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Reset Map State (NPCs)

 
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Mon Apr 02, 2007 8:16 am    Post subject: Reset Map State (NPCs) Reply with quote

I'm trying to make a script that when ran resets all npcs on the map. I'm not the greatest scripter, but I assume this can be done by resetting the map state. However, any time I try to use it the compiler doesn't recognize the command.

Also, if this is the way to reset npcs, is there a way I can reset the npcs on the current map AND a second one at the same time?

Thanks.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Apr 03, 2007 4:17 am    Post subject: Reply with quote

It's a Ubersetzung command. That means, you must use a wip copy of plotscr.hsd, of hspeak.exe and of game.exe.

A second one at the same time? This is easiest accomplished by setting a tag and getting the autorun script to reset the map state when you enter it. You could also teleport to the map, reset, and teleport back. I'd imagine you'd fade out first.
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Tue Apr 03, 2007 6:30 am    Post subject: Reply with quote

Perfect, I figured it might be a newer feature. I'll try it tonight and let you know what happens.
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