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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Tue Feb 25, 2003 5:02 am Post subject: Graphics |
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This isn't another thread about "How do I draw good?"
How do you make your graphics? Do you do them in the editor or do you use some sort of program? I've been drawing in the editor for a while, and I guess thats why my graphics suck so much... _________________ You got film in my video game!
You got video game in my film! |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Tue Feb 25, 2003 5:35 am Post subject: |
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I draw everything in the OHR editor. I think it's great!
EDIT: Erm... for pixel art, of course. Not 'computer' art... that's what I call art made on the computer that isn't pixelated. _________________ Preserve OHR history! Do it for the children! |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Tue Feb 25, 2003 5:44 am Post subject: |
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I use the OHR editor for all the stuff like maptiles, walkabouts, battle gfx.. (everything except backdrops). I guess the good thing about this is that I can't draw anything with a mouse, and the OHR keyboard lets you draw with the keyboard. _________________ im realy ded  |
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Grandtrain
Joined: 02 Feb 2003 Posts: 85
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Posted: Tue Feb 25, 2003 6:24 am Post subject: |
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I use custom to do everything beside battle background and cutscene. Sometime I use Paint Shop Pro for cut and paste, though. |
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Alvanista
Joined: 24 Feb 2003 Posts: 6
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Posted: Tue Feb 25, 2003 10:20 am Post subject: |
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Editor. |
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Rolling Stone Bastard Gunslinger

Joined: 21 Jan 2003 Posts: 494
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Posted: Tue Feb 25, 2003 11:01 am Post subject: |
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Sprites are done almost %100 in the editor. I take them out only when I want to do something like flip them upside down. Maptiles are done in the editor, but sometimes I take them into Paint Shop to shade quicker. I also use PS if I want a different angle for a scene, I make 'walls' out of the tiles and then put the desired perspectives and such on them and piece it all together. Maps always start with editor made maptiles though, everything else is just unneccessarry (Will someone tell me how to spell that?) special effects. I usually do backdrops in a similar fashion to the EOTE2 style, except that I put a perspective on the floor tiles and I usually make the skyline from scratch. Bastard.GUNs will have hand drawn backgrounds though. The Evil Dead style is ridiculous yet awesome. There was an article on it at RPG Online, but you try finding that. There you make a basic outline in a paint program, then import it and do the whole background one maptile at a time. The porn in IMD:X-Mas was ripped though, I hope I don't get points knocked off in the Septa review over that. Also ripped was the title screen for IMD:DC and the poster for Crocodile Dundee 4 (Although I added the four). I hope that clears up any confusion as to whether or not I photographed the naked chick myself, or designed the original Crocodile Dundee or The Harder They Come movie posters. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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Friend

Joined: 06 Feb 2003 Posts: 235 Location: California
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Posted: Tue Feb 25, 2003 7:23 pm Post subject: |
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I pretty much the editor for everything except for the battle backgrounds. I also use 3rd party pixelling program to do some of the large, multi-tile bosses.
ps: Don't worry rollingstone, everybody knows you wouldn't be lucky enough to photograph Jessical Biel naked
Friend, _________________ "I am Collins. From my position in the moon's orbit, I watched Armstrong and Aldrin land and walk on the surface. I was so close to the ground of the moon, and yet I returned without having trod upon it... I am Collins." -Friend |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Tue Feb 25, 2003 11:12 pm Post subject: |
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I use the editor for all my walkabout sprites, hero graphics, maptiles, and most enemy graphics. If I need to apply special effects to them (such as spinning them from an overhead view) I'll take them to Photoshop or PSP. Backgrounds are done by screenshotting an appropriate section of the map, then cropping it down a little bit (to clean it up) and resizing it. Obviously, I do that outside the editor. Attack graphics are done almost solely in Photoshop or PSP7. Another nifty trick I use is screenshotting, cutting, pasting, and the 'cut tiles' feature of the OHR when making animated tiles - it is much easier when you cut and paste then import the new tiles because you don't have to constantly redraw things and make sure everything's lined up. _________________
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zetes

Joined: 03 Feb 2003 Posts: 71
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Posted: Tue Feb 25, 2003 11:28 pm Post subject: |
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I use the editor for everything except some tilesets and backdrops, which I do in "THE GIMP." |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Feb 26, 2003 7:39 am Post subject: |
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Editor for walkaround, hero, and...thats it. I import most maptiles, as well as battle backdrps and title skreens! :flamedevil:  _________________ But enough talk, have at you! |
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Thu Feb 27, 2003 12:10 am Post subject: |
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I draw everything in the editor that is possible to draw in the editor. I can't draw with a mouse, and I have failed to find a good, free paint program. _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Thu Feb 27, 2003 12:49 am Post subject: |
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PSP3 and Gimp are good - PSP3 has a "trial" on it but it never actually expires (I should know - mine's at like Day 446 of 30). _________________
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]asongm

Joined: 12 Feb 2003 Posts: 5 Location: I AM CANADIAN eh?
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Posted: Sun May 18, 2003 9:27 am Post subject: |
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I use the editor for map tiles only.
The rest I use with PSP 6.02 (I prefer this over PSP7), allthough it is alot easier to make hero sprites with the editor, but even the editor has its limits. _________________ SCROLLS OF DESTINY now 10% complete! |
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]asongm

Joined: 12 Feb 2003 Posts: 5 Location: I AM CANADIAN eh?
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Posted: Sun May 18, 2003 9:29 am Post subject: |
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I use the editor for map tiles only.
The rest I use with PSP 6.02 (I prefer this over PSP7), allthough it is alot easier to make hero sprites with the editor, but even the editor has its limits. _________________ SCROLLS OF DESTINY now 10% complete! |
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Ronin Catholic Deadliest of Fairies

Joined: 23 Jul 2007 Posts: 530 Location: My Girlfriend
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Posted: Sat Aug 08, 2020 11:08 pm Post subject: |
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I've been saying this for almost twenty years but,
If I could draw backdrops in-editor, I would do so. It's always been either my top choice or second choice for pixel art in general and it's a bit frustrating to need to rely on external applications for my battle screens and title screen when I can draw maptiles, monsters, and basically everything else.
Sure, I could, nowadays, set some sort of sprite to have a frame size of 320x200 or whatever my game's resolution is going to be (and the display breaks in some way no matter what you set it to if it's higher or lower), export it, then re-import it as a backdrop.
Maybe using a tablet and more advanced art program will help with the title screen and backdrops; Vore Day RPG's title screen is drawn with a tablet. _________________ "I didn't start the flame war;
I don't know what you thought here
'Twas that way when I got here"
"I didn't start the flame war;
I can't understand a word you're saying
nor the game you're playing~" |
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