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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Mon Apr 02, 2007 8:16 am Post subject: Reset Map State (NPCs) |
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I'm trying to make a script that when ran resets all npcs on the map. I'm not the greatest scripter, but I assume this can be done by resetting the map state. However, any time I try to use it the compiler doesn't recognize the command.
Also, if this is the way to reset npcs, is there a way I can reset the npcs on the current map AND a second one at the same time?
Thanks. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Apr 03, 2007 4:17 am Post subject: |
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It's a Ubersetzung command. That means, you must use a wip copy of plotscr.hsd, of hspeak.exe and of game.exe.
A second one at the same time? This is easiest accomplished by setting a tag and getting the autorun script to reset the map state when you enter it. You could also teleport to the map, reset, and teleport back. I'd imagine you'd fade out first. _________________ "It is so great it is insanely great." |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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