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Castle Paradox
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Jul 14, 2008 12:31 pm Post subject: |
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Um, I think I'm bugged in general...
Those eye-thingies in the whaling crack thingy use Regrowth as well, but they used it 50+ times by now and I still didn't learn it. The Fish Dude thingy that uses execute also used it 50+ times by now and I still didn't learn it...
Oh also two more bugs:
- the dialogue when you meet Harvey he says "beleive" instead of "believe"
- the final room in the Mage Tower has glitchy wallmapping, I can walk on top of the shelves...
Also when I entered the hero's village and when into the center room of the castle the game crashed (just a black screen, after a while and me pushing buttons randomly, the game.exe crashed). I'll try later if it always crashes. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Mon Jul 14, 2008 12:54 pm Post subject: |
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Other enemies use those abilities just as you mentioned, but you can ONLY learn them from the enemies that Jaroc mentiones. If you don't know who he is, he's the african american beastmaster that is in both Jersey and Dregs.
That is not supposed to crash, so try it later. Sending you a PM as well. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Jul 14, 2008 1:59 pm Post subject: |
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Hm, I'll keep most discussion in this thread so other players can get info from it as well, but I'll try to send bug lists and spoilers as a PM to you I guess.
Quote: | The saplings just hardly ever use the skill for some reason. |
For some reason? You don't know why? May I see their attack pattern? Some patterns take priority over others. Or maybe they don't have enough MP for it...
Sucks that I can't learn Regrowth from other mobs... I can't go back to the Saplings anymore. :-(
Well guess I could use the 0:00 timer exploit to get back to them.
I think you should add the monsters that give these skills to Alan everywhere so that even if you miss them you can get them later, or just make other monsters make Alan learn them as well, even though Jaroc doesn't mention them.
You know at first I thought "Oh he is clever, he adds other mobs that use Regrowth here because the player can't get back anymore and learn the skill in the forest" but I guess you weren't this clever after all (no offense).
Can you check if Execute is bugged as well? Since I couldn't learn it either... _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Jul 14, 2008 2:23 pm Post subject: |
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Meatballsub wrote: | Other enemies use those abilities just as you mentioned, but you can ONLY learn them from the enemies that Jaroc mentiones. If you don't know who he is, he's the african american beastmaster that is in both Jersey and Dregs.
That is not supposed to crash, so try it later. Sending you a PM as well. |
He's only African-American if he's an American of African descent. Maybe you meant black? I doubt either of those locations exist in your gameworld. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jul 14, 2008 2:31 pm Post subject: |
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Quote: | You know at first I thought "Oh he is clever, he adds other mobs that use Regrowth here because the player can't get back anymore and learn the skill in the forest" but I guess you weren't this clever after all (no offense).
| He's probably just not using the same after-battle script in different areas. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Jul 14, 2008 10:49 pm Post subject: |
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Moogle1 being very exact ITT.
Man this just reminds me how you need to add the same afterbattlescript on every single map, if it affects the leveling system in any way. x-x
Opens up too much space for human errors. :-/ _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Jul 14, 2008 11:12 pm Post subject: |
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Quote: | Man this just reminds me how you need to add the same afterbattlescript on every single map, if it affects the leveling system in any way. x-x
Opens up too much space for human errors. :-/ | It's not like it can't be corrected. Human errors are insignificant issues.
Meatballsub:
For The Omega's issue with learning skills, try looking into altering the abilities of enemies that have skills you should learn, but cannot into skills that do the same thing but are named/look differently. Three reasons:
1) Not to break any balance or challenge that may have been intended in collecting skills.
2) So people won't wonder why they are not learning these skills.
3) These skills aren't necessary to complete the game. I can promise you that, and you're about to learn why.
If this is done, you can add very rare enemies in the Jersey area (possibly close to mage tower) that allow a 2nd chance to learn past skills, but at a much more difficult rate than if you had gotten it early, so you will not screw people over wanting to get 100%, but make it easier to get the abilities earlier on. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Jul 14, 2008 11:43 pm Post subject: |
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Just to make sure. If the enemy uses the skill and Alan is alive at the end of the battle he should learn this skill to 100%, otherwise it's bugged, right?
PS: Tell me when you fixed Rage and Execute. :-) _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Tue Jul 15, 2008 3:25 pm Post subject: |
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I didn't say "black" because I wanted to avoid offending anyone.
I promise I will work on and address these issues mentioned after the 8-bit contest is over. The proposed changes to the enemy skill system are great, but I just do not have time to work on it right now with everything else going on. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue Jul 15, 2008 10:43 pm Post subject: |
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Meatballsub wrote: | I didn't say "black" because I wanted to avoid offending anyone.
I promise I will work on and address these issues mentioned after the 8-bit contest is over. The proposed changes to the enemy skill system are great, but I just do not have time to work on it right now with everything else going on. |
Nobody is going to beat you or be offended because you called them black... well, they shouldn't anyway. Offending would be using the derogatory word.
And I'm ashamed I missed so many bugs and issues when I playtested your game initially. Looks like since Rya seems to like to go for 100% with games, he'd do great in finding bugs and issues.  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Wed Jul 16, 2008 10:37 am Post subject: |
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Always told you battle stat balancing and bug testing are my good points. :p
I don't even know why but for some reason I have the ability to stumble over every single bug in a game... I once send James a 3 page list of bugs in Wandering Hamster, that's how I became friends with him and later got into the OHRRPGCE community. Later I sent Valkayree an even longer bug report list for EOTE2 and he was like "Wtf, you must be like god of the bug finders, wanna be gametester for me?". Too bad you don't earn very much for gametesting... but my job is to test medicinical devices. :-) _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Sun Jul 20, 2008 1:24 am Post subject: |
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After several hours fiddling around with it, I think I have fixed the issues mentioned here.
- You can now learn fury, regrowth(now rejuvenate), and execute.
- The mining timer will no longer screw up other stuff (ie Derf's House disappearing). I have it set so the timer stops whenever you go anywhere besides a mining area(such as the world map), the time is saved into a variable, and is set back in motion when you re-enter the mining area. The 0:00 bug should no longer be an issue either.
- (For Rya) You can also learn rejuvenate from the Battle Bees outside of Jersey (in the grassy area of the world map).
- You should no longer occasionally mine the air
- Several other minor fixes
I am uploading the new file right now. I think a lot of the problems stemmed from the fact that I was extremely bad at scripting when I first started making the game. Some stuff worked sloppily due to poor scripting. I think I have fixed most apparent issues though, but let me know if you come across more (via PM please ) _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Jul 21, 2008 1:09 pm Post subject: |
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Nice, since I've finished my own game twice now I guess I'll continue with yours again.
By the way why did you add Rejuvenate to the Bees instead of fixing it on those red eye thingies in the whaling passage (you can still enter it later)? _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Wed Jul 23, 2008 6:38 am Post subject: |
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By the way, I personally think you should remove the extreme death scene spoiler screenshots in your OP.
Edit: By the way your new mining update fixes the problem, however now it's even harder to earn money. It's no fun sitting around inside the mine for 3 minutes just to be able to mine again... also sometimes when I step on the reset field only one ore is set back... plus those birds are impossible to defeat except with skills but I don't have enough money for all the skills I need to defeat them so I'm basically stuck... _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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