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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Feb 13, 2008 10:35 am Post subject: The OHRRPGCE werewaffle release candidate (ZOMBIE) thread |
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it is already time to start testing and stabilizing for the next release, codename werewaffle. I am hoping to be able to release before the end of February.
Windows installer builds here: ohrrpgce-win-installer-werewafRC.exe
And of course, testers may want to keep up with the nightlies too! |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Feb 13, 2008 11:07 am Post subject: |
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Oh my God, already? What new features can we expect this time? (Please say a higher item limit...) _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Feb 13, 2008 11:53 am Post subject: |
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The Drizzle wrote: | Oh my God, already? What new features can we expect this time? (Please say a higher item limit...) | The nightlies update the whatsnew.txt file as well, so you can see features and bugfixes as they're added.
Code: | WHAT IS NEW?
??? ?? 2008 [werewaffle]
* New Features
* Mark/Clone brush tool in the sprite editor an the maptile editor.
Mark a rectangular region of a sprite and then use the clone tool
to duplicate it. [James Paige]
* Press F5 in the browser to refresh the listing, and to fetch the
names of all drives (under Windows); this is no longer done
automatically as it was too slow.
Press backspace to go up a directory. [Ralph Versteegen]
* New default Master Palette for new games. [NeoTA, Everybody]
* Bugfixes
* Bug 585: Curative items used wrong attack after being arranged
* Custom now respects your chosen UI colors everywhere [James Paige]
* Bug 590: default death sound effect played after every hit
* Attempting to display a blank global text string, or the "fail"
message in certain cases, would crash under Linux, and "fail"
wouldn't display under Windows [Ralph Versteegen]
* Importing a screen/tileset with a new master palette no longer
blacks out all UI colours.
* New Plotscripting Commands
* Stuff only Developers Will Notice
* Vikings of Midgard
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The new palette was added today. What I like is that the old palette is assumed to be a custom one and does not get replaced for games already using it. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Feb 13, 2008 12:04 pm Post subject: |
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The downside to more frequent releases is fewer new features. This release should be much more stable (i.e. bug-free) than Voxhumana, though, which is the primary reason for the push. _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Feb 13, 2008 2:43 pm Post subject: |
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I think before warewaffle gets released, the keyboard editing bit should be customizable, because I don't use any of the newer nightlies anymore because it makes drawing a real chore.
Also, the issue with the new palette is there aren't two different blacks (one for transparency and one for the color). _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Feb 13, 2008 2:48 pm Post subject: |
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You don't really need to waste a spot with 2 different blacks anyway though since your transparent one will always be the far left color of the palette. You could use the same black color for both. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Feb 13, 2008 3:14 pm Post subject: |
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Oh, heh, I just got what you were saying on that one. I thought you meant for palettes. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed Feb 13, 2008 3:18 pm Post subject: |
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No, but even then, I'm not sure if having the top left black in a space that isn't the first one in a palette will necessarily make for a black color as opposed to a transparent one. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Feb 14, 2008 2:00 pm Post subject: |
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The first slot of a 16 color palette is transparent. The other 15 slots are opaque, no matter what color they are.
However, for maptiles, transparency is based on master palette slot 0, which is, you are correct, the only pure black.
But I notice now, examining the palette more closely, that there are four colors that are duplicated. &h0F0F0F, &h232323, &hC7FFFF, &hE7FFFF
So I can tweak the palette a little to reclaim three of those four wasted colors, and include an extra non-zero pure black. |
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pharo212
Joined: 29 Dec 2007 Posts: 52
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Posted: Thu Feb 14, 2008 4:27 pm Post subject: |
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umm.. slight problem with the new game.exe.. it doesn't work. It never goes to the game select screen, just a window filled with black.. wonder why?
I used the debian package up to this point, but with wine I can run the .exe to use the nightly.. but its not working. The custom.exe works fine.
EDIT: new problem.. now the old game.exe isn't working, leading me to believe I should never have mixed debian packages and the wip.. I'll try to fix it, and post the solution here..
EDIT 2: possible solution.. I'll download the source and unzip it into the ohrrpgce folder, and see if that works.. um.. source confuses me, too many files, and I've run out of ideas.. Help please? |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Thu Feb 14, 2008 10:19 pm Post subject: |
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I like the new palette, but the new arrangement takes some getting used to, and there isn't really a "true" blue, red, green, or yellow. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Feb 14, 2008 10:35 pm Post subject: |
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Hm, the new palette's a bit too saturated in my opinion, but I guess I could get used to it.
Also, the new Mark/Clone tools are really spiffy and they should help quite a bit for my quick maptile tweaks.
Thankies! |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Thu Feb 14, 2008 11:37 pm Post subject: |
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Why not just make a selection between many different palettes anyways? Like when creating a new game it asks you to choose one (or just make a download page with many different palettes if there isn't one yet, preferably including some description for what type of game the palette is useful). |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Feb 15, 2008 8:21 am Post subject: |
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pharo212 wrote: | EDIT 2: possible solution.. I'll download the source and unzip it into the ohrrpgce folder, and see if that works.. um.. source confuses me, too many files, and I've run out of ideas.. Help please? |
Running under wine sounds like a bad idea.
Compiling the source code shouldn't be too difficult. Try following the instructions here, and if you have problems, let me know so I can improve the instructions.
Rya.Reisender wrote: | Why not just make a selection between many different palettes anyways? Like when creating a new game it asks you to choose one (or just make a download page with many different palettes if there isn't one yet, preferably including some description for what type of game the palette is useful). |
If anybody makes any cool palettes that would be useful for others, I can put them in the import folder. |
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