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		Komera
 
 
  
  Joined: 07 Feb 2003 Posts: 711
 
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				 Posted: Tue Jul 03, 2007 8:25 am    Post subject: Attack Specified Heros | 
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				(No, I don't have a true need for this, I was just thinking theoretically.)
 
 
You know what'd be kewl (and obviously not considerable until after uberset~'s release)?  In the enemy editor have another menu for 'attack specified heros'.  The menu would list every hero you've made, and you turn on/off the heros you want the enemy to be able to target.  For example, if Winger and party walked into a cave filled with vampyres (for those who would protest the spelling, I'm using the in-game spelling)... the vampyres would attack everyone except Winger because Winger's a vampyre, too.
 
 
OR
 
 
Apply the above to the attack editor instead. _________________ LJ.Art
 
 
SD - Ten creatures remaining. | 
			 
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		Fenrir-Lunaris WUT
 
 
  
  Joined: 03 Feb 2003 Posts: 1747
 
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				 Posted: Tue Jul 03, 2007 7:10 pm    Post subject:  | 
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				| In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes.  But I do like the thought of only targeting some heroes. | 
			 
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		AdrianX ..yeah.
 
 
  
  Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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				 Posted: Tue Jul 03, 2007 8:44 pm    Post subject:  | 
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				| ..now that we're in that subject,i would like to suggest enemy bitsets that will allow the enemy to target specific heroes in a per-case basis.like, "target heroes with low HP","target the strongest heroes" etc | 
			 
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		Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
  
 
  
  Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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				 Posted: Tue Jul 03, 2007 10:06 pm    Post subject:  | 
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				 	  | Fenrir-Lunaris wrote: | 	 		  | In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes.  But I do like the thought of only targeting some heroes. | 	  
 
 
If you're feeling more industrious, you can make a different set of formations with a different set of enemies with a different set of attacks for each position the hero could be in, four of each. If you're talking about multiple heroes, though, it quickly becomes more painful. _________________
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