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Helping with a game/community projects
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Fri Feb 09, 2007 12:37 pm    Post subject: Reply with quote

Quote:
First off, I wasn't trying to seem rude. I was just... explaining? Secondly, you didn't have to be THAT negative, I just needed advice, not mocking. I should mention that I only spent about two minutes on that...


You can either have criticism and mocking, or you can have neither. Make your decision.

You asked for advice on your proportions, and we gave it to you.
Why are you being so unruly?

If you really can not stand criticism, then you'll never amount to anything in this community. Getting better requires someone to smack you in the face and say "You're doing it wrong. Try this!".
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PurpleSquerkle




Joined: 30 Jan 2007
Posts: 15

PostPosted: Fri Feb 09, 2007 12:39 pm    Post subject: Reply with quote

Fine. I'll take both and just ignore the mocking. Rolling Eyes
Quote:

If you really can not stand criticism, then you'll never amount to anything in this community. Getting better requires someone to smack you in the face and say "You're doing it wrong. Try this!".

Criticism is fine, I just don't like being made fun of. They're different things.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Fri Feb 09, 2007 12:47 pm    Post subject: Reply with quote

You also have to realize that the Ohrrpgce community has a 10-year history of people doing exactly what you're doing: claiming to have great ideas for a game and wanting others to work on it with them, without telling them anything about the ideas or the game.

I don't know anyone (in this community or not) who creates really good games every week. I don't think it's possible. I know people who create really good games once a year or even once every six months, but let me also say that the amount of time you spend working on a game often has little to do with its ultimate quality. Talent and experience matter more than time spent, although obviously you do need some time.

I agree that people who like to go out with their friends every single evening probably won't have enough time to make a great game. But what I'm saying is: why should we value going out with one's friends every day as any more (or any less) a worthwhile pursuit than someone who works on on a hobby every day, or someone who does a mix of both? Any of those options can work, depending on what a person wants to do with his life and what they find the most enjoyable.

If you didn't mean to make fun of people, then fine, but you should learn to phrase it better than "have too many skills for their own good", because that sounds like mocking to me.
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PurpleSquerkle




Joined: 30 Jan 2007
Posts: 15

PostPosted: Fri Feb 09, 2007 12:53 pm    Post subject: Reply with quote

Yes, see, the whole point was that I never said having no life was a BAD thing...

Please. Let's just forget about it; what needs to change about my second version?

Oh yeah, one more thing-
Quote:
You also have to realize that the Ohrrpgce community has a 10-year history of people doing exactly what you're doing: claiming to have great ideas for a game and wanting others to work on it with them, without telling them anything about the ideas or the game.

The reason I didn't say anything was because I was making sure there were actually people who would help me; now I realize that everyone is busy, which is fine. So I'm going to work on an entirely different game, get better with the engine, then maybe work on the other game later when I'm better at everything.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Fri Feb 09, 2007 12:59 pm    Post subject: Reply with quote

I don't mind forgetting about it, but the very phrase itself implies it's a bad thing; also you conflate having no life with having no social life. If a social life were the only kind of life, then the best people in the world would be upper-class socialites who throw parties all day.

As for that sprite, I'm not a pixel artist, but I suggest using more distinct colors, rather than a vague blur of blue; I suggest outlining it and separating it into segments, giving it some type of eyes, separating its hands from its arms so that it doesn't seem like one mass (pandas do have thumbs). Most of all, I suggest reading over some pixel art tutorials.

Here's two examples of good panda-based sprites:

http://dofus.wikia.com/images/2/29/Panda_mal.png
http://dofus.wikia.com/images/9/98/Panda_fem.png
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Fri Feb 09, 2007 1:49 pm    Post subject: Reply with quote

Rinku wrote:

I agree that people who like to go out with their friends every single evening probably won't have enough time to make a great game. But what I'm saying is: why should we value going out with one's friends every day as any more (or any less) a worthwhile pursuit than someone who works on on a hobby every day, or someone who does a mix of both? Any of those options can work, depending on what a person wants to do with his life and what they find the most enjoyable.


Most people consider those who 'sacrifice' their social life for a hobby "nerds" which I sorta tend to think is very reductive. Just because I don't particularly like to hang out with people to get drunk doesn't necessarily mean that my life is not fulfilled... *note, I do go out sometimes, just not as often as other people, I just tend to like to CREATE things... gives a sense to my life. One of such creation are games.

So definatly, I encourage a mix of both, and I don't think either extreme should be considered an insult such as "no-life" (for those who dedicate themselves to a passion) and "empty-life" (for those focussed on social relationships... )

Lastly, I think anyone can come up with a good game. Anyone willing to bypass lazyness, spend a lot of time, and start over and over and over and over until one project seems to appeal to the community...
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Fri Feb 09, 2007 2:03 pm    Post subject: Reply with quote

Yeah, but there's also different kinds of social lives; there's social lives when a person has a positive impact on other people through friendship and advise, or on strangers through activism or diplomacy, or social life when a person just goes out to drink or to play pranks with friends, or has a negative impact on others through intimidating or abusing others. It can be positive or negative, just saying someone is social itself tells you nothing about any of that.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Fri Feb 09, 2007 2:10 pm    Post subject: Reply with quote

I didn't picture you as a karma believer Rinku? I am not very a strong believer in the notions of right or wrong. Nor religion for that matter, but that's another story... although quite relevant, but upon which we shouldn't debate in fear of triggering world war III.
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PurpleSquerkle




Joined: 30 Jan 2007
Posts: 15

PostPosted: Fri Feb 09, 2007 2:12 pm    Post subject: Reply with quote

That wasn't really the style I had in mind, but wow... I really like those. I may want to start over from scratch...
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Feb 09, 2007 2:14 pm    Post subject: Reply with quote

J.A.R.S. wrote:
I am not very a strong believer in the notions of right or wrong.


I strongly doubt that there is anyone who honestly does not believe in any sort of right or wrong. If I came up to you and suddenly punched you in the face without provocation, you would feel that you had been wronged (and rightfully so).
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Fri Feb 09, 2007 2:15 pm    Post subject: Reply with quote

It's not karma really. I certainly believe in right and wrong, but not in the supernatural sense, in the sense of what's beneficial or harmful to a person's life. Perhaps 'healthy/beneficial/strong' vs. 'diseased/unbeneficial/weak' would better convey what I mean than right and wrong.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Fri Feb 09, 2007 2:23 pm    Post subject: Reply with quote

I see the nuance, but this is yet a belief that one must accomplish good in his life right? Much say, like Nietzsche? I guess I'm a lil more on Machiaveli's side XD
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Fri Feb 09, 2007 2:37 pm    Post subject: Reply with quote

Not that one must, but that life must (or perish) and that one is happiest when one does. In other words, anyone is free to act wrongly if they want, but they shouldn't be surprised when it leads to their destruction or suffering as a natural result. If anything it's Aristotelian.
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Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Fri Feb 09, 2007 2:51 pm    Post subject: Reply with quote

PurpleSquerkle wrote:
Seriously, WHAT DID I DO?
"Oh, I know, let's all make fun of the new guy because he's bad at sprite art! Good idea!"

Huh?

Anyway, here's the newer version. I tried to make it look less "lifeless..." Really, I did!



The first major problem is that you are saving it as a JPEG. Since it's just an outline for right now, then there's not too much of a problem with that now, but for future reference, never save pixel art as a JPEG.

Be sure to study how the human body looks and apply to something this small. I would have to see it in a more completed form to really judge this aspect, but if you were to fill it in as it is now, it would look really strange.

Also, you might think about the pose. So many OHR games (and commercial games for that matter) fall into the trap of having their character just standing there for a battle. Think about it. What is this character like? Very few people would just stand there in a battle. If he's easily frightened, he'll seem to shy away from the battle. If he's determined, he'll stand proud and resilient, etc. Use these sprites as a chance to tell the player something about the character.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Feb 09, 2007 8:15 pm    Post subject: Reply with quote

Quote:
"Oh, I know, let's all make fun of the new guy because he's bad at sprite art! Good idea!"
I was actually making fun of the sprite itself, because I had hoped it would help drive you to improve it even more, because nobody likes beanie babies anymore.

Seeing your updated sprite, you did very little to improve it. Only the head is looking towards the left, and the arms hang out too much. You also need to make the left side limbs look like they are closer to the background. This is probably the best improvements you can make before adding more detail.
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