Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

First attempt on FF style pixel heroes
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Sat Dec 01, 2007 2:33 pm    Post subject: First attempt on FF style pixel heroes Reply with quote




The first character's name is Sir Amlor, a Paladin, followed by Etanus, his good-hearted thief friend.

I would like to hear what you guys (the pros) think of it.
_________________
[insert signature here]
Back to top
View user's profile Send private message
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Sat Dec 01, 2007 5:15 pm    Post subject: Reply with quote

I'm no pro, but here's a few attempts at an edit:




They've lost a bit of their Final Fantasy Flair, but I think they touch on a bit of the things I think are the problems with your sprites.

When you're working with sprites this size, you really have to pay attention to how you use black. In my edits, I tried to make the main points in black. You have to suggest things more than draw them in.

Another edit I did was take this eyes up and forward one pixel. This one is arguable, but I think it reads better there.

In my Etanus edit, I made the hair stick out one pixel away from the face. i think if it's all on the same line, it feels strangely flat.

I did edits on the arms furthest away from us, but I don't think they work too well. (It's part of the reason I don't like FF1 sprites that much. It's hard to tell exactly how they wanted the body to be positioned.)

I also have no idea what's on Amlor's head, so I just made it hair. If it's supposed to be a helmet, then palette swaps and rethinking of the shape is a must.

To help with Amlor's armor, I added a few speculars just to show that he was wearing something shiny. I kind of f'ed up the shoulder armor though.

Another major thing I did was move everyone's leg back one pixel. They looked a bit unbalanced before.

But other than that, I think these are a good start.

And next time, when you post from imageshack, use the direct link to image and put it in img tags. This forum has a zoom in function by left clicking the picture, but the way you have the linked now, they send us to imageshack.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Dec 01, 2007 7:28 pm    Post subject: Reply with quote

If you're not planning on making your game NES-ish, increase the number of colors. If you are, you're using too many.

Either way, these look a little too much like FF1's sprites for my tastes...
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Dec 02, 2007 1:15 am    Post subject: Reply with quote



Fighter here looks like he's outlined in black, but he's actually not. Those are transparent pixels, because the NES Final Fantasy games had battles that completely took place on black backgrounds.

Examples of very detailed NES sprites.

Note that this site has black outlined sprites. Ignore them. They put those outlines there themselves.

Even within NES limitations, Square was actually good at putting detail, despite such a simple style.

By the way, the limitations the NES sprites (in-battle) are:

- No outlines. The "black outlines" are actually transparent put on a black background. This is even more apparent when you go into FF1's menu and see your characters on blue menu backgrounds.

- 3 colors + transparency for each 8x8 block.

For walkabouts, they *do* use black outlines, but at the loss of color detail. For some 16x16 sprites, they change the palette for different 8x8 blocks to get different colors. IIRC the Thief in FF1 did this, and it's likely many classes in FF3j did this as well.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Sun Dec 02, 2007 2:05 am    Post subject: Reply with quote

The thing on Amlor's head his actually his hair. Hes got messy hair, the bright yellow piece is a dip in the hair.

I actually didnt notice that Etanus' hair was on the same line. Great thanks for noticing.

As for the rest, thanks a lot for the editing! That made it pretty much better than what i made.

Edit: I think without the outlines it would look sort of flat, but thanks anyway
_________________
[insert signature here]
Back to top
View user's profile Send private message
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Dec 02, 2007 2:31 am    Post subject: Reply with quote

If you're trying to avoid having an NES replica (thus thinking having no outlines makes things look flat, even on a black background), then why look at NES sprites? Go for SNES style sprites (FF4-5), or look at some of the remakes (NOT the PSP remakes).
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Sun Dec 02, 2007 4:31 am    Post subject: Reply with quote

Im not trying to avoid a NES replica persay, im just trying to make a hero sprite that looks atleast half good. I kinda new to sprite art but im pretty proud of what i (and you) have done
_________________
[insert signature here]
Back to top
View user's profile Send private message
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Wed Dec 05, 2007 9:57 am    Post subject: Reply with quote

Well, here we go again. I've made some enemies for the RPG. I figured it would be unneccesary to make a completely new thread for this. (Thread rename anybody)




I bet you are thinking "What the h-ll is that?". Its a formian, basically its a centaur, but with an ant instead of a horse. This does (unlike my heroes) feture shading, so it looks more 3D.

Comments anyone?

PS: No edits
_________________
[insert signature here]
Back to top
View user's profile Send private message
Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Wed Dec 05, 2007 10:01 am    Post subject: Reply with quote

the shading on that one is really nice. keep up the good work.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Wed Dec 05, 2007 12:15 pm    Post subject: Reply with quote

I have a queen to the formians also, but its not as pretty as they are (which is a reason to why im not posting it here). Dont know what went wrong really, ill see if i can edit it, and then post it here.
_________________
[insert signature here]
Back to top
View user's profile Send private message
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Wed Dec 05, 2007 4:50 pm    Post subject: Reply with quote

Again, I suggest that you take into consideration how you're using black. It's making everything look messy.

Now these are going to completely clash with your Hero Sprites if you truly are trying to do it in an NES style palette. You can't shade one thing and not shade the other or there won't be consistency.

On the topic of shading, I don't think you've clearly defined where the light is coming from. It's a difficult thing to do, but doing it will help everything look much better.

Also, what are with the bands of darker shade on the legs? Find out where the light is hitting the object and start from there.

I suggest reworking the chest area. It looks more as if we are looking at the chest straight on instead of the 3/4 view of everything else.

Only the back right leg actually looks bent. The others don't seem to suggest it.

The ant seems to be holding the sword so highly that his hand is on the blade. I wouldn't suggest that battle techinque. Raspberry!

The last segment of the ant (abdomen) looks horribly misshapen. Considering the perspective, it actually looks disjointed from the body. This is true for most of your linework. I would suggest looking up this tutorial:

http://www.spriteart.com/tutorials/01_lines.html

So, basically, clean up the lines, define a lightsource, then shade it accordingly.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Thu Dec 06, 2007 10:35 am    Post subject: Reply with quote

Actually i have shaded my heroes.
_________________
[insert signature here]
Back to top
View user's profile Send private message
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Thu Dec 06, 2007 11:25 am    Post subject: Reply with quote

Myroc wrote:
Actually i have shaded my heroes.


Myroc a few days ago wrote:
This does (unlike my heroes) feture shading, so it looks more 3D.


...How interesting.

Tell you the truth, I'd rather see you fix the line art before even thinking about shading.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Dec 06, 2007 12:20 pm    Post subject: Reply with quote

the_dude has incredibly low standards for quality (it annoys me when he praises my work without any explanation.)

Look at the NES sprites again. They have no shading whatsoever, but you can tell what they look like because the "linework" (transparent lines) and color separation define the characters. If you can make that look good, then proper shading will only make it look better.

Right now, your heroes look far too simple. They have no unique silhouettes and their clothing/armor is boring and unimaginative. Even real life medieval armor has a special look to it to spice it up.

Let's look at FF1 Fighter again:



Fighter's defining features are obviously his hair and the upper armor he has. His hair gives Fighter a unique silhouette that your sprites are desperately lacking.



Now here's a sprite that still has no shading whatsoever, but has far more detail than FF1's version of Fighter.

FF3j's Fighter retains a silhouette thanks to his hair and the shoulder pads making him look tougher, but now he has extra features that make him look interesting. Instead of his clothes being big red pieces, his armor now has a triangular ends going over his legs, allowing his legs to be seen, suggesting that his armor is made out of leather. The shoulder pads re-inforce this, as they no longer have highlights, but the white is used to decorate the shoulder pads and give it shape that curves over the arms, making him look much better. Finally, his boots are so much cooler than either of your characters', because they actually have a shape, as well as white parts of the boot for extra detail, showing that his boot is more complex than just a piece of leather.

And this was all done without shading at all.

So what is the point of all of this?

Make sure you get the line art looking good *first*, then shade it for the sake of polishing and defining shape.

We'll worry about shading some other time (which I see some problems with, by the way. You haven't accomplished a 3D look yet.).
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Myroc




Joined: 13 Nov 2007
Posts: 13

PostPosted: Fri Dec 07, 2007 8:16 am    Post subject: Reply with quote

Calehay wrote:
Myroc wrote:
Actually i have shaded my heroes.


Myroc a few days ago wrote:
This does (unlike my heroes) feture shading, so it looks more 3D.


Whoops! Brain error. I have shaded my heroes, must have been me thinking wrong.
_________________
[insert signature here]
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group