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Castle Paradox
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Machu Righter, a person who rights wrongs

Joined: 09 Jul 2003 Posts: 737
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Posted: Thu Jul 31, 2003 5:51 am Post subject: |
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I've played this game a little bit, and I've experimented quite a bit near the begining. Of course, we have already mentioned that everyone thinks that you're a furry anthro if you merely check one's description but choose something else. However, there's also an error like this: If you aren't anthro (and you didn't check them, so everyone else knows you aren't), but hire some at the castle, everyone treats you as if you didn't have anthros with you. I believe that, during that playtest, I started as a human fighter and then hired an anthro thief, preist, and magician. The old crone near the castle complained about "younguns" instead of calling me a furry and the inn charged the usual 30 Gil instead of gipping me.
During the introduction to characters, the Elf description said that they had higher HP, but they really have higher MP. I even checked once by having one of each red mage magician and compared their stats. Just change that typo.
I noticed two things wrong with that "Seraph vs. Dragon" fight at the begining. One was that Seraph's lines were delivered by the dragon, as it twitches as he speaks. This can be fixed either by giving the lines to an invisible, untargetable creature that dies with the boss, or to make the "attack" that makes the messages appear have the motion set to "none" (or was it "null"? I haven't used this in a while).
The other problem was that when playtesting with a dwarven monk, I ignored Seraph and punched the dragon worth 270, killing it. The dragon should have quite a bit more defence, as the player is supposed to use Seraph to either blow it away with a spell (your character has no magic yet, so make the dragon's Will nothing) or use his big sword (you could make it ignore defence).
That's all I can think of right now. |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Aug 01, 2003 5:27 am Post subject: |
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Technically they're Zyrans, but nobody seems to notice the difference.
Cale: There was one?
Silence peasant, I'm talking here. Anyway.
I had stated that until the actual OHR engine itself updated, I wasn't going to touch FFH. However, once that day arrives, it won't be long until I'll actually re-release them. I'll be taking hardtype and probably making that one the "normal" version, along with some sprite redraws, and of course, a hidden boss who beats the F*ck out of Ultima Weapon.
Also I'll be fixing lots of things for sure. But rest assured, these things will be fixed... as soon as the engine itself updates. |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Fri Aug 01, 2003 7:15 am Post subject: |
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Enemy magic really didn't miss that much when I was playing through FFH with an average level 40 party. In fact, around when I was fighting Seraph and later Solar, a single Holy spell would wipe out my entire party. _________________ im realy ded  |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Aug 01, 2003 7:19 am Post subject: |
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(begins considering an update ahead of time) |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Sat Aug 02, 2003 2:56 am Post subject: |
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Sure enough, as soon as I said it, the engine itself updated. Expect a fix later on today or tommorow. |
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