View previous topic :: View next topic |
Author |
Message |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Tue Mar 11, 2008 4:45 pm Post subject: Deleting unwanted slots? |
|
|
So I'm planning to redo many aspects of Detelamane and would find it really convenient if I could somehow delete unwanted attacks and textboxes, since I feel that it would be much easier to make a completely new attack/textbox then have to rework an existing one.
I've tried looking through working.tmp, but it seems that I would have to mess with .Bin files to get things to work my way.
Thankies |
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Tue Mar 11, 2008 6:16 pm Post subject: |
|
|
I 2nd this motion. I am an organizational freak, heh. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
|
Posted: Tue Mar 11, 2008 11:20 pm Post subject: |
|
|
Also, possibility to sort somehow. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
|
Back to top |
|
 |
Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
|
Posted: Tue Mar 11, 2008 11:51 pm Post subject: |
|
|
Ctrl+Backspace does this for most things. I'm not sure about textboxes. _________________
|
|
Back to top |
|
 |
Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
|
Posted: Tue Mar 11, 2008 11:58 pm Post subject: |
|
|
I just attempted Ctrl + Backspace. It deletes everything after the current item, but it doesn't allow deletion of specific items in-between.
Maybe if sorting alone was implemented, then one can sort all of the unwanted attacks/textboxes at the very end, then just use Ctrl + Backspace to delete all of those. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
|
Back to top |
|
 |
Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
|
Posted: Wed Mar 12, 2008 12:53 am Post subject: |
|
|
Sorting manually will be more work than deleting manually, though.
Sorting only makes sense if you could sort by certain criteria (for example sort attacks by element). That's what I think would be nice. If you redo the text boxes you could give the new ones a new design and then sort my design so the ones with the old design are at the end, then mass deleting would work easier as well. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
|
Back to top |
|
 |
FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
|
Posted: Sat Mar 15, 2008 4:35 pm Post subject: |
|
|
The problem with deleting specific items is every object after it would have to have -1 applied to it's ID, which would break save games, your plotscripts, and maybe other stuff.
Maybe perhaps an option to reset all the data on the currently selected attack. Otherwise you're much better off making a new attack and just not worrying about the unused one, they don't take up that much space. |
|
Back to top |
|
 |
Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
|
Posted: Sun Mar 16, 2008 1:45 am Post subject: |
|
|
The internal IDs could be different from the ones displayed in the editor, though. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
|
Back to top |
|
 |
The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
|
Posted: Sun Mar 16, 2008 3:31 pm Post subject: |
|
|
Yeah, but that would be confusing for people doing plotscripting where they reference things like attacks based on the attack's number. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
|
Back to top |
|
 |
Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
|
Posted: Sun Mar 16, 2008 11:46 pm Post subject: |
|
|
Would need to display the internal ID, but sort according to other info. Like if you sort by attack name the first skill is "Acid" and it display ID "89" and then you press right and it displays "AppleThrow" and ID "54". Of course this requires that the criteria you sort with must be displayed on the main window. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
|
Back to top |
|
 |
TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
|
Posted: Mon Mar 17, 2008 2:32 am Post subject: |
|
|
I thought TwinHamster meant clearing all the data for something, instead of deleting it. Deleting items would break all references to the item and ones after it, it doesn't just affect scripts. Automatically fixing all references would be a prohibitive amount of work for a small effect.
I really like the sorting idea, that would be excellent, and would make not being able to delete a minor problem. (It would be a good test of the flexmenu system used for attacks and enemies to see if this is easy.) _________________ "It is so great it is insanely great." |
|
Back to top |
|
 |
|