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Wall map glitch?

 
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Chaotix
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PostPosted: Thu May 31, 2007 12:57 pm    Post subject: Wall map glitch? Reply with quote

When I hit the reset default passability button, it sets EVERY tile to a full, impassible wall. But defaults are NOT like that at all. Even the tiles that have no default passibility get a wall stuck to it.

How can I fix them?
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PostPosted: Thu May 31, 2007 9:55 pm    Post subject: Reply with quote

Are you using a wip build? If so, what is the build date (eg. 20070505 shown at the bottom of custom's main screen)

And if you are, are you actively using layers on this map?
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Chaotix
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PostPosted: Fri Jun 01, 2007 4:57 pm    Post subject: Reply with quote

wip20070531 fb/sdl

It happens on any version I try it on. It only happens to this tileset. I even tried moving the tileset, and redoing the wall maps but it still happens. All other tilesets are fine though.
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PostPosted: Sat Jun 02, 2007 1:09 am    Post subject: Reply with quote

Weird. Could you attach your game file to this bug: '' . bug_title('304') . ''? You'll need to create a bugzilla account. Alternatively you could email me your game.
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PostPosted: Sat Jun 02, 2007 8:43 am    Post subject: Reply with quote

i sent it.

Any one else think they could help?
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PostPosted: Sat Jun 02, 2007 2:19 pm    Post subject: Reply with quote

You've already got the best man on the job.
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PostPosted: Sun Jun 03, 2007 5:05 am    Post subject: Reply with quote

Ok, it's fixed. Thanks for your help. Wait for the nightly wip build of custom to be rebuilt (I'm not sure exactly what time of day that is) and redownload it.

Edit: Custom is sort of unstable right now, save your game before adding new maps.
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PostPosted: Sun Jun 03, 2007 1:30 pm    Post subject: Reply with quote

Thanks alot.

What exactly was the problem?

How did you fix it?
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PostPosted: Sun Jun 03, 2007 4:09 pm    Post subject: Reply with quote

The problem was that the new default wallmapping code takes tiles in all 3 layers into account. Layers 1 and 2 are filled with tile 0 by default, which is never drawn, so it shouldn't count for walls either, but it did. Your tile 0 was impassible.
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PostPosted: Sun Jun 03, 2007 7:58 pm    Post subject: Reply with quote

Really? Dang. I do understand though. Thanks alot again.
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