Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Deleting unwanted slots?

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Mar 11, 2008 4:45 pm    Post subject: Deleting unwanted slots? Reply with quote

So I'm planning to redo many aspects of Detelamane and would find it really convenient if I could somehow delete unwanted attacks and textboxes, since I feel that it would be much easier to make a completely new attack/textbox then have to rework an existing one.

I've tried looking through working.tmp, but it seems that I would have to mess with .Bin files to get things to work my way.

Thankies
Back to top
View user's profile Send private message Send e-mail AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Mar 11, 2008 6:16 pm    Post subject: Reply with quote

I 2nd this motion. I am an organizational freak, heh.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Mar 11, 2008 11:20 pm    Post subject: Reply with quote

Also, possibility to sort somehow.
_________________
Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
Back to top
View user's profile Send private message MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Tue Mar 11, 2008 11:51 pm    Post subject: Reply with quote

Ctrl+Backspace does this for most things. I'm not sure about textboxes.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Mar 11, 2008 11:58 pm    Post subject: Reply with quote

I just attempted Ctrl + Backspace. It deletes everything after the current item, but it doesn't allow deletion of specific items in-between.

Maybe if sorting alone was implemented, then one can sort all of the unwanted attacks/textboxes at the very end, then just use Ctrl + Backspace to delete all of those.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Wed Mar 12, 2008 12:53 am    Post subject: Reply with quote

Sorting manually will be more work than deleting manually, though.

Sorting only makes sense if you could sort by certain criteria (for example sort attacks by element). That's what I think would be nice. If you redo the text boxes you could give the new ones a new design and then sort my design so the ones with the old design are at the end, then mass deleting would work easier as well.
_________________
Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
Back to top
View user's profile Send private message MSN Messenger
FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Mar 15, 2008 4:35 pm    Post subject: Reply with quote

The problem with deleting specific items is every object after it would have to have -1 applied to it's ID, which would break save games, your plotscripts, and maybe other stuff.

Maybe perhaps an option to reset all the data on the currently selected attack. Otherwise you're much better off making a new attack and just not worrying about the unused one, they don't take up that much space.
Back to top
View user's profile Send private message Visit poster's website AIM Address
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Sun Mar 16, 2008 1:45 am    Post subject: Reply with quote

The internal IDs could be different from the ones displayed in the editor, though.
_________________
Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
Back to top
View user's profile Send private message MSN Messenger
The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Sun Mar 16, 2008 3:31 pm    Post subject: Reply with quote

Yeah, but that would be confusing for people doing plotscripting where they reference things like attacks based on the attack's number.
_________________
My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah...
Back to top
View user's profile Send private message AIM Address
Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Sun Mar 16, 2008 11:46 pm    Post subject: Reply with quote

Would need to display the internal ID, but sort according to other info. Like if you sort by attack name the first skill is "Acid" and it display ID "89" and then you press right and it displays "AppleThrow" and ID "54". Of course this requires that the criteria you sort with must be displayed on the main window.
_________________
Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)
Back to top
View user's profile Send private message MSN Messenger
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Mar 17, 2008 2:32 am    Post subject: Reply with quote

I thought TwinHamster meant clearing all the data for something, instead of deleting it. Deleting items would break all references to the item and ones after it, it doesn't just affect scripts. Automatically fixing all references would be a prohibitive amount of work for a small effect.

I really like the sorting idea, that would be excellent, and would make not being able to delete a minor problem. (It would be a good test of the flexmenu system used for attacks and enemies to see if this is easy.)
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group