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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Mon Dec 11, 2006 1:04 pm Post subject: in dire need of help! |
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i dont ask for help on plotscripts often, but im really screwed up on this one. im working on chapter 5 in the colab game and for my part im planing to make one of those shooters where your like driving a little plane and peaple are shooting at you.
well im not that fond of advance scripting and have no idea were to start. if anyone has any ideas or suggestions it would help me alot. _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Dec 11, 2006 2:14 pm Post subject: |
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Whoa now.. I hope Moogle's chapter hasn't discouraged you from making a normal game.
You can add in special scripts and stuff during the additional few weeks that all collaborators recieve to polish their chapters. But until then, you should mainly be concentrating on actually finishing the chapter.
You should check this thread for help every once in a while, but don't let an advanced script slow you down. =p |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Mon Dec 11, 2006 3:57 pm Post subject: |
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actually it was looking at phc's part that made me think i had to do something for it to stand out mainly because it ended with them needing to find a route to there base. i suppose it wouldnt hurt useing the tradicinal style. anyways it would still help if someone came up with a script for something like this.
edit: nevermind, i decided to use a timed run threw the forest kinda thing. but if i come to any troble with plotscripting it ill post it here. _________________
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