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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Sun Jul 20, 2003 3:06 am Post subject: How fast can this be fixed? |
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This is the begining of a script I made for a mini game, in which backdrops pop up showing arrows. (See screen in Blow Up description) When you press the button that is featured on the backdrop, it goes to the next one. I'm trying to get the timer to run WHILE the screens flip according to your correct button presses. I'm not very gifted at plotscripting (or game design, for that matter), but I would appriciate it if somebody could give me some help here...the sooner the better because I kind of have to keep working on this game.
Code: | define script (1,engine,none)
script, engine, begin
show text box (1)
variable(ddrcounter1)
wait for text box
set tag(3,off)
show backdrop (58)
while(tag:ddr1a == off) do
if (keyispressed(up key)) then
set tag (4,on)
end
set variable (ddrcounter1,100)
show value (ddrcounter1)
wait (5)
decrement (ddrcounter1)
end
show backdrop (59)
wait for key (left key)
show backdrop (60)
wait for key (right key)
show backdrop (61)
wait for key (down key)
show backdrop (62) |
_________________ You got film in my video game!
You got video game in my film! |
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ChocoSOLDIER Ghost haunting the board
Joined: 03 Feb 2003 Posts: 279
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Posted: Sun Jul 20, 2003 3:22 am Post subject: |
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Arfenhouse the Movie 2 wrote: | "FOOL! ALL WE DO IN HELL IS PLAY DDR!" |
Heh heh.
Um, I'm not sure why I'm replying. I have no clue how to work a counter. |
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Squall is fantastic

Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Sun Jul 20, 2003 7:02 am Post subject: |
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Meh. I got it working sorta. At this rate I should be able to get the engine fixed by midnight tonight. I'm really looking forward to programming CONTENT!
(thread is good as closed) _________________ You got film in my video game!
You got video game in my film! |
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