27, 2005 4:02 pm    Post subject: Reply with quote

I think that "Holy" shouln't be an element at all. It's far too powerful. "Holy" means it comes from God, and therefore any Christian heroes wouldn't use it, considering it blasphemy.
Heroes of any other relligeon are just making big light balls and yelling "HOLY." There is no middle ground.

On the musical elements: Elvis is rock. Heavy metal is nice in my opinion, but isn't rock. Rap can be good, as shone by some Catholic rappers my sister told me about. No musical genre can be called "Holy," not even Gospel. If you want to make anything dark, do Country. I can't beleive anyone likes that stuff.

Yes, Fire is WAY overpowered in ANY FF game. They are one of the worst offenders in the "Holy element" abuse, as well.

EDIT: Now that I think about it, the ICE spells were inherenly more powerful than FIRE or LIT in FF1. FFTA also gave out WAY too many items that enhanced ice.

Water and Ice should be the same element. For that matter, I think that Wind and Lightning should be the same, too. Or else Lightning sould be a fusion of Fire and Wind.

I also think that "Dark" and "Evil" aren't necessarily the same thing. But as far as fiction goes, I'll go for that.

My first game uses the standard "Fire<Ice<Lightning<Fire" triangle, as will my next game. My next one will be more leiniant, as well.
_________________


Last edited by Nathan Karr on Thu Apr 28, 2005 3:17 pm; edited 2 times in total
Back to top
View user's profile Send private message
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Wed Apr 27, 2005 4:20 pm    Post subject: Reply with quote

It doesn't mean necessarily your god. It could be holy powers granted by any number of deities, including, but not limited to, Jupiter, Odin, Zeus, Cleopatra, Thurmadonna, Shinigami, Shiva, or Quetzacoatl. and what's more, games are works of fiction. We shouldn't be concerned with attempts at "Holy Power" in a work of fiction. Limits you too much. I'd rather use the fun old gods, like Loki, who like batman have flaws, instead of the damned Christian Gods, who are basically the boring ass Superman of Gods. My favorite god from a character point of view is Venus. I mean, a woman of blinding beauty. Can't beat that. An element system would be intriguing if it used the traits of various gods, and thus instead of having just an arbitrary assignment of "Fire" "ICE" "ThUnDaH", you'd have say, "Loki" Who gives your character tricky and deceitful traits, "Thor" who increases strength and lightning spells "Venus" who makes your character beautiful, and what not.
Back to top
View user's profile Send private message Send e-mail AIM Address
Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Wed Apr 27, 2005 4:48 pm    Post subject: Reply with quote

"Damned Christian Gods." I...er...eh? *shakes heads*

It seems that having different elements associated with different uses of spells (as opposed to different types of damage) would produce some interesting implementation challenges.

What I am saying is that, if damage spells are "Thor" based, then all a player would have to do is boost the heroes' "Freya" power, reducing/eliminating damage.

Basically, if all damage is only one element, what is the difference between having a single element and not having it?

I guess it would require a battle system that looks beyond merely damaging the heck out of one's enemies. Such a system might involve the relationships between the characters, the characters' moral standing, and somesuch. Of course, this seems to drift suspiciously far from the original conception of "elements." Perhaps it would be better to think of it as something else, just to avoid messing with the terminology.
Back to top
View user's profile Send private message
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Wed Apr 27, 2005 4:55 pm    Post subject: Reply with quote

I was thinking more in the sense of Chrono Trigger, where people were Ice Oriented, or Fire oriented, and yes, a God's Favor of the character would extend beyond mere damage, but into tactics deployed, and how the character behaved towards other characters. When I think of the Pantheon of Gods mankind's made up over the years, it's amazing that the best of them are the ones who've been mostly forgotten. I'd much rather worship a god of love, and a god of war, and gods of fire. I mean, Vulcan was a great god, and it's a shame most people think of Vulcan as Mr. Spock, or else it'd be great in a game, much like Thanatos and Anubis are used. I mean, dialogue would be terrific using such a system of divine favor "Oh, Venus smiled on her. Her face shines like a thousand stars, and her bosom is the color of moonglow"

EDIT: And no, it wouldn't be so much damaged based SPELLS that are Thor Based, but a person who Thor smiles upon would be able to beat the hell out of things better than someone who wasn't smiled upon by a similliar god of strength. And, should this person suddenly quit using the hammer, or do something to displease Thor, then he might find himself trying to please another deity.
Back to top
View user's profile Send private message Send e-mail AIM Address
Fernurion
Village Idiot




Joined: 19 Aug 2003
Posts: 192
Location: Lost

PostPosted: Wed Apr 27, 2005 8:10 pm    Post subject: Reply with quote

I've thought for quite a while on elements, trying to create a unique system for my games. One idea was to use different schools of magic, in this case Necromacy, Invocation, Conjuration, Divination, illusion, Abjuration and Enchantment. (I know, I ripped the names off D&D). Each school is responsible for a set of effects, for example:

Necromacy: Life and healing spells, pure damage spells.
Invocation: Earth, fire, water, ect. Offencive spells only
Conjuration: Physical damage spells, can alter ATT and DEF Stats
Divination: 'Holy' spells, can alter Speed and WIL stats
Illusion: Magic damage spells, can alter Dodge stat
Abjuration: defencive spells, some healing. can modify DEF, WIL, Dodge and Speed
Enchantmet: can alter HIT and MP~ stats, some physical damage.

This is only a rough outline. Each scholl is good agains two or three different enemy bitsets, such as divination us good against undead and possesed monsters. Each school has its downfall, and is vulnerable to certain damage types. Spells from one school may be learned by anoter to allow greater flexability with characters.

These arn't really elements, as the Eath, fire, holy thing is still there. it's more a different way of grouping them.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Thayer




Joined: 29 Nov 2005
Posts: 1
Location: US

PostPosted: Tue Nov 29, 2005 1:20 pm    Post subject: Reply with quote

RO had it where there were different levels of elements that would do different damages to each other, but I don't think that's too drastically different. Didn't Pokemon have this as well? I noticed some elements would do less damage, some would do spectacular damage, and others wouldn't do any at all. Are these just standard?
Back to top
View user's profile Send private message Visit poster's website
Capt. Obvious




Joined: 22 Nov 2005
Posts: 5

PostPosted: Tue Nov 29, 2005 2:53 pm    Post subject: Reply with quote

Ya think?
Back to top
View user's profile Send private message
Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu May 11, 2006 6:24 pm    Post subject: Reply with quote

Interesting ideas, there. Although I wouldn't advocate the "Musik" system all that much, I do agree that the Elemental systems need to be a bit more complex.
A combo I usually enjoy pulling off requires about 5 Elements.
The first 4 sort of work around each other like Rock-Paper-Scissors, and then there'll be just one that rules over them all.
Personal preferences, that's all.
=====
What I do NOT suggest is using the early Final Fantasies for examples. Things were very confusing, considering that there were only 3 real Elements [Holy is exempt] and there were enemies focusing on 4 Elementals. That basically just ruined the balance.
Back to top
View user's profile Send private message
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu May 11, 2006 6:51 pm    Post subject: Reply with quote

Sun
Moon
War
Wisdom
Nature
Love
Time

Anybody guess where I got those? The sequence is important.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Thu May 11, 2006 7:18 pm    Post subject: Reply with quote

I personally think that elements should apply to more than just magic. It could apply to fighting styles. A knight for instance would probably have the drop on an undisciplined horseman, but his heavy armor, lack of mobility, and general belief in honor might leave him exposed to the attack of a ninja.

If you boil it down, all an element system really means is "Something is better than something else" (Or arguably, something is DIFFERENT than something else), and I think that could apply to things like weapons. Swords being faster and more accurate than axes, lances being very accurate and powerful but slow to wield, etc.

Bacon, do you have any concept of time? I mean, this is one of the better threads on the forum to revive, but it had been sleeping pretty goodly, and you didn't really add a whole lot to the conversation. The next time you revive a thread, could you make sure you've got a little bit more to add?

James: I don't know. The back of a Beatles Album?
Back to top
View user's profile Send private message Send e-mail AIM Address
Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu May 11, 2006 10:16 pm    Post subject: Reply with quote

James Paige wrote:
Sun
Moon
War
Wisdom
Nature
Love
Time

Anybody guess where I got those? The sequence is important.


Weekdays!

Sun's Day
Moon's Day
Tyr's Day (A viking God of War)
Odin's Day (Viking god of Wisdom)
Frey's Day (A fertility God, also from the norse)
Freya's Day (See a pattern here?)
Saturn's Day (As Saturn is the Roman god of Time)
Back to top
View user's profile Send private message
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri May 12, 2006 7:35 am    Post subject: Reply with quote

Fenrir-Lunaris wrote:
James Paige wrote:
Sun
Moon
War
Wisdom
Nature
Love
Time

Anybody guess where I got those? The sequence is important.


Weekdays!

Sun's Day
Moon's Day
Tyr's Day (A viking God of War)
Odin's Day (Viking god of Wisdom)
Frey's Day (A fertility God, also from the norse)
Freya's Day (See a pattern here?)
Saturn's Day (As Saturn is the Roman god of Time)


Darn close!
Friday is Frey's day, Thursday is Thor's day, god of nature (especially thunder, but nature in general).

A lot of people mistakenly think that Thor, not Tyr is the norse god of war. In fact, war was SO important to vikings that you could say Thor is god of nature and war, Odin of wisdom and war, Loki of mischeif and war, Tyr of war and even more war ;)

Nevertheless, I award you you 50 Norse points.

Also, I deduct 5 penny-lane points from Gizmog. Giz, you are in serious danger of having the keys to your yellow submarine confiscated.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 4 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group