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Medium Experiments
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Snow_fox




Joined: 12 Dec 2005
Posts: 151
Location: Red Deer, Alberta

PostPosted: Tue Apr 01, 2008 5:05 pm    Post subject: Medium Experiments Reply with quote

Welp, I'm am almost 18 years old now and I am getting ready for post secondary school... Crying Scary~! But anywho, I finally figured out a career choice for myself and decided on 3D Modeling. I have never done it before (the 3D part) but the school I want to goto says I don't need past experience ^_^ (yay) so here I am making fast pictures of characters for my portfolio, they don't have to be stupendous I just need to prove I can draw and have a good sense of colouring. So... here are two I am sending in... both of them are made from a medium I just started using today (yes now I have become ultimate in my geekiness for HAVING TO HAVE THEM) They are Copic pens! XD yes yes Manga Artist Pens... Anywho though... hope you like them both!

So... I liked the Viera from FFXII so I wanted to make one O_O This was done when I was in my Van going home from Vancouver (12 hours =_=; Hurl...) I pretty much just wanted to test out my new outliner pen XD

This... I was home sick today and drew it so I could use my Copic pens, I think it turned out rather well...[/img]
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Last edited by Snow_fox on Tue Apr 01, 2008 6:53 pm; edited 1 time in total
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RedNyteWulff
Just Say No




Joined: 01 Apr 2008
Posts: 24
Location: Bantown, USA

PostPosted: Tue Apr 01, 2008 5:09 pm    Post subject: Reply with quote

Viera, they're the Viera(originally from FFTA, not FF12).

Also, that scythe-wielding Viera is totally hot. I want to draw a picture of her.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Tue Apr 01, 2008 5:18 pm    Post subject: Reply with quote

the amount of detail on the first one is amazing.
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Ronin Catholic
Deadliest of Fairies




Joined: 23 Jul 2007
Posts: 530
Location: My Girlfriend

PostPosted: Tue Apr 01, 2008 6:09 pm    Post subject: Reply with quote

I agree with both of the above posters that the Viera scythe-wielder is good looking. I like the ammount of detail but...I have the same beef with her that I had with those in the game.

Too much exposed body. These Japanese should learn to put some clothes on! There's no way that armor like that would protect very well. She has several, shank-friendly areas exposed.
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Snow_fox




Joined: 12 Dec 2005
Posts: 151
Location: Red Deer, Alberta

PostPosted: Tue Apr 01, 2008 6:55 pm    Post subject: Reply with quote

Yeah... I agree she has alot of skin exposed but I tried to make it as if she was actually from the game so I tried to make them look like their clothes =_=;... And I fixed my Spelling mistakes XD That was my bad!!
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Tue Apr 01, 2008 8:33 pm    Post subject: Re: Medium Experiments Reply with quote

Snow_fox wrote:
I finally figured out a career choice for myself and decided on 3D Modeling. I have never done it before (the 3D part) but the school I want to goto says I don't need past experience ^_^ (yay)


It helps to have some prior experience regardless with working with something... 3D. It doesn't even have to be modeling, but having used a program that creates something in 3D helps.

For example, the Descent Mission Builder creates maps that are three dimensional and can be adjusted as such, and having used it helped me have a bit of an edge when it came to using Maya.

Your drawings are very nice, but does it have anything to do with rendering into a 3D model (the first picture would be hell to make)? Why do you want to go into 3D modeling if you've never done it before? How do you know you will like it?

I can say however that while it can get tedious and it is a lot of work, it's pretty exciting to do as well.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Wed Apr 02, 2008 4:47 am    Post subject: Reply with quote

Quote:
Your drawings are very nice, but does it have anything to do with rendering into a 3D model (the first picture would be hell to make)? Why do you want to go into 3D modeling if you've never done it before? How do you know you will like it?


I doubt many people who choose their specialties in College prepare too much for them. That's school is for! (Although some preparation would definitely be beneficial).

Besides, all forms of graphical art stem from the ability to understand how art works. Snowfox seems to demonstrate a nice amount of understanding of how anatomy and lighting function.

Also, most schools rarely force you to stay in one path once you choose it.
If 3D Modeling isn't your fancy, I'm sure that you could easily switch to some other form of Graphical study.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Apr 02, 2008 6:27 am    Post subject: Reply with quote

These pictures are nice, especially the first one. However I seem to be the only one to notice that her scythe wielding hand looks like its either broken, or grows out of the scythe. I think you need to add more depth to it.

For those who have gripes with too much exposed skin, well, the armor is made for show rather then protection. If it was made for protection, she would look like metroid's Samus Aran, or one of those old knights. And that wouldn't be sexy. Cool
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Snow_fox




Joined: 12 Dec 2005
Posts: 151
Location: Red Deer, Alberta

PostPosted: Thu Apr 03, 2008 12:58 pm    Post subject: Reply with quote

Ysoft_Entertainment wrote:
For those who have gripes with too much exposed skin, well, the armor is made for show rather then protection. If it was made for protection, she would look like metroid's Samus Aran, or one of those old knights. And that wouldn't be sexy. Cool


Haha. True XD! '_' but as saying why I decided to go into 3D modeling is because I enjoy making characters and landscapes (my specialties) and there is just so far you can take drawing, but now I have alittle experience in 3D modeling as well (went to a trial class for 4 days during holidays) I made a hand! Well... 4 fingers... and the palm... =_= the class was alittle too big and unfocused to learn much after that... and some people managed to crash the computer within 10 minutes. But I enjoyed it and I would like to go more indepth with it ^_^ if you know any good tutorial sites for Maya I'd like it~ (I own the trial version)

And thanks for the positive feed back~!
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REDROGUEXIII
Lazy Game Developer




Joined: 12 Nov 2006
Posts: 23

PostPosted: Thu Apr 03, 2008 1:29 pm    Post subject: Reply with quote

Tutorials:
3D Total Maya Tutorials
Ben Mathis's Game Art Tutorials
Example of the workflow of the making of a current-gen character
Resources:
Game-Artist.net
GameArtisans.org
3DTotal.com
Polycount.net
CGSociety

Start learning as early as you can, to be a full 3D artist there is a lot to learn, not only in just the artistic sense, but also with next-gen shaders and what not. Having the time to practice helps a lot, so when you don't have schoolwork, or a job is the optimal time to practice.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Apr 04, 2008 11:37 pm    Post subject: Reply with quote

Snow_fox wrote:
Ysoft_Entertainment wrote:
For those who have gripes with too much exposed skin, well, the armor is made for show rather then protection. If it was made for protection, she would look like metroid's Samus Aran, or one of those old knights. And that wouldn't be sexy. Cool


Haha. True XD! '_' but as saying why I decided to go into 3D modeling is because I enjoy making characters and landscapes (my specialties) and there is just so far you can take drawing, but now I have alittle experience in 3D modeling as well (went to a trial class for 4 days during holidays) I made a hand! Well... 4 fingers... and the palm... =_= the class was alittle too big and unfocused to learn much after that... and some people managed to crash the computer within 10 minutes. But I enjoyed it and I would like to go more indepth with it ^_^ if you know any good tutorial sites for Maya I'd like it~ (I own the trial version)

And thanks for the positive feed back~!


Don't know if they warned you, but Maya tends to be very glitchy, and crashing the program in 10 minutes is not uncommon. You'd be best advised to save every 10 minutes, because little things will make the program freeze up. Do you have any pictures of 3D models you've done? If you really want to go into 3D, you'd best start posting such art pieces up instead of generic anime pieces, like REDROGUE said, it's best to start early.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Apr 05, 2008 6:39 am    Post subject: Reply with quote

Quote:
For those who have gripes with too much exposed skin, well, the armor is made for show rather then protection. If it was made for protection, she would look like metroid's Samus Aran, or one of those old knights. And that wouldn't be sexy. Cool



I, for one, believe that fanservice in which more skin and emphasis on body parts is shown far more than the elaborately detailed armor is just an way to please your typical hentai-loving otaku. Yes, it is inevitable for Square-Enix and Korean MMOs to do such a thing, but I encourage people not to do the same just because it's popular.
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Fortis
don't make me come over there




Joined: 22 Jun 2003
Posts: 72
Location: Portland

PostPosted: Sun Apr 13, 2008 1:18 pm    Post subject: Reply with quote

I don't know if you submitted your portfolio or what already, but if this is an Art School they tend to want to see a wider range.

My school required one landscape, one interior, and one self-portrait. All from life. Life Drawing is the key, here. If you're not going for a cartoon-related major (which "3D Modeling" isn't necessarily), too many cartoons can really sour the reviewers on your portfolio.

I majored in Comic Art at the Minneapolis College of Art and design, and my portfolio submission was only about 1/3 comic art, the rest was from AP Fine Art and stuff like that in High School.

Anyway, keep it in mind. I'm not trying to poop on your parade here, I'm just speaking as an Art School Graduate to a prospective Art School Freshman.
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Lucier
that one girl




Joined: 06 Aug 2003
Posts: 139
Location: dallas, tx

PostPosted: Sun Apr 13, 2008 1:56 pm    Post subject: Reply with quote

i agree with what Fortis said. you're obviously good at drawing cartoons but you might want to practice some with other styles and mediums for your portfolio. i would recommend trying out some acrylic paint and creating a self portrait because art schools LOVE self portraits. it shows versatility if you can do both cartoons and realistic pieces and that versatility is what will get you accepted over someone else.

as far as your drawings go, i would work on figure studies and drawings to perfect how you draw the human form. it's hard to tell on your drawings because of all the clothing and armor, but i think the form's bodies are not particularly real looking. a good idea of human forms is key when drawing humans and doing 3D rendering because if the body isn't correct then no matter how much fluff you add on top it still won't look quite right.

also, i don't know much about 3D rendering but i'm almost positive you'll be working with Maya for your school so it would be a good idea to go ahead and get it now and start tinkering around with it. a little bit of experience definitely can't hurt.
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Onlyoneinall
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Joined: 16 Jul 2005
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PostPosted: Sun Apr 13, 2008 8:51 pm    Post subject: Reply with quote

Not to delve off topic here, but as Fortis mentioned, life drawing is important when it comes to art. I took a beginning life drawing class and I was allowed to do a cartoonish style to my work, but the important thing was improving the ability to draw realistic forms. My first semester selection of students seemed pretty cool with doing this, but the second semester had a lot of students who were reluctant and not interested in doing life drawing. A couple were even pretty arrogant due in part to the fact they had good abilities and were confident of it.

My life drawing teacher even said to me how he feels that less and less people are willing to work with the subject of life drawing, and he also makes it clear how much he hates the generic anime style artwork (he seemed okay with mine possibly because I made effort to do realistic and worked with pen over pencil/charcoal).

So cartoons are fine, but as Lucier said, it's better to show you can do that as well as realistic work.
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