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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Mon Oct 23, 2006 8:50 am Post subject: Transparency |
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I am wondering how transparency applies in OHRRPGCE without breaking the background color of a specific tile. Is there anyone of you who can tell me how it's done?
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 _________________ St. SeiyaRyu
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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Mon Oct 23, 2006 3:29 pm Post subject: |
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you can't do it in OHR. you'd have to edit the tiles themselves so it looks as if they're transparent.
that'd also make for a lot of different tiles. personally, i wouldn't worry about it unless it's something you really need. _________________
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Mon Oct 23, 2006 8:59 pm Post subject: |
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Just curious about that last screenshot... Is the character on top of a cliff? If he is, then I think it would be alright to add a few sprouting grass on the bottom.. and try not to make everything "straight". _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Mon Oct 23, 2006 9:06 pm Post subject: Yeah... |
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Yeah, that's a cliff my hero's walking on. I am trying to revise my tilesets for the improvement of that waterfall/cliff map. _________________ St. SeiyaRyu
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Mon Oct 23, 2006 9:12 pm Post subject: |
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I see... Well then, good luck with this. _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Mon Oct 23, 2006 9:21 pm Post subject: Salamat... |
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Salamat...
Ikaw rin, ha?  _________________ St. SeiyaRyu
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Mon Oct 23, 2006 9:23 pm Post subject: |
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Shet.. ahaha... tagalugan na!!! _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Mon Oct 23, 2006 9:28 pm Post subject: Aha! |
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Aha!
Why? Masama bang mag-Tagalog dito?
Heheh... I'm proud to be Pinoy, even you and my idol
AdrianX, right?  _________________ St. SeiyaRyu
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Oct 23, 2006 9:44 pm Post subject: |
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Here is a good example of how to make your edges more interesting *shamelessly plugs*:
Note, that this map has imperfections, and I am under the pressure that it will take quite a few tiles to fix those perfections, so I am going to save those for last.
Your grass should be doing exactly what this purple stuff that looks like grass should be doing: Blending with the dirt areas.
For your case, the grass should creep up the walls (where the door is) a bit, and the cliff's edge (where your character's feet is) should creep up onto the grass a bit. |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Tue Oct 24, 2006 3:37 am Post subject: Gee... |
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Gee, thanks for your tip, Newbie Power. Now I have an idea on how to implement my waterfall/ cliff tilesets. But still, I have trouble creating a pixelated grass tile. *Groan* _________________ St. SeiyaRyu
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Wed Oct 25, 2006 1:11 am Post subject: |
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What I do when it comes to grass tiles is that I painstakingly draw every blade of grass... Still, find the style that suits you.. _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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Jes42 Tourist

Joined: 07 May 2006 Posts: 17 Location: The green fuzzy bit on Google Earth
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Posted: Wed Oct 25, 2006 10:17 am Post subject: |
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I draw a green smudge in photoshop, add noise and motion blur upwars. it looks kinda like grass... |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Leonhart

Joined: 25 Feb 2004 Posts: 383 Location: Philippines
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Posted: Thu Oct 26, 2006 5:29 am Post subject: |
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That article had been useful to me once but now, I find it too overused... _________________ The man who smiles when things go wrong has thought of someone to blame it on.
- Robert Bloch |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Thu Oct 26, 2006 9:15 am Post subject: |
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I drew my grass tiles painstakingly too, but I put the article more for RyuJinzo and Jes42 (Green smudge that gets noise and motion blurred? WTF.)
Plus it is good to teach people something to watch out for when making tiles that are meant to be cloned side by side so many times on a map, such as the almighty grass tile. |
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