Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Any guide for hotkeys in the OHRRPGCE editor?
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 11:15 am    Post subject: Any guide for hotkeys in the OHRRPGCE editor? Reply with quote

I just wondered if there's a guide for all the keys in the OHRRPGCE editor. I tried the wiki but notices most pages are still missing.

For example I wondered the following things:

1. On the passibility editor is there a short cut to add wall on all sides of the tile at once? I noticed with Ctrl+Arrow I can add a wall at one side but it would be faster if I could sometimes at wall on all sides at once. Is there a key for it?

2. Is it possible to duplicate a maptile within the OHRRPGCE Editor?
Back to top
View user's profile Send private message MSN Messenger
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jan 22, 2008 11:19 am    Post subject: Reply with quote

Well, the wiki does have this nice piece of info:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Keyboard_Shortcuts

1) I know of no such thing.
However, I usually give all of my maptiles pre-defined wall properties in the Maptile-editor.
This way, I don't encounter the tediousness of giving every individual tile a wall property later.

2) If you're talking about the Graphical Map-tile editor, the standard Ctrl+C, Ctrl+V combo should do the trick.
Back to top
View user's profile Send private message Send e-mail AIM Address
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 11:28 am    Post subject: Reply with quote

I actually was referring to the default passability editor. On the normal wallmap editor I can just use space to add a wall in all direction but in the default passability it doesn't work. I thought it's some other key there. I guess I'll suggest it then.


I'll try the copy paste thingy.
Back to top
View user's profile Send private message MSN Messenger
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 11:31 am    Post subject: Reply with quote

Nope Ctrl+C Ctrl+V doesn't work there. Or can I mark the whole graphic somehow?
Back to top
View user's profile Send private message MSN Messenger
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jan 22, 2008 11:36 am    Post subject: Reply with quote

Rya.Reisender wrote:
Nope Ctrl+C Ctrl+V doesn't work there. Or can I mark the whole graphic somehow?


Oh, I thought you were trying to copy a maptile's graphics.

Sorry, but you can't copy Wall-map properties.

You can, however, go into the map-tile editor, select 'Set Default Passability' and then give a specific tile its complete Wall-map specifications.

If you already started a map with the tiles, you'll have to go to that map's editor and select Re-Load Default Passability.
This will, as it suggests, load up the Default Passabilities that you set.
Back to top
View user's profile Send private message Send e-mail AIM Address
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 11:38 am    Post subject: Reply with quote

Nono, don't mix things up.


I want to make a maptile graphic set and have finished one maptile. Now I want to copy it into other maptile spots of the same maptile set, so that I can add different shading to the maptile.



I already told you I know about the default passability and just wanted to know there if I can add a full wall with one key. ^^'
Back to top
View user's profile Send private message MSN Messenger
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jan 22, 2008 11:46 am    Post subject: Reply with quote

Rya.Reisender wrote:
I want to make a maptile graphic set and have finished one maptile. Now I want to copy it into other maptile spots of the same maptile set, so that I can add different shading to the maptile.


OH, I'm afraid that I didn't read any indication of this.
Sorry :p

So the issue is copying a tile from one set to another, correct?

This issue was fixed recently so that you can go into the map with the desired tile, [ctrl+c], exit into the map menu where all of your maptile sets are displayed, go into the new map and [ctrl+v] in the desired spot.

Apologies if I'm not clear enough or if I've once again answered the wrong question.
Back to top
View user's profile Send private message Send e-mail AIM Address
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 1:21 pm    Post subject: Reply with quote

Actually it was my mistake, I tried to copy in the editor where you edit a maptile but you have to copy when selecting the maptile you want to edit. ^^'
Back to top
View user's profile Send private message MSN Messenger
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jan 22, 2008 6:01 pm    Post subject: Reply with quote

Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jan 22, 2008 7:13 pm    Post subject: Reply with quote

The Mad Cacti wrote:
Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often.


Hmmm. Odd. I haven't had any troubles myself.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Tue Jan 22, 2008 10:18 pm    Post subject: Reply with quote

The Mad Cacti wrote:
Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often.


i noticed that too; it led to some accidental tile deletion.
Back to top
View user's profile Send private message
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Jan 22, 2008 11:49 pm    Post subject: Reply with quote

Try to press it longer than you did.
Back to top
View user's profile Send private message MSN Messenger
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Sat Jan 26, 2008 1:26 am    Post subject: Reply with quote

QUESTION

Is there a way to cut and move an area of pixels in the editor? Like when I made a hero sprite and notice it's too far on the left and I want to move the whole pixels two pixels to the right, is there a way to do that?
Back to top
View user's profile Send private message MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Jan 26, 2008 1:30 am    Post subject: Reply with quote

Hold Caps Lock + direction.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Sat Jan 26, 2008 1:38 am    Post subject: Reply with quote

I'm pretty sure the original question wasn't answered... if it was, I apologize.

Adding and subtracting passability = space bar.
_________________
SACRE BLEU!

|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group