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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Mon Jun 11, 2007 5:19 pm Post subject: |
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TwinHamster did most of the work in the nightly version for PoD.
When I play it with the game.exe he sent me for testing it works just fine, perfectally even... When I zipped it up to upload, I did forget some of the stuff needed to make the game player work. But it is a nightly. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Jun 11, 2007 11:12 pm Post subject: |
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PoD is too cruel - why remove items (were they necessary? I'll never know) from the map if you run into an enemy which respawns next to you? Also, my key didn't do anything.
It seems our game didn't upload after all. I don't have it on this computer anyway, so will take this opportunity to drop out of the contest and release a working copy of the game sometime soon, hopefully. (I might as well rewrite everything that was badly thought out the first time)
Quote: | Re: bugs. Yeah, you'll only kill things if you hit their top left pixel, and they'll only hurt you if their top left pixel touches you. |
You could try 'plot:NPC at pixel' _________________ "It is so great it is insanely great." |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jun 12, 2007 5:03 am Post subject: |
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The Mad Cacti wrote: | PoD is too cruel - why remove items (were they necessary? I'll never know) from the map if you run into an enemy which respawns next to you? Also, my key didn't do anything. |
Oh gosh. That's why the treasure boxes kept disappearing.
I had originally planned for the enemies to continue spawning whenever you entered the map, and I was cheap on npcs, so I just used 8 destroy npc (npc at spot(x,y)) to obliterate anything that was standing around the hero. Doy!
I guess this'll be fixed eventually. |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Jun 12, 2007 7:34 am Post subject: |
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Haha, it wouldn't be a 48 hour game without it's fair share of bugs, heh. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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haappy-aardvark aka Eagtile

Joined: 29 May 2007 Posts: 19 Location: SK, Canada
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Posted: Tue Jun 12, 2007 7:56 am Post subject: |
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True... and I was aware that command existed... but I decided to cut a few corners, especially when using commands I wasn't familiar with. At the time, it was a lot easier to use NPC at spot... but when the game gets fixed up, I'll definitely use pixel-based detection. Actually, I don't think writing the script to detect the pixel is as difficult as I originally thought.
Thanks.
Agreed, bugs are part of the fun. _________________ A sheep doesn't get to do anything! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Thu Jun 14, 2007 3:51 pm Post subject: |
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so..... when will the results be in? _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jun 14, 2007 5:27 pm Post subject: |
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And what were the results of last round?! Are you keeping the judge's scores until the end? _________________ "It is so great it is insanely great." |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Jun 14, 2007 5:30 pm Post subject: |
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And shouldn't this actually be downloadable? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jun 14, 2007 5:45 pm Post subject: |
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Well, you know... does it have to be? _________________ "It is so great it is insanely great." |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Jun 14, 2007 5:47 pm Post subject: |
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The Mad Cacti wrote: | Well, you know... does it have to be? |
I'd prefer if it was :p |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Thu Jun 14, 2007 6:20 pm Post subject: |
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Yeah, seriouslly, pssh, we want results. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Fri Jun 15, 2007 3:48 am Post subject: |
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Sorry... i'm a little disorganized right now. But the results will be posted tonight along with the rules for the next round. |
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