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Castle Paradox
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Sat Jul 26, 2008 5:44 am Post subject: |
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You could at least answer the questions, though.
I bet there's a certain rule to it. Like in "Paper Scissor Rock" you can also learn to determine what the other player will take to a high percentage. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Jul 26, 2008 5:58 am Post subject: |
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Like Newbie mentioned, I would think that it highly depends on the goal and type of the player.
If it's the casual dungeoneer, he'll try to be taking the straightforward paths, ignoring turns.
If it's the experienced dungeoneer, he'll be taking every turn, because he knows that straightforward paths always lead to dead ends.
If it's the treasure-hunting dungeoneer, he'll just end up exploring the whole dungeon.
Personally, I attribute LEFT and PATH to treasure while I attribute RIGHT and STAIRS to dungeon progression.
This might be due to my thinking that most dungeons are created from left to right.
I tend to take, what I believe to be, the treasure path before taking the exit path because I always fear that the treasure path might be closed off if I take the exit path while the exit path will always be there if I take the treasure path.
Also, if you can't figure out a player's dungeoning mindset, set one up for him.
Last edited by TwinHamster on Sat Jul 26, 2008 6:27 am; edited 2 times in total |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Sat Jul 26, 2008 6:09 am Post subject: |
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I also always try to find all treasures before exiting the dungeon. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Jul 26, 2008 6:14 am Post subject: |
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Quote: | Also, if you can't figure out a player's dungeoning mindset, set one up for him. | This. Create new situations, as well as mix up the dungeon philosophy for each new dungeon, in order to try and make any player pause and think regardless of their dungeon exploring mindset.
If you simply attempt to make all of your dungeons trick the player the same way, they will learn to adapt and find their expectations met. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Sat Jul 26, 2008 1:56 pm Post subject: |
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Yeah but it's still tricky, if you just alternate the player will notice that too. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat Jul 26, 2008 6:35 pm Post subject: |
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TwinHamster wrote: |
I tend to take, what I believe to be, the treasure path before taking the exit path because I always fear that the treasure path might be closed off if I take the exit path while the exit path will always be there if I take the treasure path. |
Don't you just love it when the dungeon designer makes the player decide between the treasure or the next path? Of course, there's always an alternate way to progress through the game afterwards. It's not just "Game Over". _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Jul 26, 2008 7:23 pm Post subject: |
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Rya.Reisender wrote: | Yeah but it's still tricky, if you just alternate the player will notice that too. | I never suggested to simply alternate and nothing more, so this concern is moot. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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