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Castle Paradox
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Feb 07, 2007 8:34 pm Post subject: |
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*smacks J.A.R.S. for being too lazy to type out Purple Squerkle*
Seriously.. Sound it out. "Purple Squerkle" is a name that rolls off the tongue. It sounds way too good for the mind to limit it to seven letters. The mind won't remember seven letters, it's going to remember the sound: "Purple Squerkle" |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Wed Feb 07, 2007 10:28 pm Post subject: |
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Quote: | Actually... You aren't a n00b that gave us a lot of problems like people such as Chaotix did. Any new member that doesn't have to be smacked around is a welcome addition in my book, so if you need help drawing a character, making maptiles, doing plotscripting, balancing out battles, etc... We'll be here to help. |
I fully second that PurpleSquerkle**  |
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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Thu Feb 08, 2007 4:51 am Post subject: |
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Quote: | *smacks J.A.R.S. for being too lazy to type out Purple Squerkle*
Seriously.. Sound it out. "Purple Squerkle" is a name that rolls off the tongue. It sounds way too good for the mind to limit it to seven letters. The mind won't remember seven letters, it's going to remember the sound: "Purple Squerkle" |
This is the dumbest off-topic discussion I've heard in quite a while, please, just stop. _________________
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Thu Feb 08, 2007 7:33 am Post subject: |
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...
Last edited by J.A.R.S. on Thu Feb 08, 2007 7:36 am; edited 1 time in total |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Thu Feb 08, 2007 7:33 am Post subject: |
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dumbest? is that a dare? ok ok, I'll stop. Anyway, as he said, we won't hear much from in the following few days...
Though I'm concerned bout the fact that... if the topic enrages you, why did you bother posting? Its not like we harmed anyone |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Thu Feb 08, 2007 7:45 am Post subject: |
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PurpleSquerkle wrote: | Also, as far as the story goes (sorry if this is/was confusing, I'm bad at explaining things), what I meant was that I think I'm good at coming up with really cool stories, and I know I'm at least good at coming up with fairly decent ones, but I don't know how you'll react to them. |
The best way to find out if you are "good" at coming up with storylines is by testing them out on people. Stories may sound good in your head, but when you get them out for others to experience, it's pretty much standing up there naked, and any problems with your story becomes blatantly apparent.
PurpleSquerkle wrote: | When I said I was awesome at coming up with stories, I meant that I could come up with many good, lengthy, and original stories, but when I said that didn't mean it was "amazing" I meant just that. I said I was awesome at coming up with stories, not that I came up with awesome stories--
Quote: | It seems that you think that you believe that your stories are incredible from your first post. Since you are "awesome at coming up with storylines," that obviously means that they are good ones |
Yes, they are good. But good and amazing are two entirely different things.
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PurpleSquerkle in the first post wrote: | See, at the risk of sounding overly proud... |
It was this that made your comment come out like that.
And yes there is a difference between good and awesome, but I really think that real distinction when it comes to storytelling, particularly in this medium, is a solid plot and a good plot. A solid plot is a plot that works but is full of cliche's, or just plain boring, or is just mediocre. A good plot is a plot that actually capitvates the reader/player/viewer with original/interesting things and ties up nicely. Of course, that's not to say that a solid plot is inferior to a good plot, as it really depends on how the story is conveyed. One of the best plots in the world could be ruined by bad dialogue, bad graphics, bad etc. while the solid plot could come out well with all of the surrounding support.
If you wanted to say that you were "good at making plots," then you should have said exactly that. If you use an adjective such as "awesome" like that, we have no choice but to believe that you wanted us to elevate our expectations, as awesome is a more attention grabbing than good. Thus, if you were awesome at making plots, we assume that you had awesome plots as well. If you had said good at making plots, that effect would have been lessened. If in doubt, use modesty instead. (Since we're jumping on the italics bandwagon.)
I would like to think that I am good at making storylines as well, but as I said before, creating a plot is artform that has to be shared (and I mean shared with general public. Friends and Family bring personal feelings in the way. That's not to say don't share with them, but don't expect real critiques.) It's also just one piece of the puzzle, and I believe that understanding all of the other pieces will severely help you while creating your game. I don't doubt that you can come up with a plot that sounds good to you, but unless it is viewed with a critical third eye, it may not be as good to others as it is to you, and you will learn what you need to do to fix that.
And I'm not discouraging you at all. In fact, I'm trying to encourage you:
Calehay wrote: | Do you want your game to be completed? It shouldn't matter if it takes 1 day or 50 years; if your desire to create this game is strong, then there should be nothing to bar you from learning the craft.
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If this is discouraging, apparently Hell has frozen over. Everyone here will help you in making your game, but not in the way that you seem to want. You can post graphics, dialogue that you are having trouble with, etc. and the people here are more than willing to help, but people probably won't "team" with you, especially if you follow a plan like you had on page two. Teams need structure or else they fall apart.
So, hopefully you stay in Castle Paradox, and I hope that we see your game sometime in the future. Keep us updated. _________________ Calehay |
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PurpleSquerkle
Joined: 30 Jan 2007 Posts: 15
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Posted: Fri Feb 09, 2007 7:43 am Post subject: |
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So here I am, sitting at my computer, extremely frustrated about the fact that I simply CANNOT draw bipedal humanoid character sprites, especially in the small scale needed for the OHRRPGCE. But, magically, the answer came to me.
PANDAS.
Yes. Pandas. I think the reason I thought of this is because I have a friend who is totally obsessed with them.
...I'll explain later (when I actually have time) why pandas fit so nicely into the setting of my game, but for now all you need to know is that a large portion of my game's anthropomorphic beings will be pandas. Now, you might be asking after you see my picture one or both of these two things:
-But isn't that bipedal and quite humanoid?
To which I say... shut up.
-Why is it blue and completely unshaded?
Because it's not finished. You do things your way, I'll do them mine.
Here it is. Please tell me what needs to be fixed, but ONLY regarding the basic shape and proportions. Everything else is going to change.
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri Feb 09, 2007 9:32 am Post subject: |
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Quote: | -But isn't that bipedal and quite humanoid?
To which I say... shut up.
-Why is it blue and completely unshaded?
Because it's not finished. You do things your way, I'll do them mine.
Here it is.
Please tell me what needs to be fixed, but ONLY regarding the basic shape and proportions. Everything else is going to change.
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Uh...Right.
If you want to draw a panda, you may actually want to see an image of a panda.
Stereotypically, pandas are a bit on the chubby side and are the big muscle-men type of the animal kingdom.
They should rely on brute force when fighting.
Your character looks like a ninety-pound weakling.
The pose is also a little off.
It should be facing towards the left of the screen, but the way the outline is shown right now looks as if he's going to end up staring at the player (Big no no). |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Feb 09, 2007 10:49 am Post subject: |
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Quote: | -But isn't that bipedal and quite humanoid? | Considering your post uses the term "anthropomorphic" (and even spelled it better than I did), bipedal animals exist in cartoons, and I saw what furry artwork looks like, I can totally understand where you are going with this.
Quote: | Because it's not finished. You do things your way, I'll do them mine. | This was actually pretty rude. A simple "Because I like to shape out my drawings before actually outlining and detailing it first" would have sufficed, especially since there are a lot of good artists here that would understand.
Anyway... Your Panda looks more like a Beanie Baby the way it is posed right now. It just lays there, lifeless and devoid of all hope.
A Panda is big and bulky. Doing another google image search, I come across this as a good reference of what a Panda looks like standing up.
You'll quickly notice that there is actually not much separation between the head and the body, because the Panda has such a huge neck.
Another thing I noticed that is important is that, unlike skinny humans, there is a huge gap between the legs of the Panda, meaning that when drawing your sprite, you're going to end up drawing your Panda with a Sumo Wrestler's physique in mind (because those guys have very spread out legs as well.)
With that said and done, your Panda will probably want to look closer to:
(Yes, it's pretty fugly, but it should make a half-decent example, I hope). |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Fri Feb 09, 2007 10:57 am Post subject: |
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This thread is funny. _________________ Tower Defense Game |
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PurpleSquerkle
Joined: 30 Jan 2007 Posts: 15
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Posted: Fri Feb 09, 2007 11:58 am Post subject: |
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First off, I wasn't trying to seem rude. I was just... explaining? Secondly, you didn't have to be THAT negative, I just needed advice, not mocking. I should mention that I only spent about two minutes on that...
Anyhow, you pretty much mentioned the two things I was worried most about (proportions and facing direction) so I guess I'll work on it more... Although I don't want to change the proportions too much; Yes, real and stereotypical pandas are bulky, but not all of mine are going to be. This was my "Averagely built" panda. I wanted all of them to vary in build just as humans do, but you're probably right; they should all be at least somewhat on the bulky side. At any rate, I'll keep working and post when I'm finished.
Also- Quote: |
If you want to draw a panda, you may actually want to see an image of a panda. |
You have NO idea how many pictures I've looked at (every time my aforementioned friend finds a picture of one on the internet or something he shows me)...
And-
Quote: | This thread is funny. |
What??!? 
Last edited by PurpleSquerkle on Fri Feb 09, 2007 12:13 pm; edited 1 time in total |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Fri Feb 09, 2007 12:04 pm Post subject: |
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I disagree, I think you needed mocking. I wish I had time to mock you myself, but I don't. _________________ Tower Defense Game |
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PurpleSquerkle
Joined: 30 Jan 2007 Posts: 15
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Posted: Fri Feb 09, 2007 12:13 pm Post subject: |
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Seriously, WHAT DID I DO?
"Oh, I know, let's all make fun of the new guy because he's bad at sprite art! Good idea!"
Anyway, here's the newer version. I tried to make it look less "lifeless..." Really, I did!
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Fri Feb 09, 2007 12:22 pm Post subject: |
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A fair question; what you did was:
1) Claim you are something and then produce nothing to back it up (being amazing at storytelling, then amending that to being amazing at ideas for stories). As an aside, it's easy to be claim to be amazing at storytelling ideas, because it's harder to say that an idea for a story is bad than that art or music or programming or even an actual story is bad; anyone can claim to be amazing at coming up with ideas for stories.
2) Make fun of people who are serious about making games by claiming they have no life and that they are more skilled than is good for them. Some people intend to make game development their career, so it'd be a good idea to spend a lot of time on it; some people just like to be serious about their hobbies. Working hard on something you like doing and being skilled at it is not exactly having no life, it's just liking a different type of life. I actually think it's the people who have nothing that they are seriously dedicated to and skilled at who have no life. _________________ Tower Defense Game |
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PurpleSquerkle
Joined: 30 Jan 2007 Posts: 15
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Posted: Fri Feb 09, 2007 12:31 pm Post subject: |
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Quote: | Claim you are something and then produce nothing to back it up |
Please. I would rather nobody mentions this again. Nobody understood what I meant, and I freely admit that it's my fault. Also, the reason I never gave you my storyline is that it was quite clear to me that all that I would get was made fun of. Quote: |
Make fun of people who are serious about making games by claiming they have no life and that they are more skilled than is good for them |
I was not making fun of people who are serious about making games at all. In fact, I think I worded that pretty badly. I'm certain there are many amazing games made by people who carefully built it over a period of many years. However, I do think that it's impossible to have a social life and spew out really good games once a week. I don't see how that would work, but I was not trying to make fun of ANYONE, in ANY WAY. You may have seen it as an insult, and for that I am sorry. It was completely unintended. Also, I don't have a problem with people who are good at a lot of different things, as long as they're not constantly bragging about it. Again, if I offended anyone, it wasn't on purpose. |
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