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Dwarvinity: Recruiting Playtesters

 
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PostPosted: Thu Feb 15, 2007 12:45 pm    Post subject: Dwarvinity: Recruiting Playtesters Reply with quote

Hey, Gang!

TMC recently helped me restore my lost scripts, so I could go finish up the demo.

Now that I've done what I can so far, I'm going to need some playtesters.

I'm not going to have an official mailing list or whatnot, so feel free to just post bugs that you see or suggestions here.

Please leave feedback on anything but the music.
I wanted to minimalize the file's size, so I replaced the mp3 songs with some small .mid file that I found (Not sure what it is.)

Debug keys are open, so you can feel free to skip by insanely hard boss battles or
doors that don't work.

Thanks.

[edit]Oh, right. Some of you aren't clever enough to search my gamelist:

http://www.castleparadox.com/search-usersgames.php?u=1743
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TwinHamster
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PostPosted: Thu Feb 15, 2007 6:16 pm    Post subject: Reply with quote


-The Snake Boss is unbeatable, well, you can beat him, but the battle doesn't end.

-Dharlk has no attacks.
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PostPosted: Sun Feb 18, 2007 9:26 am    Post subject: Reply with quote

T_T

*sigh*

[Goes back to work]
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PostPosted: Wed Feb 21, 2007 9:52 am    Post subject: Reply with quote

Well, if anyone's still watching the progress of this game, I've fixed up all of the reported bugs. Although I highly doubt that I've eliminated all of them. When no one's experiencing any more bugs, then I'll add the compressed songs and release the demo of the game.
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Calehay
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PostPosted: Sun Feb 25, 2007 7:18 pm    Post subject: Reply with quote

Sadly, there's a huge number of bugs that I've found. I'm currently reviewing this game for the first issue of HamsterSpeak, though I won't take any of these bugs into consideration for the review. I'll probably have to go back to catch all of them, but here's a few.

Major Bugs:
MoonTwill is having lots of problems now. After reaching level 10, he now has a negative HP level. I believe that this might be caused by the fact that since his HP was well over the limit when he leveled, and it might have overflown the HP barrier. This is an OHR problem, so I might see if I can replicate it and send it into Bugzilla.

Walking into Human land makes the screen darken. However, if you go out into the world map again, the screen stays dark, and if you go into Human Land again, it makes the screen completely dark.

I'm not sure if this is a bug or not, but the White Mage's Heal is healing everyone 150-300 HP at a time. I'm not sure if that's what you wanted, but it's making the game really easy, especially since you can overflow the maximum HP.

Minor Bugs:
The White Mage's first weapon's attack is to allow you to heal, which makes fighting the monsters in the cave where he is alone impossible until you find the other weapon. I'm not sure if that was intentional or not.

I only got this once, but I couldn't get into the cave past Human Land even after talking to the Mayor. After restarting the game, it was fine, so it was probably a freak occurence.

In the forest for the archer, I couldn't find 4 of the animals. I could only find 3. However, if you exit the forest and come back, then animals come back, so you don't have to find them.
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PostPosted: Mon Feb 26, 2007 9:02 am    Post subject: Reply with quote

Whoo boy...

I have never had any experiences regarding a stat-leveling bug before.
Which version of game.exe are you using? Although, I should probably look into it anyways.

I'm going to take out the HumanLand screen darkening script completely, since the maptile is already plenty dark to begin with, and you never go into the village during the day time (yet).

Later in the game, the bosses will easily annihilate your heroes in one hit (I made them harder because I thought the overflowing health was a pretty cool feature at the time). Eventually, enemy attacks will be percentage based, so your heroes may be hit and only have 10% of their health left.

The white mage's first spell, Holy Break, is an offensive skill that deals 'holy' damage, so defeating the dark creatures in his test area is primarily meditating a few times and then using holy break.

With entering the Humanicity Cave, you have to talk to the guard man once before he will disappear. So if you talked to the mayor before talking to him, you have to talk to him once. I guess this will have to be fixed.

Ranger forest...

Critters are located as noted:
Code:

000      000
0000----000----000
000            000
  |             000
  |            000
  |
000
000
000

There's a hidden entrance to the bottom section.

A few of these bugs actually seem more like my inability to point things out to the player instead of actual bugs.

Thank you for bringing up these bugs, Calehay, as well as bringing publicity to the game...Although it looks like it might be negative publicity at this point...But I'll have these problems fixed soon enough. =D
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Tue Feb 27, 2007 4:47 pm    Post subject: Reply with quote

This isn't a game comment, but your HTML formatting is bad on the download screen. There are two <u> tags, but it looks like the second one should be </u> instead.

This game looks like something I'd enjoy. I'll have to check it out when it's further along.
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TwinHamster
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PostPosted: Tue Feb 27, 2007 4:52 pm    Post subject: Reply with quote

That's odd...It looks fine on my screen.
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Moogle1
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PostPosted: Tue Feb 27, 2007 5:02 pm    Post subject: Reply with quote

TwinHamster wrote:
That's odd...It looks fine on my screen.


Yeah, that's what it looks like when you forget to close a <u> tag.
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TwinHamster
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PostPosted: Tue Feb 27, 2007 5:43 pm    Post subject: Reply with quote

Moogle1 wrote:
TwinHamster wrote:
That's odd...It looks fine on my screen.


Yeah, that's what it looks like when you forget to close a tag.

Uh...I'm pretty sure it was always like this. Huh?
So it looks fine when you view it now?
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Calehay
...yeah.
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PostPosted: Tue Feb 27, 2007 5:50 pm    Post subject: Reply with quote

Alright, here's my list of bugs (Feb. 26 version.)

1. MoonTwill can't get past Level 10.
Looking through Bugzilla, I couldn't find anything related to this problem, so I might see if I can't make a test case and see if it happens again. Can I know what hero slot MoonTwill is in? I seem to remember some bug about a hero in a certain slot couldn't level all of the way, but that might just be my imagination.

2. Giye goes through the wrong door.
In the opening scene, Giye goes through the door on the right and comes out of the door from the top.

3. The Lord of light needs to know if you have four monster souls when you talk to him.
Right now, he's still saying that you need to go find them once, and then it goes to the cutscene after talking to him again.

4. Woodsman misspells forest.
I actually noticed that almost everyone misspells forest as "forrest." I'm not sure if that was something you were trying to go for.

5. Critters still come back after leaving the forest.
I found this out again because I couldn't reach the secret entrance through the leaves.

6. The Boss in the forest's walkabout doesn't leave after the battle.
Instead it moves in front of MoonTwill and stays there until the screen blacks out.

7. MoonTwill doesn't go down the stairs in the inn.
Instead he slams into the wall as if there's a door there.

8. After the inn scene, everyone is at different tables.
*spoiler*
After Dharlk's minion comes and *spoiler* teleports Terjon and you regain control, everyone is at different tables than where they were sitting.
*end spoiler*

9. Manfred is in Keihm's way.
When Keihm is talking to the mayor in the cutscene, Manfred is in his way and Keihm ends up walking into him.

10. Keihm; the village's
Keihm says villages instead of making it possesive in the same cutscene.

11. Should Keihm be in the party after the boss?
I'm not sure if that's what you intended, but Keihm is in line with everyone after the boss fight, and since everything else was nicely scripted, it seems like that would be an odd choice.

12. Poison stops over-limit status.
Another OHR bug. No matter how much poison takes, when you are over the HP limit, you'll go straight to your max HP (unless the poison would take your HP under maximum)

13. Graphical problem: On ticket cart.
The black line doesn't continue all of the way down, and it looks disjointed.

14. Ship should probably move a little faster.
Also, should the ship really just be flipped around?

15. Stop and Poison is not a good Combo.
If everyone is stopped and everyone is poisoned, then all you can do is watch your demise. While not having a status medicine item makes things a little challenging (Having to keep Manfred alive to heal things) it makes things like this a little harsh.

16. The thing that gives you items at the last dungeon needs to tell you that you are getting them.
That was just weird, I don't understand why those items are there, or why your giving them to us instead of making the last boss easier. I'm not sure if that was just placeholder or what.

That's all of the bugs that I could find. My review will probably tell what I think could be worked on content wise throughout the game.
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PostPosted: Tue Feb 27, 2007 5:50 pm    Post subject: Reply with quote

Moogle1 wrote:
This isn't a game comment, but your HTML formatting is bad on the download screen. There are two tags, but it looks like the second one should be instead.

This game looks like something I'd enjoy. I'll have to check it out when it's further along.


I'm sorry, I wasn't aware that I messed up the tagging. Oookay...
Well, if you fixed it up for me, then thanks a lot!
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PostPosted: Tue Feb 27, 2007 6:01 pm    Post subject: Reply with quote

Calehay wrote:
Alright, here's my list of bugs (Feb. 26 version.)

1. MoonTwill can't get past Level 10.
Looking through Bugzilla, I couldn't find anything related to this problem, so I might see if I can't make a test case and see if it happens again. Can I know what hero slot MoonTwill is in? I seem to remember some bug about a hero in a certain slot couldn't level all of the way, but that might just be my imagination.

2. Giye goes through the wrong door.
In the opening scene, Giye goes through the door on the right and comes out of the door from the top.

3. The Lord of light needs to know if you have four monster souls when you talk to him.
Right now, he's still saying that you need to go find them once, and then it goes to the cutscene after talking to him again.

4. Woodsman misspells forest.
I actually noticed that almost everyone misspells forest as "forrest." I'm not sure if that was something you were trying to go for.

5. Critters still come back after leaving the forest.
I found this out again because I couldn't reach the secret entrance through the leaves.

6. The Boss in the forest's walkabout doesn't leave after the battle.
Instead it moves in front of MoonTwill and stays there until the screen blacks out.

7. MoonTwill doesn't go down the stairs in the inn.
Instead he slams into the wall as if there's a door there.

8. After the inn scene, everyone is at different tables.
*spoiler*
After Dharlk's minion comes and *spoiler* teleports Terjon and you regain control, everyone is at different tables than where they were sitting.
*end spoiler*

9. Manfred is in Keihm's way.
When Keihm is talking to the mayor in the cutscene, Manfred is in his way and Keihm ends up walking into him.

10. Keihm; the village's
Keihm says villages instead of making it possesive in the same cutscene.

11. Should Keihm be in the party after the boss?
I'm not sure if that's what you intended, but Keihm is in line with everyone after the boss fight, and since everything else was nicely scripted, it seems like that would be an odd choice.

12. Poison stops over-limit status.
Another OHR bug. No matter how much poison takes, when you are over the HP limit, you'll go straight to your max HP (unless the poison would take your HP under maximum)

13. Graphical problem: On ticket cart.
The black line doesn't continue all of the way down, and it looks disjointed.

14. Ship should probably move a little faster.
Also, should the ship really just be flipped around?

15. Stop and Poison is not a good Combo.
If everyone is stopped and everyone is poisoned, then all you can do is watch your demise. While not having a status medicine item makes things a little challenging (Having to keep Manfred alive to heal things) it makes things like this a little harsh.

16. The thing that gives you items at the last dungeon needs to tell you that you are getting them.
That was just weird, I don't understand why those items are there, or why your giving them to us instead of making the last boss easier. I'm not sure if that was just placeholder or what.

That's all of the bugs that I could find. My review will probably tell what I think could be worked on content wise throughout the game.

Holy Snap!

The game is unpassworded, so you have my permission to look through it if you'd like.

2)Yes. I thought that would be funny, so I did that on purpose.

3)Lord of light has an odd linking of textboxes, so you must talk to him twice. *I'll fix this eventually*

4)Um...Is it okay if I say that I purposely meant to spell forrest and just leave it that way?

5)Door is killed. You can no longer leave the forest.

6)If you look carefully, you'll see that his mouth is foaming and he's clearly knocked out. I don't focus the camera on him, so the player never gets a chance to notice this. Oookay...

7)That was initially a bug, but I thought it was too funny looking to fix.

8)Ah...I couldn't get the 'set hero position' command to work properly.

9)I couldn't get the 'set hero slot' function to work right, so I manually put Manfred in the third slot (He is in the fourth when leaderman gets taken)...the future edition will automatically put everyone in the right slot.

10)Uh...All right. I can fix that.

11)Could you emphasize this a bit, please?

12) N/A

13)I'll look into that.

14)It looked a bit silly flipped around, so I left it that way. Although it seems I stepped over the border between humorous and annoying.

15)Manfred is the cure to everything.
All potions have the ability to cure the dead, so as long as somebody's alive, then you will still have a chance to win.
Oh dear...I hope I didn't add attacks that stunned and poisoned the entire party...

16)Doy...Placeholder to test out a summon item.
You should be able to naturally acquire the item.

Thanks for your in-depth look at the bugs in the game.
That's exactly what I was looking for!
I may want to make my humorous events a bit more obvious, eh?
I'll have these fixed up sometime this week. Raspberry!
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PostPosted: Wed Feb 28, 2007 10:39 am    Post subject: Reply with quote

Well, I've fixed up those reported bugs hopefully and I suppose I'll be able to add music now. Razz

Prepare for the big one, kiddies! Big grin
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