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Interesting idea..

 
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Sat Dec 29, 2007 6:24 pm    Post subject: Interesting idea.. Reply with quote

What if the hero could only use items, like one-use spells, to attack? It would mean you couldn't rely on one attack in a dungeon, and would mean some attacks would would become "Boss-killers" and others would be used for weak enemies.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Dec 29, 2007 6:53 pm    Post subject: Reply with quote

Then the hero would only be able to use items to attack. The balance would be deciding what to give the player and what the items do, I guess.

The ability to steal using items that steal...
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Sat Dec 29, 2007 7:02 pm    Post subject: Reply with quote

Yeah, the items would be found pretty easily, and better ones could be bought, so it wouldn't change much, but stealing with items.. cool idea, may I use it in my game? Also, can a spell be usable only when a piece of equipment is equiped?
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sat Dec 29, 2007 8:24 pm    Post subject: Reply with quote

Quote:
Also, can a spell be usable only when a piece of equipment is equiped?

Not very easily. If the spell is only usable inside of battle this wouldn't be too bad, but if you want to have this effect outside of battle, then I can't think of any way to do it besides having a custom menu system. If the spell is only usable in battle, you can have two different versions of the attack (with the same name), one usable, one unusable. Then have an instead-of-battle script that replaces one with the other depending on the hero's equipment before starting the battle.

Having all attacks based on item-usage is a pretty neat idea, but the balancing will be quite difficult I imagine. One thing that comes to mind to think about: if you are going to have some very powerful attacks, the relevant item should probably be fairly difficult to get. But if the item is consumed upon use, how will the player ever get to know the attack, since if they try it out they no longer have it?
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Sun Dec 30, 2007 5:59 am    Post subject: Reply with quote

hmmm... if you have enough gold, I know one of the classes that I have in mind would fix that... and most of the others will have obvious elements...
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