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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Wed May 28, 2008 6:39 pm Post subject: MP Regen possible? |
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Is it possible to create some sort of ability that generates MP regen during battle? |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Wed May 28, 2008 7:09 pm Post subject: |
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As of now, the only ways I can think of to do it involve chaining an attack (but that will lock the caster) and using enemy spawning + elemental bitsets to create an "MP Regen" dummy enemy.
Sounds like a good feature to request, though.
Another option would be to combine HP with MP, but that requires a complete overhaul of your battle system. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed May 28, 2008 9:17 pm Post subject: |
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I have a feature request open for a "create-your-own-status-effect" sort of thing. Vote for it! _________________
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Thu May 29, 2008 12:07 am Post subject: |
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Regen should just get it's own setting in the damage calculation rather than a bitset. Then you could freely set the target stat as well. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu May 29, 2008 3:35 am Post subject: |
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You already can. Just not without bitset "Target MP instead of HP (Obsolete)".
James: That bitset is no longer obsolete. _________________ A broken clock is still right twice a day. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu May 29, 2008 6:07 am Post subject: |
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I think the "Target MP instead of HP (Obsolete)" has always worked so that old games would be backwards compatible when using that bitset. I think it just says obsolete because you can target any stat now. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Thu May 29, 2008 8:37 am Post subject: |
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Sweet, thanks for the info. I will try it out. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Thu May 29, 2008 9:34 am Post subject: |
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Obsolete doesn't mean that it doesn't work anymore. :p _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu May 29, 2008 10:11 am Post subject: |
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The obsolete target MP bit cannot do anything special. It is just the old way of selecting "Target Stat = MP"
At some point in the future, the engine may autodetect any attacks that use that bitset, change their "Target Stat" and then remove the bitset, so we can recycle it.
Until '' . bug_title('629') . '' is implemented, there is no easy way to do MP regen. JSH's suggestion with the invisible untargetable spawned enemy is the only workaround I can think of. |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Fri May 30, 2008 4:19 am Post subject: |
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Wait, we *can't* combine the target MP bitset with a Regen Register target stat? _________________ A broken clock is still right twice a day. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri May 30, 2008 7:31 am Post subject: |
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I don't know why you'd think we could. Regen doesn't heal damage through an attack--you can't affect the way it works beyond how much damage it's curing and whether it's on or off. |
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Inspiration Anti-Protagonist

Joined: 30 Oct 2006 Posts: 74 Location: Kool-Aid
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Posted: Fri May 30, 2008 12:15 pm Post subject: |
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JSH357 wrote: | I don't know why you'd think we could. Regen doesn't heal damage through an attack--you can't affect the way it works beyond how much damage it's curing and whether it's on or off. |
Don't forget about the rate of regeneration. _________________ Look back and you've already lost.
Look forward and embrace the trials of tomorrow. |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri May 30, 2008 12:37 pm Post subject: |
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Ah, that's true too, but it's pretty engine-determined (based purely on the wait meter). |
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