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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 11:15 am Post subject: Any guide for hotkeys in the OHRRPGCE editor? |
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I just wondered if there's a guide for all the keys in the OHRRPGCE editor. I tried the wiki but notices most pages are still missing.
For example I wondered the following things:
1. On the passibility editor is there a short cut to add wall on all sides of the tile at once? I noticed with Ctrl+Arrow I can add a wall at one side but it would be faster if I could sometimes at wall on all sides at once. Is there a key for it?
2. Is it possible to duplicate a maptile within the OHRRPGCE Editor? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jan 22, 2008 11:19 am Post subject: |
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Well, the wiki does have this nice piece of info:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Keyboard_Shortcuts
1) I know of no such thing.
However, I usually give all of my maptiles pre-defined wall properties in the Maptile-editor.
This way, I don't encounter the tediousness of giving every individual tile a wall property later.
2) If you're talking about the Graphical Map-tile editor, the standard Ctrl+C, Ctrl+V combo should do the trick. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 11:28 am Post subject: |
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I actually was referring to the default passability editor. On the normal wallmap editor I can just use space to add a wall in all direction but in the default passability it doesn't work. I thought it's some other key there. I guess I'll suggest it then.
I'll try the copy paste thingy. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 11:31 am Post subject: |
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Nope Ctrl+C Ctrl+V doesn't work there. Or can I mark the whole graphic somehow? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jan 22, 2008 11:36 am Post subject: |
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Rya.Reisender wrote: | Nope Ctrl+C Ctrl+V doesn't work there. Or can I mark the whole graphic somehow? |
Oh, I thought you were trying to copy a maptile's graphics.
Sorry, but you can't copy Wall-map properties.
You can, however, go into the map-tile editor, select 'Set Default Passability' and then give a specific tile its complete Wall-map specifications.
If you already started a map with the tiles, you'll have to go to that map's editor and select Re-Load Default Passability.
This will, as it suggests, load up the Default Passabilities that you set. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 11:38 am Post subject: |
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Nono, don't mix things up.
I want to make a maptile graphic set and have finished one maptile. Now I want to copy it into other maptile spots of the same maptile set, so that I can add different shading to the maptile.
I already told you I know about the default passability and just wanted to know there if I can add a full wall with one key. ^^' |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jan 22, 2008 11:46 am Post subject: |
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Rya.Reisender wrote: | I want to make a maptile graphic set and have finished one maptile. Now I want to copy it into other maptile spots of the same maptile set, so that I can add different shading to the maptile. |
OH, I'm afraid that I didn't read any indication of this.
Sorry :p
So the issue is copying a tile from one set to another, correct?
This issue was fixed recently so that you can go into the map with the desired tile, [ctrl+c], exit into the map menu where all of your maptile sets are displayed, go into the new map and [ctrl+v] in the desired spot.
Apologies if I'm not clear enough or if I've once again answered the wrong question. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 1:21 pm Post subject: |
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Actually it was my mistake, I tried to copy in the editor where you edit a maptile but you have to copy when selecting the maptile you want to edit. ^^' |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Jan 22, 2008 6:01 pm Post subject: |
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Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Jan 22, 2008 7:13 pm Post subject: |
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The Mad Cacti wrote: | Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often. |
Hmmm. Odd. I haven't had any troubles myself. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Tue Jan 22, 2008 10:18 pm Post subject: |
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The Mad Cacti wrote: | Is it me, or does custom not always pick up ctrl+c, etc, key combinations? I hit them twice because they aren't registered so often. |
i noticed that too; it led to some accidental tile deletion. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Jan 22, 2008 11:49 pm Post subject: |
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Try to press it longer than you did. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Sat Jan 26, 2008 1:26 am Post subject: |
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QUESTION
Is there a way to cut and move an area of pixels in the editor? Like when I made a hero sprite and notice it's too far on the left and I want to move the whole pixels two pixels to the right, is there a way to do that? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Jan 26, 2008 1:30 am Post subject: |
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Hold Caps Lock + direction. _________________
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Sat Jan 26, 2008 1:38 am Post subject: |
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I'm pretty sure the original question wasn't answered... if it was, I apologize.
Adding and subtracting passability = space bar. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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