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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Thu Jan 24, 2008 4:19 am Post subject: |
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Yeah Bug 87 is what I encountered. |
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phobot
Joined: 02 Dec 2007 Posts: 4
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Posted: Mon Jan 28, 2008 8:01 pm Post subject: |
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Valigarmander is happy with this update. |
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Chenzi User was banned for this post

Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Wed Mar 05, 2008 12:45 pm Post subject: |
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Looks like someone is going to have to make a slew of new tutorials to explain some of the new features.
Yeah, I know, slowpoke is sloooooooooooooowwwwwww. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Mar 05, 2008 2:50 pm Post subject: |
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Chenzi wrote: | Looks like someone is going to have to make a slew of new tutorials to explain some of the new features.
Yeah, I know, slowpoke is sloooooooooooooowwwwwww. |
Which new feature would you most like to see tutorialized? |
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Ronin Catholic Deadliest of Fairies

Joined: 23 Jul 2007 Posts: 530 Location: My Girlfriend
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Posted: Wed Mar 05, 2008 3:27 pm Post subject: |
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Has anyone else seen this happen when loading old games on this version?
I'd assume this has something to do with layers, yes? It happens in several old games, including Spellshard. For some reason the game decides to draw the tiles over the hero on some maps. _________________ "I didn't start the flame war;
I don't know what you thought here
'Twas that way when I got here"
"I didn't start the flame war;
I can't understand a word you're saying
nor the game you're playing~" |
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Chenzi User was banned for this post

Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Wed Mar 05, 2008 6:00 pm Post subject: |
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James Paige wrote: | Chenzi wrote: | Looks like someone is going to have to make a slew of new tutorials to explain some of the new features.
Yeah, I know, slowpoke is sloooooooooooooowwwwwww. |
Which new feature would you most like to see tutorialized? |
Animated gifs of the enemy death effects would be awesome. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu Mar 06, 2008 7:51 am Post subject: Can we have post number for the default subject? |
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Maybe the layer code replaced the old code for overhead tiles. _________________ A broken clock is still right twice a day. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Mar 06, 2008 10:21 am Post subject: Re: Can we have post number for the default subject? |
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Ronin Catholic wrote: | ...
I'd assume this has something to do with layers, yes? It happens in several old games, including Spellshard. For some reason the game decides to draw the tiles over the hero on some maps. |
I filed this as '' . bug_title('613') . '' and I was playing through Spellshard for about an hour last night, but I did not see it. Can you post either a test-case game that demonstrates it, or a .SAV game right before it happens in Spellshard?
Raekuul wrote: | Maybe the layer code replaced the old code for overhead tiles. |
No, for backwards compatibility, the overhead tiles were left in, and should be working the same as they did before (if not, it is a bug) |
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Ronin Catholic Deadliest of Fairies

Joined: 23 Jul 2007 Posts: 530 Location: My Girlfriend
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Posted: Thu Mar 06, 2008 1:23 pm Post subject: |
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It doesn't do this for every map, and not for every tile on the map.
I'm one space to the right of the top bright grass tile.
This map seems to be uneffected. So far I've only noticed this problem in the overworld of Wolf's Quest and the forest in Spellshard. Spellshard is passworded, but I'll take a guess that both of these maps are defined as map #2.
This one is also on the forest map, but one space left of the entrance instead of one space to its right. _________________ "I didn't start the flame war;
I don't know what you thought here
'Twas that way when I got here"
"I didn't start the flame war;
I can't understand a word you're saying
nor the game you're playing~" |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Fri Mar 07, 2008 6:32 am Post subject: |
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Offbyones? _________________ A broken clock is still right twice a day. |
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