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cycling through individual hero walkabout pictures

 
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Deams




Joined: 26 Oct 2006
Posts: 2

PostPosted: Thu Oct 26, 2006 7:31 pm    Post subject: cycling through individual hero walkabout pictures Reply with quote

try as I might, I couldn't find a script to do this simple task: play a walkabout animation, by cycling through 2 or 3 individual walkabout graphics. for instance, say I've got a dog, and I activate a script by using an item, let's say a dog bone. I want the dog to stick it's tongue in and out in appreciation, using two frames of walkabout graphics with the dog in my desired pose. thanks to anyone who can provide this help.
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Deams




Joined: 26 Oct 2006
Posts: 2

PostPosted: Thu Oct 26, 2006 7:36 pm    Post subject: Reply with quote

I'm going to simply find my way around the problem. Because I know I can select an individual set of walkabouts, I am simply going to make two walkabout sets, one of all the first frame, and one of all the second, then swtich between them. this way, no matter what direction the hero is facing, the animation will display correctly.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Nov 07, 2006 1:57 pm    Post subject: Reply with quote

Are you looking for 'plot:set hero frame' and 'plot:set NPC frame'?
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